Linuxdoc Sgml/3 Dfx-HOWTO
<!doctype linuxdoc system>
<article>
<title>3Dfx-HOWTO
<author>The Linux Bernd Kreimeier (<url url="mailto:bk@gamers.org" name="bk@gamers.org">)
<date>Version 1.18i of 28. February 1998
<trans>¹ø¿ªÇÑ ÀÌ: ±èº´ÀÎ (<url url="mailto:itchingbrain@hotmail.com" name="itchingbrain@hotmail.com">)
<abstract>
ÀÌ ¹®¼´Â ¸®´ª½º¿¡¼ÀÇ 3Dfx±×·¡ÇÈ ¾×¼¿·¯·¹ÀÌÅÍ Ä¨ Áö¿øÀ»¼³¸íÇÕ´Ï´Ù.
Áö¿øµÇ´Â Çϵå¿þ¾î ¸®½ºÆ®¿Í (ÀüºÎ ³ª¿ÍÀÖÁö´Â ¾ÊÀ½) µå¶óÀ̹ö¸¦ ¾î¶»°Ô
¼³Á¤Çϴ°¡, ±×¸®°í FAQ°¡ µé¾î ÀÖ½À´Ï´Ù.
(¿ªÀÚÁÖ: ¹ø¿ªÇÑ À̰¡ ¸®´ª½º ȯ°æ¿¡ »ý¼ÒÇϱ⠶§¹®¿¡ °£È¤ ½Ç¼ö³ª À߸ø
¹ø¿ªµÈ ºÎºÐÀÌ ÀÖÀ» ¼öµµ ÀÖ°Ú½À´Ï´Ù. ±×·± ºÎºÐÀÌ ÀÖÀ¸¸é Àú¿¡°Ô ¿¬¶ô ÇØ
ÁÖ½Ã¸é °¨»çÇϰڽÀ´Ï´Ù.)
</abstract>
<toc>
<sect>µé¾î°¡±â
<P> Áö±Ý º¸½Ã´Â ÀÌ ±ÛÀº ¸®´ª½º 3Dfx HOWTO ¹®¼ÀÔ´Ï´Ù. ÀÌ ¹®¼ÀÇ ¸ñÀûÀº
¸®´ª½º¿¡¼ 3Dfx ¸¦ ¾î¶»°Ô ¼³Ä¡ÇÏ°í ¼³Á¤ÇÏ´ÂÁö¿¡ µµ¿òÀÌ µÇ±âÀ§ÇØ º¼¼ö
ÀÖ´Â ÀÛÀº Âü°í¼ ¿ªÇÒÀ» Çϴµ¥ ÀÖ½À´Ï´Ù. ±×¸®°í, 3DfxÁö¿ø¿¡ ´ëÇØ ¸¹ÀÌ
¹°¾î¿À´Â Áú¹®µé¿¡ ´ëÇÑ ¼³¸íÀÌ µé¾îÀÖÀ¸¸ç, 3D ÄÄÇ»ÅÍ/Çϵå¿þ¾î
¾×¼¿·¯·¹À̼ǿ¡ °ü·ÃµÈ ¿©·¯°¡Áö Âü°í»çÇ×µµ ³ª¿Í ÀÖ½À´Ï´Ù.
ÀÌ ¹®¼ÀÇ »ç¿ëÀº ÀÎÅÚCPU ¿ë ¸®´ª½º¿¡¸¸ ÇØ´çµË´Ï´Ù. ƯÁ¤ºÎºÐÀº ´Ù¸¥
CPU¿¡¼µµ Âü°í¸¦ ÇÒ ¼ö ÀÖ°ÚÁö¸¸, ÀúÀÚ´Â ´Ù¸¥ CPU¸¦ ¾²´Â ÄÄÇ»ÅÍ¿¡¼
Á÷Á¢ Å×½ºÆ®¸¦ ÇØ º¸Áö ¸øÇß½À´Ï´Ù. ±×¸®°í, ÀÌ ¹®¼´Â 3DfxÅ×Å©³î·ÎÁö¸¦
¾²´Â ±×·¡ÇÈÄ«µå¿¡ ´ëÇØ¼¸¸ ³ª¿ÍÀÖ°í, ´Ù¸¥ Ĩ¼Â¿¡ °üÇØ¼´Â ÇØ´ç ¹®¼¸¦
Âü°íÇϽñ⠹ٶø´Ï´Ù.
</p>
<sect1>ÀÌ ±ÛÀ» ¾²´Âµ¥ µµ¿ÍÁֽźаú, ±×ºÐµé ¿¬¶ôó
<p>
¸¹Àº ºÐµéÀÌ À̹®¼¸¦ ¸¸µå´Âµ¥ Ä¿´Ù¶õ µµ¿òÀ» Áּ̽À´Ï´Ù. ƯÈ÷ ¸®´ª½º
±Û¶óÀÌµå Æ÷Æ®¿Í º£Å¸Å×½ºÆÃ ÀÛ¾÷, ¸Þ»ç¿Í ¸Þ»ç ºÎµÎ µå¶óÀ̹ö °³¹ßÀÛ¾÷,
±×¸®°í 3Dfx¿Í Quantum3D¸¦ Âü°íÇØ¼ ¹®¼¸¦ °íÄ¡´Âµ¥ ¸¹Àº ºÐµéÀÌ Âü¿©ÇØ
Áּ̽À´Ï´Ù.
´ÙÀ½Àº ÀÌ ¹®¼¸¦ ¾²´Âµ¥ µµ¿ÍÁֽŠºÐµéÀÔ´Ï´Ù.
Daryll Strauss ¾¾ (À̸ÞÀÏ: <url url="mailto:daryll@harlot.rb.ca.us" name="itchingbrain@hotmail.com">)°¡ Æ÷Æ®¸¦
ÇØÁּ̰í, Paul J. Metzger (À̸ÞÀÏ: <url url="mailto:pjm@rbd.com" name="pjm@rbd.com">) °¡ ¸®´ª½º¿ë ¸Þ»ç ºÎµÎ>
µå¶óÀ̹ö(¿ø·¡ ÇÁ·Î±×·¡¸Ó:David Bucciarelli tech.<url url="mailto:hmw@plus.it" name="hmw@plus.it">) ¸¦
µð¹ö±ëÀ» ÇØÁÖ¼ÌÀ¸¸ç, Brian Paul¾¾ (À̸ÞÀÏ: <url url="mailto:brianp@RA.AVID.COM" name="brianp@RA.AVID.COM">)°¡
ÀÌ µå¶óÀ̹ö¸¦ ±× À¯¸íÇÑ ¸Þ»ç ¶óÀ̺귯¸®¿¡ Æ÷ÇÔ½ÃÄÑ Áּ̽À´Ï´Ù. Henri
Fousse, Gary McTaggart ´Â ºÎµÎ ±×·¡ÇȽº(tm) ¸Þ»ç ÇÁ·Î±×·¥¿¡ ±â¿©¸¦
ÇØ ÁÖ¼ÌÀ¸¸ç, DOS¿ë 3Dfx ¸Þ»ç´Â Charlie Wallace¾¾ (À̸ÞÀÏ:
Charlie.<url url="mailto:Wallace@unistudios.com" name="Wallace@unistudios.com">) °¡ °ü¸®¸¦ ÇØ Áּ̽À´Ï´Ù.
3Dfx¿¡¼ ÀÏÇϽô ºÐµé, ƯÈ÷ Gary Sanders, Rod Hughes, ±×¸®°í Marty
Franz, ²²¼ À̸ðÀú¸ð·Î Áß¿äÇÑ Á¶¾ðÀ» ÇØÁּ̽À´Ï´Ù. Quantum3D´Â Ross
Q.Smith ²²¼ ¸¹Àº µµ¿òÀ» Áּ̽À´Ï´Ù. ºÎµÎ ÀͽºÆ®¸², ±×¸®°í ¿ÀÆÛ·¹À̼Ç
3Dfx ȨÆäÀÌÁö¿¡´Â ÀÚ·á°¡ ÁÁÀº Âü°í°¡ µÇ¾úÀ¸¸ç, 3Dfx ·ÎÄà ´º½º±×·ì
¿¡¼µµ µµ¿ÍÁּ̽À´Ï´Ù.
¸®´ª½º ¸®´ª½º ±Û¶óÀ̵å¿Í ¸Þ»ç¸¦ »ç¿ëÇÏ´Â glQuake2Æ÷Æ®´Â Dave Kirsch
<url url="mailto:zoid@idsoftware.com" name="zoid@idsoftware.com">²²¼ °ü¸®¸¦ Çϰí ÀÖ½À´Ï´Ù. ±×¸®°í, À̸ÞÀÏ·Î
Á¤Á¤»çÇ×°ú ¾÷µ¥ÀÌÆ®¸¦ ¾Ë·ÁÁֽŠºÐµé²² °¨»çµå¸®¸ç, µà¾ó ÄÉÀÌºí ¼Â¾÷¿¡
´ëÇØ ÀÏ·¯ÁֽŠMark Atkinson ²² ƯÈ÷ °¨»çµå¸³´Ï´Ù.
SGML Åø ÆÑŰÁö(¿ø·¡´Â Linuxdoc-SGMLÀ̶ó ºÒ·ÈÀ½)¸¦ »ç¿ëÇØ¼ ÀÌ HOWTO
¹®¼´Â ÇÑ ¼Ò½ºÆÄÀÏ¿¡¼ ¸¸µé¾îÁø ´Ù¾çÇÑ Æ÷¸ËÀ¸·Î º¼ ¼ö ÀÖ½À´Ï´Ù. SGML
ÅøÀÇ È¨ÆäÀÌÁö´Â <url url="http://www.pobox.com/~cg/sgmltools"> ÀÔ´Ï´Ù.
</P>
<sect1>OEMÁ¦Ç°ÀÇ Áö¿ø
<p>
ÀÛÁö¸¸ Á¡Á¡ Ä¿°¡´Â ½ÃÀåÁ¡À¯À²À» º¸À¯Çϰí ÀÖÀ½¿¡µµ ºÒ±¸ÇÏ°í ¸®´ª½º´Â
¾ÆÁ÷±îÁö´Â Àü¹®Ç÷§ÆûÀ¸·Î¼ ³Î¸® ÀÎÁ¤µÇÁö ¾Ê°í ÀÖ½À´Ï´Ù. ÀϹÝÀûÀÎ
Çϵå¿þ¾î 3D¾×¼¿·¯·¹À̼ǿ¡ °üÇØ¼´Â, OEMµéÀÌ ÀڽŵéÀÇ Á¦Ç°À» ¸®´ª½º
ȯ°æ¿¡¼ Áö¿øÇÏ´ÂÁö ¾ÈÇÏ´ÂÁö ±¸Ã¼ÀûÀ¸·Î ¼³¸íÇÏ´Â ¼½¼ÇÀ» Æ÷ÇÔÇϱâ·Î
Çß½À´Ï´Ù.
¾Æ½Ã´Ù½ÃÇÇ 3Dfx ¸®´ª½º ±Û¶óÀÌµå Æ÷Æ®¸¦ Áö¿øÇϱâÀ§ÇØ È¸»çÀÚ¿ø
(Àοø)À» ÅõÀÔÇϱâ·Î Çß½À´Ï´Ù. ±×·¸´õ¶óµµ 3Dfx¿¡¼´Â ¾ÆÁ÷ ¸®´ª½ºÈ¯°æ
¸¸ ´Ù·ç´Â ¼ºñ½º ¿ä¿øÀÌ ¾ø±â ¶§¹®¿¡ ¸®´ª½º¿¡¼ 3DfxĨ¼ÂÁö¿øÀ» ÇÏ´Â
°ø½ÄÀûÀÎ Áö¿øÀÌ ÀÖ´Ù´Â ¶æÀº ¾Æ´Õ´Ï´Ù. 3Dfx´Â ƯÁ¤ ±×·¡ÇÈÄ«µå³ª
OEMÁ¦Ç°Áö¿ø¿¡ ´ëÇØ¼µµ Ã¥ÀÓÀ» °®Áö ¾Æ´ÏÇÕ´Ï´Ù.
Quantum3D´Â °ø½ÄÀûÀ¸·Î ¸®´ª½º¸¦ Áö¿øÇÑ´Ù°í ¹ßÇ¥Çß°í, ÀÌ È¸»ç´Â À̹Ì
ÀÚȸ»ç Á¦Ç°À» À§ÇÑ ¸®´ª½º¿ë ¼ÒÇÁÆ®¿þ¾î¸¦ °³¹ßÇϰí ÀÖ´Â ÁßÀÔ´Ï´Ù.
´ÙÀ½Àº ºÎµÎ ±×·¡ÇȽº(tm)¿ë ±Û¶óÀ̵å ÇÁ·Î±×·¥ Á¦ÀÛ, ±×¸®°í º£Å¸
Å×½ºÆ®¸¦ À§ÇØ ¹°½É¾ç¸éÀ¸·Î ¿©·¯ µµ¿òÀ» ÁֽŠOEM°ú ȤÀº Á¦Ç° º¸±Þ¿øµé
ÀÔ´Ï´Ù.
Quantum3D¿Í Datapath (Quantum3D Á¦Ç°), Micronics (Orchid Á¦Ç°).
Hercules ´Â ºÎµÎ ·¯½¬(tm)¿ë ±Û¶óÀ̵å ÇÁ·Î±×·¥ Á¦ÀÛÀ» À§ÇØ µµ¿òÀ»
Áּ̽À´Ï´Ù.
´ÙÀ½Àº ±¸Ã¼ÀûÀ¸·Î ¾î¶°ÇÑ ÇüÅÂÀÇ µµ¿òµµ ÁÖÁö¾Ê±â·Î ¹àÇû´ø ȸ»ç
ÀÔ´Ï´Ù. - ´ÙÀ̾Ƹóµå ¸ÖƼ¹Ìµð¾Æ, ÀÎÅͱ׷¡ÇÁ
¸®´ª½º ȯ°æ¿¡¼ ¾µ ¼ö ÀÖ´Â ºÎµÎ2(tm)ÀÇ »õ ±â´ÉÀ» ¾µ ¼ö ÀÖ°Ô ÇÒ ¼ö
ÀÖ´Â ±Û¶óÀ̵å ÇÁ·Î±×·¥, ȤÀº ¸Þ»ç ÇÁ·Î±×·¥À» ¾÷±×·¹À̵å/Å×½ºÆ® Çϰí
ÀÖ´Â OEMÀº ¾ÆÁ÷±îÁö´Â ¾ø½À´Ï´Ù.
</P>
<sect1>Acknowledgments
<p>
3Dfx, the 3Dfx Interactive logo, Voodoo Graphics (tm), ±×¸®°í
Voodoo Rush (tm) ´Â 3Dfx Interactive, Inc.ÀÇ µî·Ï»óÇ¥ÀÔ´Ï´Ù. Glide,
TexUS, Pixelfx ±×¸®°í Texelfx 3Dfx Interactive, Inc.ÀÇ µî·Ï»óÇ¥
ÀÔ´Ï´Ù. OpenGL´Â Silicon GraphicsÀÇ µî·Ï»óÇ¥ÀÔ´Ï´Ù. ObsidianÀº
Quantum3DÀÇ µî·Ï»óÇ¥ÀÔ´Ï´Ù. ´Ù¸¥ Á¦Ç°À̸§Àº ¼ÒÀ¯±ÇÀÚÀÇ µî·Ï»óÇ¥À̸ç,
¿©±â¿¡ ÀÌ·¸°Ô acknowledge µÇ¾ú½À´Ï´Ù.
</P>
<sect1>Áö±Ý±îÁöÀÇ °³Á¤»çÇ×
<p>
¹öÀü 1.03
¸Ç óÀ½ ¹èÆ÷ÆÇ 1997³â 12¿ù 7ÀÏ (on 12.07.1997.)
¹öÀü 1.16
µÎ¹øÂ° ¹èÆ÷ÆÇ 1998³â 6¿ù 2ÀÏ (on 6.2.1998.)
¹öÀü 1.18i
ÇöÀç¹öÀü 1998³â 2¿ù 28ÀÏ (28. February 1998.)
</p>
<sect2>Áö±Ý±îÁöÀÇ ¹®¼°³Á¤ÆÇÀº ÀúÀÚ¸¦ À§ÇѰÍÀ̹ǷΠ¹ø¿ªÀ» ÇÏÁö
¾Ê¾Ò½À´Ï´Ù.
<p>
Version 0.1i
First version; used for proof-reading purposes only.
Version 0.2i
Added Flash3D, added Orchid R3D to list of boards
known to work, minor fixes.
FAQ regarding grSstWinOpen() added, FAQ regarding
Glide demos with ATB. Trademark acknowdlegments.
Version 0.3i
Added Quantum3D statements about Linux support,
chipset definitions, Obsidian board. Added a
bit on Voodoo architecture.
Version 0.4i
Official Obsidian taxonomy from Ross Q. Smith.
Explanation on setuid from Daryll Strauss.
Comments on Voodoo GLUT by David Bucciarelli.
Version 0.5i
Upgraded to 2.3.1, added Intergraph Intense.
Version 1.0i
Fixed news.3dfx hierarchy, added bug report
group pointer, ready for release.
Version 1.01i
Corrections from Daryll, SST_DUALSCREEN, snapping
vertices, removed setuid/device/XAA discussion.
Version 1.02i
P5 added to requirements. Removed Banshee. No
Intergraph support. FAQ section overiew.
Version 1.03
Corrected typos, added Macintosh. Changed wording
on grSstOpen error - might be removed entirely.
Added a Mesa compilation problems section. More
trademarks from the Glide docs. TexUS. ATB doc
mentioned. Upp'ed to pending 2.4 release.
Version 1.10i
Internal revision, for long overdue update.
Removed some general accelerated 3D graphics
explanations. Stripped some vendor references,
as I am not going to keep track of that in
all detail. Added some Pixelfx, Texelfx,
SLI, AGP, and other 3Dfx specific technical
backgrounder. Removed the outdated commercial
Linux OpenGL details. Added some more URL's
of 3Dfx web and FTP site, ATB info, miniport
info. Added some details to the Rush support
issue (DirectDraw, SSST96). Added Mesa window
hack. Removed the deprecated mdw LDP URL.
LDP license link, copyright changed. Link to
Stingray FAQ. Added info@quantum3d. Added a
memory/board(s) configuration formula.
A few GGI changes, resolved SVGA duplicate.
Corrected GLUT version number.
Version 1.11i
Internal revision. Added www.opengl.org,
emphasized pointer to Gateway. Added Mark
Kilgard to beta mail alias. Added OpenGL
GameDev list and ListServ archive reference.
Hercules FAQ maintained by Kertis Henderson
(<url url="mailto:kertis@frozenwave.com" name="kertis@frozenwave.com">) confirmed. Added TMU
alias to Texelfx entry. FAQ on support for
multi TMU in current release. Added mention
of seperate VR/VG distributions to current
version FAQ. No mention of any upcoming Glide
revisions. Added Mesa/Glide combo portability,
and Charlie Wallace' DOS port. Moved X vs. AT3D
into the X11 section, added technical details
on problem to pacify those bitching, mentioned
XFree86 3.3.3.2. Added Dirk Hohndel to beta mail
alias. Added assembly remark to Alpha
port question. Added texture size entry.
Replaced max res. 1280x960 for SLI with 1024x768.
Added overclocking/cooling comments. Removed
outdated Mesa-2.3.x and Glide 2.3 specifics
like grSstWinOpen/grSstOpen. Added glQuake in
window remark. Removed outdated VoodooGLUT in
Mesa remark.
Installed SGML-Tools v1.0.3. Added some minimal
indexing for RedHat LDP compilation. Switched to
Linuxdoc96 for release, as the nidx element has
not been added to strict DTD, while idx has.
Invisible indices cannot be created prior to
ToC - bugger.
Formatting: run into the familiar problem with
LaTeX styles not updated properly, and a duplicate
url.sty in a different location. Manual removal
and copy. Run texconfig rehash, fixed read permit
on style files. Formatting runs.
The url attribute rendering screws up underscores
and tilde character. OPP (other people's problem).
Strange, a misspelled &3Dfx; entity slips through
validation?
Version 1.12i
Rephrased multitexture in Mesa remark. Clarified
the 1024x768 issue, ruled out 1280x960. Reworked
info file for linux-<url url="mailto:3dfx@gamers.org proposal" name="3dfx@gamers.org proposal">,
rephrased entry. Fixed Glide version 2.4.
ATB source hint, whatever it's worth. Fixed 3Dfx/
Quantum corporate entry. Added Linux Quake setuid,
an GL related bugs/workarounds from Dave Kirsch's
plan. Added LinuxQuake sites.
Version 1.13i
Added "Internal" marked section, moved revision
history out of comment. Have to take out <nidx>
indexing after submission to RedHat, because it
breaks HTML output. Added "Indexing" marked
section, might actually scatter some more indices
throughout the document that way. Memory speed
mentioned as overclocking issue, lot of typos
fixed there. Fixed outdated SGML-Tools URL. Mesa
2.6b5 (current) and 3.0 (upcoming) mentioned.
Made separate Mesa multitexturing entry. Also made
LinuxQuake multitexturing entry.
Version 1.14i
Added blatant plug to "supported hardware" section,
for Voodoo2 board loans and DEC Alpha. Reworded
Glide multitexture section a bit, added Mesa
single pass trilinear filtering. Added "as of 2.6b5"
to Mesa statements.
Version 1.15i
Upped Mesa to 2.6b6. Feedback from Daryll, Paul, and
Brian so far. Created a Contributors and Contacts
section following Paul's suggestion, included all
e-mails of those publicly visible (no 3Dfx/Quantum3D
mailto). Added single screen dual cable as proposed
by Mark Atkinson. Typos. Slightly reworded Quantum3D
entry added to How do boards differ. Added two cross
references to Mesa window hack. Added single board
Obsidian SB SLI, added resetting dual and single
board SLI reset problem. Glide 3.0 is publicly talked
about, thus added a remark to current version. Keep
linux-3dfx mailing list entry. Disclaimer with Mark
Kilgards SGI address, GLUT mailing list.
Version 1.16
Switched Internal to IGNORE, upped current version,
notified LDP.
Version 1.16r
Indexing added for Red Hat compilation, kindly
provided by "Edward C. Bailey" <<url url="mailto:ed@redhat.com" name="ed@redhat.com">>.
Version 1.17i
Renamed to 3Dfx-HOWTO to match LDP name, incorporated
indexing in my own source. Added dates of previous
releases. Some additions to LinuxQuake, made some
distinctions between Quake1 and Quake2. Added
qkHack Library pointer. Added John Carmack multiTMU
statement (omitted misleading memory controller part).
Mesa-3.0 and multitexture/trilinear. Remark on trilinear
vs. multitexture mutually exclusive with 2 TMU.
Added verbose Company and OEM support acknowledgement.
Also added "Which board should I buy?" statement.
Update on GLX section (ftp.sigkill.org). Added
clarifications to supported color depth section.
Performance with PPro/PII (MTRR). Linux and AGP,
AGP and V2. MMX and non-Intel CPU. Fixed the
invisible index tag rendering in SGML-Tools v-1.0.3
locally for HTML and GROFF. Edited Makefile.
Version 1.18i
Mailing list.
</P>
<sect1>ÀÌ ¹®¼ÀÇ ¾÷µ¥ÀÌÆ®
<p>
ÀÌ ¹®¼ÀÇ ÃֽůÇÀº ´ÙÀ½ ÁÖ¼Ò¿¡¼ ãÀ» ¼ö ÀÖ½À´Ï´Ù.
<url url="http://www.gamers.org/dEngine/xf3D/"> ÀÌ ¹®¼ÀÇ ÃֽůÇÀº Á¤±âÀûÀ¸·Î
comp.os.linux.answers newsgroup ¿¡ °³ÀçµÉ °ÍÀÔ´Ï´Ù. ÃֽůÇÀº ¿©±âÀú±â
anonymous ftp»çÀÌÆ®¿¡ ¾÷·Îµå°¡ µÉ °ÍÀ̸ç,
<url url="ftp://sunsite.unc.edu/pub/Linux/docs/HOWTO/"> ¿¡µµ °³Àç°¡ µÉ °ÍÀÔ´Ï´Ù.
CD-ROM ¹èÆ÷ÆÇ¿¡´Â HOWTO ¹®¼°¡ Æ÷ÇԵǾî ÀÖÀ¸¸ç, º¸ÅëÀº /usr/doc/
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Áö±Ý ÀÌ ±ÛÀ» ÀÐ°í °è½Ã´Â µ¶ÀÚ²²¼ ÀÌ ¹®¼¸¦ ¾î¶»°Ô »ç¿ëÇÏ´À³Ä¿¡
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ÀÖÀ¸¸é <url url="mailto:bk@gamers.org" name="bk@gamers.org">¿¡°Ô·Î À̸ÞÀÏÀ» ½áÁֱ⠹ٶø´Ï´Ù. ÀÌ·± Àú·± Á¦¾È
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±×¸®°í, ¼öÀͱÝÀÇ ÀϺθ¦ ¸®´ª½º ¹®¼ ÇÁ·ÎÁ§Æ®¿¡°Ôµµ ±âÁõÀ» ÇØ Áֽøé
Á¤¸» °í¸¿°Ú½À´Ï´Ù. ¹®ÀÇ»çÇ×Àº ¸®´ª½º HOWTO °ü¸®ÀÎ Greg Hankins
(À̸ÞÀÏ: <url url="mailto:gregh@sunsite.unc.edu" name="gregh@sunsite.unc.edu">)¾¾¸¦ ¿¬¶ôÇØ ÁֽʽÿÀ.
</P>
<sect1>ÀÌ ¹®¼ÀÇ ¹èÆ÷¿¡ °üÇÏ¿©...
<p>
ÀÌ ¹®¼ÀÇ ÀúÀÛ±ÇÀº Bernd Kreimeier¿¡°Ô ¼ÓÇÕ´Ï´Ù. Copyright (c)
1997, 1998 by Bernd Kreimeier. ÀÌ ¹®¼´Â <url url="http://sunsite.unc.edu/LDP/
COPYRIGHT.html" name="sunsite.unc.edu/LDP/COPYRIGHT.html"> ¿¡ ³ª¿ÍÀÖ´Â LDP¶óÀ̼¾½º ±ÔÄ¢¿¡ µû¶ó ¹èÆ÷°¡ µÉ ¼ö
ÀÖ½À´Ï´Ù. ÀÌ HOWTO ¹®¼´Â ¹«·áÀ̸ç, LDP¶óÀ̼¾½º ±ÔÄ¢ÀÌ µû¶ó Àç ¹èÆ÷¸¦
Çϰųª ¼öÁ¤À» ÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ ¹®¼´Â À¯ÀÍÇÏ°Ô »ç¿ëµÇ±â¸¦ ¹Ù¶ó¸é¼
¹èÆ÷°¡ µÇ¾úÁö¸¸ »ó¾÷Àû, ȤÀº ¾î¶°ÇÑ ¸ñÀûÀ¸·Îµµ »ç¿ëµÉ ¼ö ÀÖ´Ù´Â
"º¸Àå"Àº ¾ø½À´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº LDP¶óÀ̼¾½º¸¦ ÂüÁ¶ÇÏ½Ã¸é µË´Ï´Ù.
</P>
<sect>±×·¡ÇÈ ¾×¼¿·¯·¹ÀÌÅÍ Å×Å©³î·ÎÁö
<sect1>±âº»»çÇ×
<p>
ÀÌ ¼½¼Ç¿¡¼´Â, ³ªÁß¿¡ ³ª¿À´Â °³³äµéÀ» ÀÌÇØÇϱâ À§ÇØ ÄÄÇ»ÅÍ ±×·¡ÇÈ
¾×¼¿·¯·¹ÀÌÅÍ Å×Å©³î·ÎÁöÀÇ °³¿ä¸¦ °£·«ÇÏ°Ô ¼³¸íÇϰڽÀ´Ï´Ù. ´õ ¾Ë°í
½Í°Å³ª ±Ã±ÝÇÑ Á¡Àº OpenGL¿¡ °üÇÑ Ã¥À» ÂüÁ¶Çصµ µË´Ï´Ù.
</P>
<sect1>Çϵå¿þ¾î ¼³Á¤
<p>
±×·¡ÇÈ ¾×¼¿·¯·¹ÀÌÅÍ´Â ¿©·¯°¡Áö ÇüŰ¡ ÀÖ½À´Ï´Ù. ±âÁ¸ÀÇ 2DȤÀº
ºñµð¿À ¾×¼¿·¯·¹À̼DZâ´ÉÀÌ ÀÖ´Â VGAÄ«µå¿Í ºñµð¿À ÀÔÃâ·ÂÀ» ÁÖ°í ¹ÞÀ» ¼ö
ÀÖ´Â º°µµÀÇ PCIÄ«µå ÀÏ ¼öµµ ÀÖÀ¸¸ç, VGA¿Í 3D °¡¼ÓÀ» ÇѲ¨¹ø¿¡ ÇÏ´Â
ÇϳªÀÇ Ä«µå ÀÏ ¼öµµ ÀÖ½À´Ï´Ù. (±×·¡ÇÈ Ä«µå Çϵå¿þ¾î°¡ µÎÀåÀÌ ¾Æ´Ñ
ÇÑÀåÀ¸·Î ÅëÇÕÀÌ µÇ¾îÀֱ⠶§¹®¿¡ ÀÌ°Ô Á» ´õ ½ÅÇüÀÌÁö¿ä.)
3Dfx ±×·¡ÇÈ Ä«µåÁß ºÎµÎ ±×·¡ÇÈ(tm)Ä«µå°¡ ÀüÀÚÀÇ ÅëÇÕµÇÁö¾ÊÀº ±¸Çü
¸ðµ¨À̶ó ÇÒ ¼ö ÀÖ½À´Ï´Ù. ¿©±â¿¡ °üÇØ¼´Â ÀÌ ¹®¼ÀÇ ÈĹݺο¡¼
´Ù·ç±â·Î ÇϰڽÀ´Ï´Ù. ¾îµå·¹½º Ãæµ¹ÀÌ ¾øÀ¸¸é 3D¾×¼¿·¯·¹ÀÌÅÍ Çϵå¿þ¾î´Â
º° ¹®Á¦¾øÀÌ º»Ã¼¿¡ ²ÈÇôÀÖÀ» ¼ö ÀÖÁö¸¸, ½ÇÁ¦·Î »ç¿ëÇϱâÀ§Çؼ´Â
µå¶óÀ̹ö°¡ ÇÊ¿äÇÕ´Ï´Ù. ÇÏÁö¸¸ ¿¹¿ÜÀûÀ¸·Î 2D/3D¾×¼¿·¯·¹ÀÌÅÍ ÅëÇÕÄ«µå
¸¦ ±¸µ¿Çϱâ À§Çؼ´Â ´Ù¸¥ ¹æ¹ýÀ» »ç¿ëÇØ¾ß ÇÒ ¼öµµ ÀÖ½À´Ï´Ù.
</P>
<sect1>ºÎµÎ ±×·¡ÇÈ(tm) ±¸Á¶¿¡ ´ëÇÏ¿©...
<p>
º¸Åë, ±×·¡ÇÈÄ«µåÀÇ ¼Óµµ´Â ÅØ½ºÃÄ ¸Þ¸ð¸®¿Í ÇÁ·¹ÀÓ/»ö±íÀÌ ¹öÆÛ ¾×¼¼½º
¼Óµµ¶§¹®¿¡ ÀúÇϰ¡ µÉ ¶§°¡ ¸¹½À´Ï´Ù. ½ºÅ©¸°ÀÇ ÇÑ Çȼ¿À» ³ªÅ¸³»±â À§ÇØ,
ÃÖ¼ÒÇÑ Çϳª(°¡Àå °¡±î¿î°Í), ³Ý(bi-linear, ¼±ÀÌ µÎ°³¶ó°í ¹Û¿¡
¸øÇϰڳ×...), ȤÀº ¿©´ü°³(tri-linear mipmapped, ¼±ÀÌ ¼¼°³... Âü°í·Î,
linear´Â º¸Åë "Á÷¼±ÀÇ"¸¦ ¶æÇÕ´Ï´Ù.)ÀÇ ÅØ½ºÃĸ޸𸮷Π°¡´Â Àбâ¿ë
¾×¼¼½º¿Í, °Å±â¿¡ Àбâ/¾²±â¿ë »ö±íÀÌ ¹öÆÛ¿¡´Ù°¡, Àбâ/¾²±â¿ë ÇÁ·¹ÀÓ
¹öÆÛ¸Þ¸ð¸®°¡ ÇÊ¿äÇÕ´Ï´Ù.
ºÎµÎ ±×·¡ÇÈ(tm) ¾ÆÅ°ÅØÃÄ´Â µÎ ·»´õ¸µ ´Ü°è¸¦ °ÅÄ¡´Â °úÁ¤À¸·Î
ÅØ½ºÃĸ޸𸮸¦ ÇÁ·¹ÀÓ/»ö±íÀÌ ¹öÆÛ¸Þ¸ð¸®·ÎºÎÅÍ ºÐ¸®¸¦ ½Ãŵ´Ï´Ù. ÀÌ
°úÁ¤¿¡¼ °¢°¢ÀÇ Çȼ¿ À¯´Ö(Pixelfx)°ú ÅØ¼¿ À¯´Ö(ÅØ½ºÃÄ + Çȼ¿..?)Àº
º°µµÀÇ Àü¿ë ¸Þ¸ð¸®¸¦ ÇÒ´ç¹Þ°ÔµË´Ï´Ù. ÀÌ ¹æ¹ýÀº Á¦ÇÑÀûÀÎ ¸Þ¸ð¸®
°ü¸®¹æ¹ýÀ» »ç¿ëÇÔÀ¸·Î½á ¾çÁúÀÇ fill rate ¸¦ ±¸ÇöÇÒ ¼ö ÀÖ°Ô ÇØ ÁÝ´Ï´Ù.
Á¦ÇÑÀûÀÎ ¸Þ¸ð¸® °ü¸®¹æ¹ýÀ» »ç¿ëÇÔÀ¸·Î½á »ç¿ëµÇÁö ¾ÊÀº ¹öÆÛ¸Þ¸ð¸®´Â
ÅØ½ºÃÄ Ä³½¬¿ëÀ¸·Î »ç¿ë ÇÒ ¼ö ¾ø°Ô µÇ´Â °á°ú¸¦ ³º½À´Ï´Ù. °Ô´Ù°¡, ºÎµÎ
±×·¡ÇÈ(tm) Àº µÎ°¡Áö ÅØ½ºÃÄ °ü¸® À¯´Ö (Texture Management or Texelfx
Units. TMU·Î ¾àÀÚ¸¦ ¾²°Ú½À´Ï´Ù.) ¸¦ »ç¿ë ÇÒ ¼ö ÀÖÀ¸¸ç, ºÎµÎ ±×·¡ÇÈ
(tm)Ä«µå¸¦ µÎÀåÀ» ½ºÄµ¶óÀÎ ÀÎÅ͸®-ºù(Scan-Line Interleaving, SLI)
À̶ó´Â ¸ÞÄ«´ÏÁòÀ» ÅëÇØ µ¿½Ã¿¡ »ç¿ë µÉ ¼öµµ ÀÖ½À´Ï´Ù. SLI´Â °¢°¢ÀÇ
Pixelfx À¯´ÖÀÌ ¹ø°¥¾Æ°¡¸é¼ ½ºÄµ¶óÀÎÀ» Çϳª¾¿ ½ºÄµÇÏ´Â ¹æ¹ýÀÔ´Ï´Ù.
ÀÌ ¹æ¹ýÀ» ¾²¸é °¢°¢ÀÇ Pixelfx ÇÁ·¹ÀÓ ¹öÆÛ ¸Þ¸ð¸®¿¡ °¡´Â ¹êµåÆø¿¡
¿µÇâÀ» ¸¹ÀÌ ¹ÌÄ¡Áö ¾Ê½À´Ï´Ù.
<sect>3DfxÄ«µåÀÇ ¼³Ä¡
<p>
3Dfx ¾×¼¿·¯·¹ÀÌÅ͸¦ ¸®´ª½º¿¡¼ »ç¿ëÇϱâ À§ÇÑ ¼Â¾÷ ´Ü°è´Â ´ÙÀ½°ú
°°½À´Ï´Ù.
<verb>
1. ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦ ¼³Ä¡ÇÑ´Ù.
2. ±Û¶óÀÌµå ¹èÆ÷ÆÇÀ» ¼³Ä¡ÇÑ´Ù.
3. ÄÄÆÄÀϰú ¾ÖÇø®ÄÉÀ̼ÇÀ» ¸µÅ© ¹× ½ÇÇàÇÑ´Ù.
</verb>
ÀÌ ¼½¼Ç 3 Àº ÀÌ 3DfxÄ«µå¸¦ ¸®´ª½º¿¡¼ ¼³Ä¡ÇÏ´Â °úÁ¤¿¡ ´ëÇØ ÀÚ¼¼È÷
Ç®¾î ¾´ °ÍÀÔ´Ï´Ù.
</P>
<sect1>3Dfx ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå ¼³Ä¡Çϱâ
<p>
¿ì¼±, ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¿Í °°ÀÌ µû¶ó¿Â ¸Å´º¾óÀ» ÂüÁ¶ÇϽʽÿÀ.
¸Å´º¾óÀÌ º° µµ¿òÀÌ ¾ÈµÈ´Ù¸é ÄÄÇ»Å͸¦ ±¸ÀÔÇÑ °÷¿¡¼ ¼³Ä¡¸¦ ÇØ´Þ¶ó°í
ÇØµµ µË´Ï´Ù. IRQ³ª DMA ä³Î¼ÂÆÃÀº Plug&Pray (tm)À̳ª °øÀå ±âº»
¼³Ä¡°ªÀ¸·Î ÇÏ´Â °Í±îÁö´Â Çʿ䰡 ¾ø°Ú´Ù. ¿©±â¿¡ ³ª¿ÍÀÖ´Â ¾Öµå¿Â º¸µå´Â
¸Þ¸ð¸® ¸ÅÇÎÀ» ¾²´Â µð¹ÙÀ̽ºÀ̹ǷΠIRQ¸¦ ¾²Áö ¾Ê´Â´Ù. ÀÌ·± º¸µå¿¡¼
»ý±æ ¼ö ÀÖ´Â ¹®Á¦¶ó°í´Â ´Ù¸¥ µð¹ÙÀ̽ºµé°ú °°Àº ¸Þ¸ð¸®¿µ¿ªÀ» »ç¿ëÇÏ·Á
ÇÏ´Â Ãæµ¹¹Û¿¡ ¾ø´Ù. 3Dfx´Â Ĩ¸¸ Á¦Á¶¸¦ ÇÒ»Ó ´Ù¸¥ ±×·¡ÇÈ Ä«µåÀÇ
µðÀÚÀÎ/°³¹ß/ÆÇ¸Å¿Í ÀüÇô °ü°è°¡ ¾ø±â¶§¹®¿¡ 3Dfx´Â ¿¬¶ôÀ» ÇÏ´õ¶óµµ
»ÏÁ·ÇÑ µµ¿òÀ» ¾òÀ» ¼ö°¡ ¾ø°Ú½À´Ï´Ù.
</P>
<sect2>Çϵå¿þ¾î ¼³Ä¡½Ã ¹®Á¦°¡ ÀϾ¸é...
<p>
Çϵå¿þ¾î ¼³Ä¡¿Í ¸Þ¸ð¸® ¸ÅÇÎÀ» Ã¼Å©ÇØ º¸½Ê½Ã´Ù. ´ÙÀ½Àº ´ÙÀ̾Ƹóµå
½ºÅÚ½º-64¿Í ´ÙÀ̾Ƹóµå ¸ó½ºÅÍ 3D¸¦ ¼³Ä¡Çؼ cat /proc/pci ¶ó°í Ä£
´ÙÀ½ÀÇ °á°úÀÔ´Ï´Ù.
<code>
Bus 0, device 12, function 0: VGA compatible controller: S3 Inc.
Vision 968 (rev 0). Medium devsel. IRQ 11. Non-prefetchable 32 bit
memory at 0xf4000000.
Bus 0, device 9, function 0: Multimedia video controller: Unknown
vendor Unknown device (rev 2). Vendor id=121a. Device id=1. Fast
devsel. Fast back-to-back capable. Prefetchable 32 bit memory at
0xfb000000.
</code>
cat /proc/cpuinfo /proc/meminfo ¸¦ ½ÇÇàÇϸé ÀÖÀ»Áöµµ ¸ð¸£´Â
Ãæµ¹¿øÀÎÀ» ¹ß°ßÇϰųª ¹ö±× ¸®Æ÷Æ®¸¦ Çϴµ¥ µµ¿òÀÌ µÇ°Ú½À´Ï´Ù.
ÃֽŠĿ³ÎÀ» »ç¿ëÇÑ´Ù¸é ´ÙÀ½°ú °°Àº ºÎÆÃ ¸Þ¼¼Áö°¡ ¶ã ¼ö ÀÖ½À´Ï´Ù.
<code>
Jun 12 12:31:52 hal kernel: Warning : Unknown PCI device (121a:1).
Please read include/linux/pci.h
</code>
ÀÌ ¸Þ¼¼Áö´Â ¹«½Ã¸¦ ÇØµµ µË´Ï´Ù.
¸¸¾à ¼³Ä¡µÈ ºñµð¿À Ä«µå°¡ ³²µéÀÌ ¾È°¡Áö°í Àִ ƯÀÌÇÑ ¸ðµ¨ÀÌ´øÁö,
»ç¿ëÀÚ°¡ ½º½º·Î ³»¿ëÀ» °íÃÆ´Ù´øÁö Çϸé /usr/include/linux/pci.h À»
Âü°íÇØ¼ <url url="mailto:inux-pcisupport@cao-vlsi.ibp.fr" name="inux-pcisupport@cao-vlsi.ibp.fr"> ¿¡ ÇÊ¿äÇÏ´Ù°í »ý°¢µÇ´Â
»çÇ×À» À̸ÞÀÏ·Î º¸³»¸é µÇ°Ú½À´Ï´Ù. ¸®´ª½º ȯ°æ¿¡¼ ±×·¡ÇÈÄ«µå¸¦
»ç¿ëÇÏ¸é¼ ¹®Á¦°¡ »ý±â¸é DOS/Win9x, NT Áö¿ø¼ºñ½º¸¦ ¹Þ¾Æº¾½Ã´Ù.
¸®´ª½º¸¦ »ç¿ëÇÑ´Ù°í ÇÏ¸é º° µµ¿òÀÌ µÇ´Â ¹ÝÀÀÀ» ¾ò±â°¡ Èûµì´Ï´Ù.
°³ÀÎÀûÀ¸·Î ´ÙÀ̾ƸóµåÞäÀÇ A/S À̸ÞÀÏ ½Ã½ºÅÛÀ» »ç¿ëÇØ º»ÈÄ »ý°¢Çϰǵ¥,
DOS/Win9x, NT ÀÌ¿ÜÀÇ ¿î¿µÃ¼Á¦¸¦ »ç¿ëÇÏ¸é¼ ¼ºñ½º¸¦ ¹Þ±â´Â ¹«¸®ÀÎ °Í
°°½À´Ï´Ù.
</P>
<sect2>Ä¿³Î ¼³Á¤Çϱâ
<p>
PCI Áö¿øÀÌ µÈ´Ù¸é º°µµÀÇ Ä¿³Î¼³Á¤Àº Çʿ䰡 ¾ø½À´Ï´Ù. Ä¿³Î¿¡ °üÇÑ
»çÇ×Àº <url url="http://sunsite.unc.edu/mdw/HOWTO/Kernel-HOWTO.html" name="http://sunsite.unc.edu/mdw/HOWTO/Kernel-HOWTO.html">À» ÂüÁ¶
ÇϽñ⠹ٶø´Ï´Ù.
</P>
<sect2>µð¹ÙÀ̽º ¼³Á¤
<p>
¾ÆÁ÷±îÁö´Â »ç¿îµåÄ«µå°°Àº µå¶óÀ̹ö¿Í´Â ´Þ¸® (/dev/dsp ¿Í /dev/audio
¸¦ ÂüÁ¶ÇØ ÁÖ¼¼¿ä.) ±×·¡ÇÈ ¾×¼¿·¯·¹ÀÌÅÍ µå¶óÀ̹ö¸¦ »ç¿ëÇϱâÀ§ÇØ º°µµ·Î
µð¹ÙÀ̽º¸¦ ¼³Á¤ÇÒ ÇÊ¿ä´Â ¾ø½À´Ï´Ù. ¿Ö³Ä! ¾×¼¿·¯·¹ÀÌÅÍ µå¶óÀ̹ö´Â
½Ã½ºÅÛ¿¡ ÀÌ¹Ì ÀÖ´Â /dev/mem ¸¦ »ç¿ëÇϱ⠶§¹®ÀÔ´Ï´Ù. ÀÌ¿¡ ´ëÇÑ ´ÜÁ¡Àº,
¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦ »ç¿ëÇÏ·Á¸é setuid ¸¦ »ç¿ëÇϰųª root ÀÇ ±ÇÇÑÀ»
»ç¿ëÇØ¾ß ÇÑ´Ù´Â °ÍÀÔ´Ï´Ù.
</P>
<sect1>µð½ºÇ÷¹ÀÌ ¼Â¾÷
<p>
3DfxÄ«µå¸¦ ¸ð´ÏÅÍ¿¡ ¿¬°áÇÏ´Â °ÍÀº µÎ°¡Áö ¹æ¹ýÀÌ ÀÖ½À´Ï´Ù. ¿ø·¡ ¾²´ø
VGAÄ«µå¿¡¼ ³ª¿À´Â ºñµð¿À ½Ã±×³ÎÀ» ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¿¡ º¸³»¼ ±×°É
¸ð´ÏÅÍ¿¡ º¸³»´Â ¹æ¹ýÀÌ ÀÖ°í, ¸ð´ÏÅ͸¦ µÎ°³¸¦ µ¿½Ã¿¡ ¾²´Â ¹æ¹ýÀÌ
ÀÖ½À´Ï´Ù. ´ëÃæ µµÇ¥¸¦ ±×¸®ÀÚ¸é,
<enum>
<item>½Ì±Û½ºÅ©¸° ¼Â¾÷.: VGAÃâ·Â -> 3DfxÄ«µå -> ¸ð´ÏÅÍ
<item>½Ì±Û½ºÅ©¸° µà¾óÄÉÀÌºí ¼Â¾÷: VGAÄ«µå -> ¸ð´ÏÅÍ #1, 3Dfx Ä«µå ->
¸ð´ÏÅÍ #1
<item>µà¾ó½ºÅ©¸° ¼Â¾÷: VGAÄ«µå -> ¸ð´ÏÅÍ #1, 3Dfx Ä«µå -> ¸ð´ÏÅÍ #2
ÀÚ¼¼ÇÑ ³»¿ëÀº ±¸ÀÔÇÑ º¸µåÀÇ ¸Å´º¾óÀ» ÂüÁ¶ÇϽñ⠹ٶø´Ï´Ù. À§ÀÇ
µÎ°¡Áö ¼³Á¤¹æ¹ýÀº ´ÙÀ̾Ƹóµå ¸ó½ºÅÍ 3D¿¡¼ Å×½ºÆ®µÈ ¹æ¹ýÀÔ´Ï´Ù.
</enum>
</P>
<sect2>½Ì±Û ½ºÅ©¸° ¼Â¾÷<p>: VGAÃâ·Â -> 3DfxÄ«µå -> ¸ð´ÏÅÍ
¸ð´ÏÅÍ Çϳª·Î ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦ ¾²¸é ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå°¡ Àß
µ¹¾Æ°¡°í ÀÖ´ÂÁö È®ÀÎ ÇÒ ¼ö ÀÖ½À´Ï´Ù. ºñµð¿À ½Ã±×³ÎÀÌ ¸ð´ÏÅÍ·Î °¡Áö
¾Ê´Â´Ù¸é ¾×¼¿·¯·¹ÀÌÅÍ¿¡ °íÀåÀÌ ÀÖ´ÂÁö ¾Ë¾Æ º¼¼ö Àֱ⠴빮ÀÔ´Ï´Ù.
¿°µÎÇØ µÑ°ÍÀº, VGAÀÇ ºñµð¿ÀÃâ·ÂÁ¤º¸°¡ ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦ ÅëÇØ¼
¸ð´ÏÅÍ·Î ¾î´ÀÁ¤µµÀÇ ÈÁúÀúÇÏ´Â °¨¼öÇØ¾ß ÇÒ °ÍÀÔ´Ï´Ù. ¿©·¯ ±ºµ¥¼ ÇÑ
¸®ºä¸¦ º¸¸é Ä«µå¿Í ¿ø·¡ µû¶ó¿Â ÄÉÀ̺íÀÇ ¼º´ÉÀÌ µÚ¶³¾îÁö±â ¶§¹®¿¡
ÈÁúÀúÇϰ¡ ÀϾ¼öµµ ÀÖ´Ù°í ÇÕ´Ï´Ù. ´ÙÀ̾ƸóµåÞäÀÇ ¸ó½ºÅÍ3D°¡ ¹Ù·Î
ÀÌ·± °æ¿ìÀÔ´Ï´Ù.
½Ì±Û½ºÅ©¸°¼Â¾÷¿¡¼ ¶Ç ÇѰ¡Áö ÁÖÀÇÇØ¾ß ÇÒ »çÇ×ÀÌ ÀÖ½À´Ï´Ù.
¿¹¸¦µé¾î, X11¿¡¼ 640x480 ÇØ»óµµ(3D°¡¼ÓÀ» »ç¿ëÇϰí ÀÖÀ»¶§ Ç®½ºÅ©¸°ÀÌ
ÀÌ ÇØ»óµµ¸¦ ¾¸)¸¦ ¾²°íÀÖ´Â °æ¿ì¶óµµ, ¿ø·¡ ¾²°íÀÖ´ø VGA¸ðµå¿¡¼
¾×¼¿·¯·¹ÀÌ¼Ç ¸ðµå·Î ÀüȯÇÒ¶§ ¸ð´ÏÅÍÀÇ ÇØ»óµµ¿Í refresh rate (ÃÊ´ç
¸î¹ø¾¿ ´Ù½Ã ±×¸²À» ¸ð´ÏÅÍ¿¡ ±×·ÁÁÖ³ª ÇÏ´Â ºñÀ².)°¡ ¹Ù²ï´Ù´Â
°ÍÀÔ´Ï´Ù.
°Ô´Ù°¡ X11¿¡¼´Â ½ÇÇàµÇ°íÀÖ´Â ¾ÖÇø®ÄÉÀ̼ÇÀÌ ¸ðµç Űº¸µå¿Í ¸¶¿ì½º
À̺¥Æ®¸¦ °ü¸®Çϴµ¥, ¾×¼¿·¯·¹ÀÌ¼Ç ¸ðµå·Î ¹Ù²î¸é ÇØ»óµµÀÇ º¯È·Î
½ºÅ©¸° ÇÑ ºÎºÐ¿¡ ÄÜÆ®·Ñ(¸¶¿ì½º ¿òÁ÷ÀÓÀ̶öÁö Űº¸µå¶öÁö..)ÀÌ ¹¿©¹ö¸±
¼öµµ ÀÖ½À´Ï´Ù. ÀÌ Çö»óÀº ¾×¼¿·¯·¹ÀÌ¼Ç ¸ðµå¸¦ ¾µ¶§ ´õ ÀÚÁÖ ÀϾ´Ï´Ù.
À̹®Á¦ÀÇ X11´ë½Å¿¡ SVGA ÄܼÖÀ» »ç¿ëÇÏ´Â °ÍÀ¸·Î °£´ÜÈ÷ ÇØ°á µÉ ¼ö
ÀÖ½À´Ï´Ù. ½Ì±Û½ºÅ©¸°¼Â¾÷¿¡¼ VGA¸ðµå¿Í ¾×¼¿·¯·¹ÀÌ¼Ç ¸ðµå·Î ÀüȯÀ» ÇÒ
¶§¿¡ ÀÌ·±½ÄÀ¸·Î Çϵå¿þ¾î¿¡¼ ¹®Á¦°¡ ¹ß»ý ÇÒ ¼ö ÀÖ½À´Ï´Ù.
</P>
<sect2>½Ì±Û½ºÅ©¸° µà¾óÄÉÀÌºí ¼Â¾÷
<p>: VGAÄ«µå -> ¸ð´ÏÅÍ #1, 3Dfx Ä«µå
-> ¸ð´ÏÅÍ #1
°í±Þ¸ð´ÏÅÍÁß ¸î ±âÁ¾Àº (¿¹¸¦µé¾î EIZO F-784-T) RGB, HSync, VSync¿ë
5 BNC Ä¿³ØÅÍ¿Í, º¸Åë »ç¿ëµÇ´Â VGA ȤÀº 13W3 Sub-D VGA¿ë Ä¿³ØÅͰ°Àº
Ä¿³ØÅ͸¦ Çϳª¾¿ ¿¬°áÇÏ°Ô ÇØ ÁÝ´Ï´Ù. ´ëºÎºÐÀÇ °æ¿ì, Ä¿³ØÅͰ¡ µÎ°³°¡
ÀÖ´Â ¸ð´ÏÅÍ´Â ºñµð¿À½ÅÈ£ ÀԷ´ÜÀÚ ¼±ÅÃÀÌ ¸ð´ÏÅÍ ¾Õ¸é¿¡ ºÙ¾îÀÖ´Â
ÄÜÆ®·ÑÀ» »ç¿ëÇØ¼ °¡´ÉÇÕ´Ï´Ù. ±×·¯¹Ç·Î ÀÌ·± Á¾·ùÀÇ ¸ð´ÏÅÍ¿¡¼´Â
VGA-to-BNCÄÉÀ̺íÀº ¿ø·¡ ÀÖ´ø ºñµð¿À Ä«µå¿¡ ¿¬°áÇϰí, VGA-to-13W3
Sub-D ÄÉÀ̺íÀº 3Dfx¿¡ ¿¬°áÇÏ´Â ½ÄÀ¸·Î ¿¬°áÇØ¼ »ç¿ëÇÏ´Â ¹æ¹ýÀÌ °¡´É
ÇÕ´Ï´Ù.
</P>
<sect2>µà¾ó½ºÅ©¸° ¼Â¾÷
<p>: ¸ð´ÏÅÍ #1, 3Dfx Ä«µå -> ¸ð´ÏÅÍ #2
Á¤»óÀûÀÎ ÀÛµ¿À» À§ÇØ ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå´Â VGA Ä«µå·Î ºÎÅÍÀÇ ÀÔ·ÂÀÌ
ÇÊ¿äÇÏÁö ¾Ê½À´Ï´Ù. VGA Ãâ·ÂÁ¤º¸¸¦ ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå·Î º¸³»¼ ¸ð´ÏÅÍ
Ãâ·ÂÀÌ ³ª¿À°Ô ÇÏ´Â ´ë½Å¿¡ ¸ð´ÏÅÍ ÇѴ븦 ÄÄÇ»ÅÍ¿¡ ´Þ¾Æ¼ µ¿½Ã¿¡ »ç¿ë
ÇÏ´Â °Íµµ °¡´ÉÇÕ´Ï´Ù. ¾Õ¿¡ ³ª¿Â ¹æ¹ýµéº¸´Ù ÅõÀÚ¸¦ ´õ ÇØ¾ß Çϱâ´Â
ÇÏÁö¸¸, ÀÌ ¹æ¹ýÀ» »ç¿ëÇϸé À§¿¡¼µµ ¾ð±ÞÇß´ø ½Ì±Û½ºÅ©¸° ¼Â¾÷¿¡¼
ÀϾ´Â ÈÁúÀúÇϰ¡ ÀϾÁö ¾Ê±â ¶§¹®¿¡ ¶§¹®¿¡ ÃÖ»óÀÇ ÈÁúÀ» Áñ±æ ¼ö
ÀÖ½À´Ï´Ù. ÀÌ ¹æ¹ýÀ» ¾²¸é X11ȸé°ú ¾×¼¿·¯·¹ÀÌÅÍ È¸éÀ» µ¿½Ã¿¡ º¸¸é¼
°³¹ßÀÛ¾÷°ú µð¹ö±ë ¹× °ÔÀÓÀ» ÇÒ ¼ö ÀÖ½À´Ï´Ù. ÇÏÁö¸¸ À¯Àú°¡
¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦ »ç¿ëÇϰí ÀÖÁö ¾ÊÀ» ¶§¿¡´Â ¾×¼¿·¯·¹ÀÌÅÍÄ«µåÀÇ
Ãâ·ÂÀÌ ÀüÇô ³ª¿ÀÁö ¾Ê±â¶§¹®¿¡ ¾î¶² ¼³Á¤»óȲ¿¡¼´Â ±×·¡ÇÈ ¾îÇø®ÄÉÀ̼Ç
À» ³¡³¾ ¶§ ¸¶´Ù Çϵå¿þ¾î¿¡¼ ±¸µ¿µÇ´Â ½ºÅ©¸°¼¼À̹ö°¡ ½ÇÇà µÉ ¼ö
ÀÖ½À´Ï´Ù. ÇÏÁö¸¸ ºñµð¿ÀÃâ·Â ¼³Á¤¿¡¼ ´ÙÀ½ÀÇ Äڵ带 Áý¾î³Ö¾î¼ ºñµð¿À
Ãâ·ÂÀÌ Ç×»ó ÄÑ ÀÖµµ·Ï Çϸé ÀÌ ¹®Á¦´Â ÇØ°áÀÌ µË´Ï´Ù.
<code>
setenv SST_DUALSCREEN 1
</code>
</P>
<sect1>±Û¶óÀ̵å(Glide) ¼³Ä¡Çϱâ
<p>
±Û¶óÀÌµå µå¶óÀ̹ö¿Í ¶óÀ̺귯¸®´Â ¾ÐÃàµÈ ÆÄÀÏ Çϳª·Î ¹èÆ÷µË´Ï´Ù.
tar¿Í gzip À» »ç¿ëÇØ¼ ¾ÐÃàÀ» Ç®°í µé¾îÀÖ´Â README¿Í INSTALL ÈÀÏÀ»
ÂüÁ¶Çؼ ¼³Ä¡¸¦ ÇÕ´Ï´Ù. ÀνºÅç ½ºÅ©¸³Æ®¸¦ Àо°í ±× ½ºÅ©¸³Æ®¸¦
½ÇÇàÇÕ´Ï´Ù. ÀνºÅç ½ºÅ©¸³Æ®´Â ¸ðµç ÈÀÏÀ» /usr/local/glide
/include,lib,bin ¿¡ º¹»çÇØ ³Ö°í ld.conf ¶ó´Â ÈÀÏ¿¡ ±Û¶óÀ̵尡 ¼³Ä¡µÈ
µð·ºÅ丮ÀÇ À§Ä¡¸¦ ´ã½À´Ï´Ù.
±Û¶óÀ̵尡 ¼³Ä¡µÇ´Â À§Ä¡¿Í, ld.conf ¼¼ÆÃÀº µû·Î ¶³¾îÁú ¼ö ÀÖ´Â »çÇ×
ÀÔ´Ï´Ù. ¸¸¾à ld.conf ¼ÂÆÃÀ» ÇÏÁö ¾Ê´Â´Ù¸é LD_LIBRARY_PATH ¸¦ ÀÌ¿ë
ÇÒ ¼ö ÀÖ½À´Ï´Ù. ¸¸¾à À¯Àú°¡ ¾îÇø®ÄÉÀ̼ÇÀ» °³¹ßÇØ¼ ÄÄÆÄÀÏÇÏ·Á¸é
ÄÄÆÄÀÏÀ» ÇÒ ¶§¿¡ »ç¿ë ÇÒ ¼ö ÀÖ´Â µð·ºÅ丮¿¡ Çì´õ ÈÀÏÀ»À» ¼³Ä¡Çؾß
ÇÕ´Ï´Ù. ¸¸¾à À§¿¡³ª¿ÍÀÖ´Â ¼³Ä¡¹æ¹ý´ë½Å ´Ù¸¥ µð·ºÅ丮¿¡ ¼³Ä¡¸¦
¿øÇÑ´Ù¸é, ¸ðµç ¾ÖÇø®ÄÉÀ̼ÇÀÌ °øÀ¯·Î ¼³Á¤µÈ ¶óÀ̺귯¸®¸¦ ·±Å¸ÀÓ¿¡
¾×¼¼½º ÇÒ ¼ö ÀÖµµ·Ï Ã¼Å©ÇØ ÁֽʽÿÀ. ¾ÖÇø®ÄÉÀ̼ÇÀÌ ·±Å¸ÀÓ¿¡ ÀÌ °øÀ¯
¶óÀ̺귯¸®¸¦ ¾×¼¼½º¸¦ ¸øÇÑ´Ù¸é ´ÙÀ½°ú °°Àº ¿¡·¯¸Þ¼¼Áö°¡ ¶ã °ÍÀÔ´Ï´Ù.
<code>
can't load library 'libglide.so'
</code>
</P>
<sect2>µðÅØÆ® ÇÁ·Î±×·¥ ¾²´Â ¹æ¹ý
<p>
±Û¶óÀÌµå ¹èÆ÷ÆÇ¿¡´Â Çϵå¿þ¾î¸¦ ÀÚµ¿À¸·Î µðÅØÆ®¸¦ ÇÏ´Â ¹ÙÀ̳ʸ®
ÇÁ·Î±×·¥ÀÌ Æ÷ÇԵǾîÀÖ½À´Ï´Ù. ¼Ò½ºÄÚµå´Â ¹èÆ÷µÇÁö ¾Ê¾Ò½À´Ï´Ù.
root·Î¼ ÀÌ ÇÁ·Î±×·¥À» ½ÇÇàÇÏ¸é ´ÙÀ½°ú °°Àº ¸Þ¼¼Áö¸¦ º¼ ¼ö ÀÖ½À´Ï´Ù.
<code>
slot vendorId devId baseAddr0 command description
---- -------- ------ ---------- ------- -----------
00 0x8086 0x122d 0x00000000 0x0006 Intel:430FX (Triton)
07 0x8086 0x122e 0x00000000 0x0007 Intel:ISA bridge
09 0x121a 0x0001 0xfb000008 0x0002 3Dfx:video multimedia
adapter
10 0x1000 0x0001 0x0000e401 0x0007 ???:SCSI bus
controller
11 0x9004 0x8178 0x0000e001 0x0017 Adaptec:SCSI bus
controller
12 0x5333 0x88f0 0xf4000000 0x0083 S3:VGA-compatible
</code> display co
rootÀÇ ±ÇÇÑÀÌ ¾øÀ¸¸é ´ÙÀ½°ú °°Àº ¸Þ¼¼Áö°¡ ¶ß¸é¼ ÇÁ·Î±×·¥ÀÌ
¸ØÃä´Ï´Ù. ÀÌ ¸Þ¼¼Áö´Â ¹ö±× ¸®Æ÷Æ®¸¦ ÇÒ ¶§¿¡ ¿ä±äÇÏ°Ô ¾²ÀÏ ¼ö
ÀÖ½À´Ï´Ù.
<code>
Permission denied: Failed to change I/O privilege. Are you root?
</code>
</P>
<sect2>Å×½ºÆ® ÇÁ·Î±×·¥ ¾²´Â ¹æ¹ý
<p>
±Û¶óÀÌµå ¹èÆ÷ÆÇ ¾È¿¡´Â Å×½ºÆ® ÇÁ·Î±×·¥µéÀÌ µé¾îÀÖ´Â µð·ºÅ丮°¡
ÀÖ½À´Ï´Ù. 3Dfx°¡ ÀÌÇÁ·Î±×·¥µéÀÇ ÀúÀÛ±ÇÀ» ¼ÒÀ¯Çϰí ÀÖÀ¸¸ç À¯Àú´Â
3Dfx Ĩ¼ÂÀÌ ÀÖ´Â º¸µå¸¦ ±¸ÀÔÇßÀ»¶§¸¸ ÀÌ ÇÁ·Î±×·¥À» »ç¿ëÇÒ ¼ö ÀÖ´Â
¹ýÀû ±ÇÇÑÀ» °¡Áý´Ï´Ù. ¹èÆ÷ÆÇ ¾È¿¡ ÀÖ´Â LICENSE ÈÀϰú <url url="http://www.3dfx.com" name="www.3dfx.com">
À» ÀÐ¾î º¸½Ê½Ã¿À. ¹ÙÀ̳ʸ® ÈÀϵéÀÌ ÀÖ´õ¶óµµ Å×½ºÆ® ÇÁ·Î±×·¥µéÀº
ÄÄÆÄÀÏÀ» ÇÏ°í ¸µÅ©¸¦ ÇÏ´Â°Ô ÁÁ½À´Ï´Ù. ¸î ÇÁ·Î±×·¥µéÀº ½ÇÇàÇϱâ
À§Çؼ ¹èÆ÷ÆÇ¿¡ µû¶ó¿Â alpha.3df °°Àº ÈÀϵéÀÌ °°Àº µð·ºÅ丮¿¡ ÀÖ¾î¾ß
ÇÕ´Ï´Ù.
Å×½ºÆ® ÇÁ·Î±×·¥µéÀº ¸ðµÎ 640x480 ÇØ»óµµ¸¦ »ç¿ëÇÕ´Ï´Ù. ¾î´À
ÇÁ·Î±×·¥Àº ´Ü¼ø ¹®ÀÚÀÔ·ÂÀ» ÇÊ¿ä·Î Çϸç, ¾î´À ÇÁ·Î±×·¥Àº Press A Key
To Begin Test (Å×½ºÆ®¸¦ ½ÃÀÛÇϱâÀ§ÇØ ¾Æ¹« Ű³ª ´©¸£¼¼¿ä.) ¿Í°°Àº
¸Þ¼¼Áö¸¦ Ãâ·ÂÇÕ´Ï´Ù. ½Ì±Û½ºÅ©¸° ¼Â¾÷¿¡¼ X11À» »ç¿ëÇÒ °æ¿ì ¸¶¿ì½º
/Űº¸µåÀÇ ÀÔ·Â ¹üÀ§°¡ ÁÙ¾îµå´Â °ÍÀ» ¾Ë¾Æ µÎ½Ê½Ã¿À. ÇÁ·Î±×·¥ ¸®½ºÆ®¿Í
´Ù¸¥ ³»¿ëÀ» ÂüÁ¶ÇÏ·Á¸é README.test ¸¦ º¸½Ê½Ã¿À.
</P>
<sect>¹«¾ùÀÌµç ¹°¾îº¸¼¼¿ä: ÀÌ·²¶© ¾î¶»°Ô ÇØ¾ß ÇÏÁö¿ä?
<p>
´ÙÀ½ ºÎºÐÀº ¸¹Àº ºÐµéÀÌ ´º½º ±×·ì°ú ¸ÞÀϸµ ¸®½ºÆ®¸¦ ÅëÇØ ´øÁ®
Á̴ּø Áú¹®¿¡ ´ëÇÑ ´äº¯µéÀÔ´Ï´Ù. "FAQ" ´Â ´ÙÀ½°ú °°ÀÌ ³ª´©¾îÁ®
ÀÖ½À´Ï´Ù.
<itemize>
<item>½Ã½ºÅÛ ¿ä±¸»çÇ×Àº ¹«¾ùÀԴϱî?
<item>ºÎµÎ ±×·¡ÇÈ(tm) °ú 3Dfx´Â ¹«¾ùÀԴϱî?
<item>±Û¶óÀ̵å
<item>±Û¶óÀ̵å¿Í SVGA
<item>±Û¶óÀ̵å¿Í XFree86
<item>±Û¶óÀ̵å¿Í OpenGL, ±×¸®°í ¸Þ»ç
<item>ÄùÀÌÅ©
<item>¹®Á¦ÇØ°á¹æ¹ý
</itemize>
ÀÌ FAQ´Â Áú¹®°ú ´äº¯À¸·Î ¼½¼ÇÀÌ ±¸¼ºµÇ¾î ÀÖ½À´Ï´Ù. À̰ÍÀ¸·Î À¢¸¸ÇÑ
¹®Á¦´Â °ÅÀÇ ÇØ°á ÇÒ ¼ö ÀÖ½À´Ï´Ù.
</P>
<sect>¹«¾ùÀÌµç ¹°¾îº¸¼¼¿ä: ½Ã½ºÅÛ ±âº»»çÇ×
<sect1>½Ã½ºÅÛ ±âº» »çÇ×Àº ¹«¾ùÀԴϱî?
<p>
¸®´ª½º PCÀ̸ç PCI 2.1 ȣȯÀÌ µÇ¾î¾ß ÇÕ´Ï´Ù. ¸ð´ÏÅÍ´Â 640x480ÀÇ
ÇØ»óµµ¸¦ Áö¿øÇØ¾ß Çϸç, 3D ¾×¼¿·¯·¹ÀÌÅÍ´Â ºÎµÎ ±×·¡ÇÈ (tm)ÀÇ 3Dfx
Ĩ¼ÂÀ» ±â¹ÝÀ¸·Î ÇØ¾ß ÇÕ´Ï´Ù. P5¿Í P6 CPU¿¡¼ MMXÀÇ À¯¹«´Â ¹®Á¦°¡
µÇÁö ¾Ê½À´Ï´Ù. ÇöÀçÀÇ ±Û¶óÀÌµå ¹èÆ÷ÆÇÀº MMX ±â´ÉÀ» »ç¿ëÇÏÁö ¾Ê°í
ÀÖÁö¸¸ P6 CPU¸¦ »ç¿ëÇÑ´Ù¸é ÃÖÀûÈµÈ Àü¿ëÄڵ尡 °¡ ¼º´ÉÀ» Çâ»ó½ÃÄÑÁÙ
°ÍÀÔ´Ï´Ù.
ÇÁ·Î±×·¥ »ç¿ëÁß 3DfxÀÇ ¸Þ¼¼Áö´Â ¸®´ª½º ±Û¶óÀ̵带 »ç¿ëÇϱâ À§Çؼ´Â
·¹µåÇÞ ¸®´ª½º¸¦ »ç¿ëÇØ¾ß ÇÑ´Ù´Â ÀλóÀ» ÁÙ ¼ö ÀÖ½À´Ï´Ù. À¯Àú°¡ ¼÷Áö
ÇØ¾ß ÇÒ »çÇ×Àº, ±Û¶óÀ̵å´Â ¿ø·¡ ·¹µåÇÞ 4.1 ȯ°æ¿¡¼ Æ÷ÆÃÀÌ µÇ¾úÁö¸¸,
±Û¶óÀ̵å´Â homebrew(¿ªÀÚÁÖ: ¹¹¾ß À̰Ç?), ½½·¢¿þ¾î¿Í µ¥ºñ¾È 1.3.1À»
Æ÷ÇÔÇÑ ´Ù¸¥ ¸®´ª½º ¹öÀü¿¡¼µµ »ç¿ëµÇ°í Å×½ºÆ®°¡ µÇ¾ú´Ù´Â °ÍÀÔ´Ï´Ù.
</P>
<sect1>IRQ ¿ä±¸»çÇ×Àº ¾î¶»°Ô µË´Ï±î?
<p>
IRQ ¿Í Æ÷Æ®´Â »ç¿ëµÇÁö ¾ÊÀ¸¹Ç·Î ÀÌ¿Í °ü·ÃµÈ ¹®Á¦´Â ÀϾÁö ¾ÊÀ»
°ÍÀÔ´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵忡¼ MMXÀÇ ¿ªÇÒÀº ¹«¾ùÀԴϱî?
<p>
±Û¶óÀÌµå ¼Ò½º º£À̽º¿¡´Â MMXÀü¿ëÀÇ ÄÚµå´Â ¾ø½À´Ï´Ù. MMX´Â ¹Ýº¹Çؼ
¾²ÀÌ´Â ¿ÀÆÛ·¹À̼Ç(SIMD)¿¡¼ ±²ÀåÇÑ ¼º´ÉÀ» º¸ÀÌÁö¸¸, SIMD´Â ±Û¶óÀ̵å
¿¡¼´Â »ç¿ëµÇÁö ¾Ê½À´Ï´Ù. ÀÌ·± ÀÌÀ¯·Î, »õ·Î ³ª¿Ã ±Û¶óÀÌµå ¹öÁ¯¿¡¼µµ
MMX¸¦ À§ÇÑ ÄÚµå´Â ¾²ÀÌÁö ¾ÊÀ» °ÍÀ̸ç, ¸®´ª½º ±Û¶óÀÌµå Æ÷Æ®µµ ¸¶Âù°¡Áö
ÀÏ °ÍÀ¸·Î º¸ÀÔ´Ï´Ù.
</P>
<sect1>Þª ÀÎÅÚ CPU¿¡ °üÇÏ¿©
<p>
±Û¶óÀ̵忡¼´Â K6³ª ´Ù¸¥ CPUÀü¿ëÀ¸·Î ÃÖÀûÈµÈ Äڵ尡 ¾²¿©ÁöÁö
¾Ê¾Ò½À´Ï´Ù.
</P>
<sect1>ÆæÆ¼¿ò ÇÁ·Î¿Í ÆæÆ¼¿ò II ¿¡¼ÀÇ ¼º´É
<p>
¹ÙÀÌ¿À½º¿¡¼ ¼³Á¤ÇÏ´Â ¸Þ¸ð¸® ŸÀÔ ·¹ÀÎÁö ·¹Áö½ºÅÍ (Memory Type
Range Registers, MTRR)¿Í FX Ĩ¼Â ¹ö±×¶§¹®¿¡ ¸®´ª½º ±Û¶óÀ̵å¿Í ´Ù¸¥
±Û¶óÀÌµå º¸Æ®µé°ú´Â ¼º´ÉÂ÷À̰¡ ÀÖ½À´Ï´Ù. ¸®´ª½º Ä¿³ÎÀÌ ÀÌ·± ¹®Á¦±îÁö
ÇØ°áÇϱ⸦ ¹Ù¶ó±â´Â Á¶±Ý ¹«¸®À̱â´Â ÇÏÁö¸¸ °³Á¤ÀÛ¾÷ÀÌ ÀÌ·ç¾î ÁÖ°í
ÀÖ´Â ÁßÀÔ´Ï´Ù.
</P>
<sect1>¾ËÆÄCPU¸¦ »ç¿ëÇÏ´Â ¸®´ª½º¿¡¼ÀÇ ±Û¶óÀÌµå ¼³Ä¡
<p>
ÀÎÅÚ 586 CPU À̿ܿ¡´Â ¸®´ª½º¿ë ±Û¶óÀ̵å´Â ´Ù¸¥ CPU¿Í ȣȯÀÌ µÇÁö
¾Ê½À´Ï´Ù. ±Û¶óÀÌµå ¼Ò½º´Â °ø°³°¡ µÇÁö ¾Ê¾Ò±â ¶§¹®¿¡ ÇÁ·Î±×·¥ÀÌ
³ª¿Ã¶§±îÁö ±â´Ù¸®´Â ¼ö ¹Û¿¡´Â ¾ø½À´Ï´Ù. ÄöÅÒ 3D 2H97¿ë DEC ¾ËÆÄ
Áö¿øÀ» ¹ßÇ¥Çß½À´Ï´Ù. ÀÚ¼¼ÇÑ »çÇ×Àº Daryll Strauss¾¾¸¦ ¿¬¶ôÇϸé
µÇ°Ú½À´Ï´Ù.
¾ËÆÄCPU ¿¡ ¾î¼Àºí¸® ¸ðµâÀ» Æ÷ÆÃÇÏ´Â µ¥¿¡µµ ¹®Á¦°¡ ÀÖ½À´Ï´Ù. °°Àº
±â´ÉÀ» ÇÏ´Â C path°¡ ¼Ò½º¿¡ ÀÖ±â´Â ÇÏÁö¸¸ »ç¿ëµÇ´Â ÆæÆ¼¿ò CPU¿¡ µû¶ó
±Û¶óÀ̵å(°á±¹Àº »ï°¢Çü±×¸®±âÀÌ´Ù.) ¿¡ ÀÖ´Â ¾î¼Àºí¸® ¸ðµâÀº ¼º´ÉÀ»
»ó´çÈ÷ Çâ»ó½ÃÄÑ ÁÝ´Ï´Ù.
</P>
<sect1>¾î´À 3Dfx Ĩ¼ÂÀÌ Áö¿øµË´Ï±î?
<p>
ÇöÀç·Î¼´Â ¸®´ª½º ȯ°æ¿¡¼´Â 3Dfx ºÎµÎ ±×·¡ÇÈ(tm)Ĩ¼ÂÀÌ Áö¿øµË´Ï´Ù.
±×¸®°í, ºÎµÎ 2(tm)Àº ¾ÆÁ÷Àº Áö¿øÀÌ ¾ÈµË´Ï´Ù.
</P>
<sect1>ºÎµÎ ·¯½¬(tm)µµ Áö¿øÀÌ µË´Ï±î?
<p>
¸®´ª½º¿¡ Æ÷ÆÃÀÌ µÈ ±Û¶óÀ̵å´Â ¾ÆÁ÷±îÁö´Â ºÎµÎ ·¯½¬(tm)¸¦ Áö¿øÇÏÁö
¾ÊÁö¸¸ ´ÙÀ½ ¾÷µ¥ÀÌÆ®¿¡¼´Â Áö¿øÀÌ °¡´ÉÇϵµ·Ï ÇöÀç ÀÛ¾÷Áß¿¡ ÀÖ½À´Ï´Ù.
ºÎµÎ ·¯½¬(tm)¿¡¼ÀÇ ¹®Á¦´Â, ºÎµÎ ·¯½¬(tm) ¿ë ±Û¶óÀ̵åÀÇ µå¶óÀ̹ö ÄÚµå
°¡ ´ÙÀÌ·ºÆ® µå·Î¿ì¿¡ ÀÇÁ¸Çß´Ù´Â °Í¿¡ ÀÖ½À´Ï´Ù. 2D/´ÙÀÌ·ºÆ® µå·Î¿ì/D3D
ÄÞº¸ µå¶óÀ̹ö°¡ ±³Ã¼µÇ¾ú±â ¶§¹®¿¡, ÀÌ·ÐÀûÀ¸·Î ¸®´ª½º¿ëÀ¸·Î »ç¿ëµÉ ¼ö
ÀÖ¾ú´ø SST96À» ±â¹ÝÀ¸·Î ÇÑ DOS ºÎºÐÀÌ ÀÖ¾ú½À´Ï´Ù. ÀÌ·± ÀÌÀ¯·Î, ºÎµÎ
·¯½¬(tm)Ĩ¼ÂÀ» ±â¹ÝÀ¸·Î ÇÑ ¾×¼¿·¯·¹ÀÌÅÍ Ä«µåµé(Çãŧ·¹½º ½ºÆÃ·¹ÀÌ
128/3D, ȤÀº ÀÎÅͱ׷¡ÇÁ ÀÎÅÙ½º ·¯½¬ °°Àº Ä«µå)´Â ¾ÆÁ÷Àº Áö¿øµÇÁö ¾Ê°í
ÀÖ½À´Ï´Ù.
</P>
<sect1>ºÎµÎ 2(tm) Ä«µå´Â Áö¿øÀÌ µË´Ï±î?
<p>
ÇöÀç ¸®´ª½º¿¡ Æ÷ÆÃÀÌ µÈ ±Û¶óÀ̵å´Â ºÎµÎ 2(tm)¸¦ Áö¿øÇÏÁö ¾Ê½À´Ï´Ù.
</P>
<sect1>¸®´ª½º ȯ°æ¿¡¼ÀÇ 3Dx Áö¿øÀº ¾îµð¼ ÇÏ´Â °ÍÀԴϱî?
<p>
ĨÁ¦Á¶¾÷üÀÎ 3Dfx ¿¡¼ ¸®´ª½º¿ë ±Û¶óÀ̵带 ³»ºÎÀûÀ¸·Î Áö¿ø/°ü¸®Çϰí
ÀÖ½À´Ï´Ù. 3DfxĨÀ» »ç¿ëÇÏ´Â ¾×¼¿·¯·¹ÀÌÅÍÄ«µåÀÇ Á¦Á¶¾÷ü ÀÚ¿øÀÌ Á¦ÇÑ
µÇ¾î Àֱ⠶§¹®¿¡ ÇöÀç ÀÌ·ç¾î Áö°í ÀÖ´Â ÀÌ»óÀÇ Áö¿øÀ̳ª 3Dfx¿ä¿ø¿¡
ÀÇÇÑ °ø½ÄÀûÀÎ Áö¿øÀÌ ºÒ°¡´ÉÇÕ´Ï´Ù. ÇÏÁö¸¸, ÄöÅÒ3D¿¡¼´Â ÀÚ»çÁ¦Ç°
¿É½Ãµð¾È Ä«µå ½Ã¸®ÁîÀÇ °ø½ÄÀûÀÎ ¸®´ª½ºÁö¿øÀ» ¹ßÇ¥ÇßÀ¸¸ç ÇöÀç ¸®´ª½º¿ë
ÇÁ·Î±×·¥À» Æ÷ÆÃÇϰí ÀÖ´Â °úÁ¤¿¡ ÀÖ½À´Ï´Ù.
ºÎµÎ ±×·¡ÇÈ(tm)¿ë ±Û¶óÀ̵åÀÇ ¸®´ª½º Æ÷ÆÃÀ» ÇÏ´Â º£Å¸ Å×½ºÆ®°úÁ¤¿¡¼
ÄöÅÒ3DÀÇ À¯·´ÁöºÎ ¹èÆ÷ÀÚÀÎ µ¥ÀÌÅÍÆÐ½º(êó)¿Í ¿À۵åÀÇ ¹èÆ÷ÀÚÀÎ
¸¶ÀÌÅ©·Î´Ð½º¿¡¼´Â Çϵå¿þ¾î¸¦ ºô·ÁÁÖ·Á ÇÏ¿´½À´Ï´Ù. ÀÎÅͱ׷¡ÇÁ¿Í
´ÙÀ̾Ƹóµå¿¡¼´Â ¾î¶°ÇÑ ÇüÅÂÀÇ Áö¿øµµ ÇÏÁö ¾ÊÀ»°ÍÀ̶ó°í ±¸Ã¼ÀûÀ¸·Î
¹àÇûÀ¸¸ç, Çãŧ·¹½º¿¡¼´Â ÀÀ´äµµ ÇÏÁö ¾Ê¾Ò½À´Ï´Ù. ÇöÀç ¸®´ª½º¿¡¼ÀÇ
ºÎµÎ 2 (tm)Áö¿øÀ» ÁغñÇÏ´Â °úÁ¤¿¡¼, ¸î¹øÀÇ ½Åû¿¡µµ ºÒ±¸ÇÏ°í ¾Æ¹«
OEMµµ µµ¿ÍÁÖÁö ¾Ê°í ÀÖ½À´Ï´Ù. OEM Áö¿ø acknowledgement¿¡ Á» ´õ
ÀÚ¼¼ÇÑ ³»¿ëÀÌ ÀÖ½À´Ï´Ù.
</P>
<sect1>¾î´À ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå°¡ Áö¿øÀÌ µË´Ï±î?
<p>
3Dfx°¡ º¸µå¸¦ ÆÇ¸ÅÇÏÁö ¾Ê±â ¶§¹®¿¡ °ø½ÄÀûÀ¸·Î Áö¿øµÇ´Â Ä«µå´Â
¾ø½À´Ï´Ù. ÀÌ ¼½¼Ç¿¡¼ º¸µåÀ̸§À» ¸ðµÎ ³ª¿ÇÏÁö´Â ¾Ê°ÚÁö¸¸, ¹®Á¦¸¦
ÀÏÀ¸Å°´Â Ä«µåÀÇ ¸®½ºÆ®¿Í, ȣȯµÇ´Â ´ë°ÀÇ ¸®½ºÆ®¸¦ ¿°Å ÇØ
³õ¾Ò½À´Ï´Ù.
¸®´ª½º¿¡¼ ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦ Áö¿øÇϱâ À§Çؼ´Â 3D ¾×¼¿·¯·¹ÀÌÅÍ
ºÎºÐÀÇ µå¶óÀ̹ö¸¸ À־ ¾ÈµË´Ï´Ù. ±×·¡ÇÈÄ«µå¿¡ °íÀ¯ÀÇ VGA Äھ
ÀÖÀ¸¸é ¸®´ª½º SVGA, ȤÀº XFree86ÀÌ ÇÊ¿äÇÕ´Ï´Ù. (ºÎµÎ ·¯½¬(tm)¼½¼ÇÀ»
ÂüÁ¶ÇØ ÁÖ¼¼¿ä.) ÇöÀç·Î¼´Â º¸Åë ¾²ÀÌ´Â ±×·¡ÇÈ Ä«µå¸¦ ¾ÈÁ¤ÀûÀ¸·Î Áö¿ø
ÇÏ´Â ¾Öµå¿Â ¼Ö·ç¼Ç(¹ºÁö Àß ¸ð¸£°Ú³×¿ä.)À» »ç¿ëÇÏ´Â°Ô ¹Ù¶÷Á÷ÇÕ´Ï´Ù.
´Ù¸¥ ¿©·¯°¡Áö °í·ÁÇÒ »çÇ×Àº ¹Ø¿¡¼ ´Ù·ç°Ú½À´Ï´Ù.
ÄöÅÒ 3D ¿É½Ãµð¾È º¸µå´Â ¸ðµÎ ÅØ½ºÃÄ ¸Þ¸ð¸®, ÇÁ·¹ÀÓ ¹öÆÛ ¸Þ¸ð¸®,
Pixelfx, Telexfx À¯´ÖÀ¸·Î ºÎÅÍ µ¶¸³ÀÌ µÇ¾îÀÖÀ¸¹Ç·Î SLI¸¦ »ç¿ëÇϸé
¹«³ÇϰڽÀ´Ï´Ù. ¿ÀŰµå ¶óÀÌÃĽº 3D, Ä«³ëǪ½º Ç»¾î 3D, Ç÷¡½¬ 3D,
±×¸®°í ´ÙÀ̾Ƹóµå ¸ó½ºÅÍ 3D µî ó·³, ºÎµÎ ±×·¡ÇÈ(tm)À» ±â¹ÝÀ¸·Î ÇÑ
ºñµð¿À Ä«µåµé¿¡°Ôµµ À§ÀÇ ¹æ¹ýÀÌ Àû¿ëµË´Ï´Ù. ºÎµÎ ·¯½¬(tm)¸¦ »ç¿ëÇÏ´Â
ºñµð¿À Ä«µå´Â ¾ÆÁ÷Àº Áö¿øÀÌ µÇÁö ¾Ê½À´Ï´Ù.
3Dfx Ĩ¼ÂÀ» »ç¿ëÇÏÁö ¾Ê´Â ºñµð¿À Ä«µåµé (S3, ¸ÅÆ®·Ï½º, 3DLabs,
ºñµð¿À·ÎÁ÷À» ±â¹ÝÀ¸·Î ÇÏ´Â ºñµð¿ÀÄ«µåµé)Àº 3Dfx µå¶óÀ̹ö°¡ ½ÇÇàµÇÁö
¾Ê±â ¶§¹®¿¡ ÀÌ Ä«µåµéÀº ÀÌ ¹®¼ÀÇ ³»¿ë¹üÀ§¸¦ ¹þ¾î³³´Ï´Ù.
</P>
<sect1>3DfxĨ¼ÂÀ» »ç¿ëÇÏ´Â ºñµð¿À Ä«µåµéÀÇ Â÷ÀÌÁ¡Àº ¹«¾ùÀΰ¡¿ä?
<p>
3DfxĨ¼ÂÀ» »ç¿ë ÇÏ´Â Ä«µåµéÀÇ Â÷ÀÌÁ¡Àº Çϵå¿þ¾î µðÀÚÀÎÀÇ Â÷ÀÌ¿¡¼
¿À´Â °á°ú¶ó ÇÒ ¼ö ÀÖ°Ú½À´Ï´Ù. ¿¹¸¦ µéÀÚ¸é, VGA ¿Í ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå
»çÀÌÀÇ ºñµð¿À ½ÅÈ£ ÄÉÀ̺í°ú Ä¿³ØÅÍÀÇ Ç°ÁúÀ̶öÁö (ÀÌÁ¡¿¡¼± ¿À۵åÞäÀÇ
Á¦Ç°ÀÌ ´ÙÀ̾ƸóµåÞäÀÇ Á¦Ç°º¸´Ù ÈÄÇÑ Á¡¼ö¸¦ ¹Þ¾Æ¾ß ÇÕ´Ï´Ù.)
TVÃâ·Â´ÜÀÚÀÇ À¯¹«»çÇ×(Ä«³ëǪ½º Ç»¾î 3D Ä«µå), ±×¸®°í °¡Àå Áß¿äÇÑ
ºñµð¿À ·¥ »çÀÌÁî°¡ µÇ°Ú½À´Ï´Ù.
´ëºÎºÐÀÇ °ÔÀÓ¿ë º¸µåµéÀº 2¸Þ°¡¹ÙÀÌÆ®ÀÇ ÅØ½ºÃÄ Ä³½¬¿Í 2¸Þ°¡¹ÙÀÌÆ®ÀÇ
ÇÁ·¹ÀÓ¹öÆÛ ¸Þ¸ð¸®¸¦ Á¦°øÇÕ´Ï´Ù. ÁÖÀÇÇÒ »çÇ×Àº ÅØ½ºÃĸ¦ ºü¸£°Ô Àüȯ
½ÃŰ°Å³ª ÀÏ·ç¹Ì³×ÀÌ¼Ç ÅØ½ºÃÄ (ÀÜÀÜÇÑ ºûÀÌ ³ª¿À´Â ÅØ½ºÃÄ, ÄùÀÌÅ©°¡
ÁÁÀº ¿¹ÀÌ´Ù.)¸¦ »ç¿ëÇÏ´Â °ÔÀÓ¿¡¼ ¼º´ÉÀ» ¹ßÈÖÇÏ´Â ÅØ½ºÃÄ Ä³½¬¸Þ¸ð¸®¸¦
Ä«³ëǪ½º Ç»¾î 3D´Â ÃÖ°í 4¸Þ°¡¹ÙÀÌÆ®±îÁö Á¦°øÇÕ´Ï´Ù. ÀüÇüÀûÀÎ ºÎµÎ
±×·¡ÇÈ (tm) ÀÇ ¸Þ¸ð¸® ¾ÆÅ°ÅØÃÄ´Â ¹Ø¿¡ º°µµÀÇ ¼½¼Ç¿¡ ¼³¸íµÇ¾îÀÖ½À´Ï´Ù.
ÄöÅÒ 3D´Â °¡Àå ¸¹Àº Á¾·ùÀÇ 3Dfx ±â¹ÝÀÇ ºñµð¿À Ä«µå¸¦ Á¦°øÇϰí ÀÖÀ¸¸ç,
°í¼º´ÉÀÇ ºÎµÎ ±×·¡ÇÈ (tm) À» ¿øÇÑ´Ù¸é ÀÌ È¸»çÀÇ Á¦Ç°À» ¼±ÅÃÇϴ°Ô
ÁÁ½À´Ï´Ù. ¼ÒºñÀÚÀ§ÁÖÀÇ PC°ÔÀÓ ½ÃÀåÀ» ÁÖ¿ä °ü½É»ç¿¡ µÎ°íÀÖ´Â ±âÁ¸ÀÇ
ȸ»çµé°ú´Â ´Þ¸®, ÄöÅÒ 3D´Â ºñÁê¾ó ½Ã¹Ä·¹ÀÌ¼Ç ºÎºÐ¿¡ ´ëÇÑ ¿µ¾÷µµ Çϰí
ÀÖ½À´Ï´Ù.
</P>
<sect1>AGPÀÇ »ç¿ë¿¡ °üÇØ
<p>
ºÎµÎ ±×·¡ÇÈ(tm)À̳ª ºÎµÎ ·¯½¬(tm) Áß¿¡ ÀúÀÚ°¡ ¾Ë°í ÀÖ´Â AGPº¸µå´Â
¾ø½À´Ï´Ù. (¿ªÀÚÁÖ: ±Û¾´ ½ÃÁ¡ÀÌ 1998³â 2¿ùÀ̹ǷΠÁö±ÝÀº ¾Æ¸¶µµ ´Ù¸¦
°Ì´Ï´Ù...ÇÊ¿äÇϽŠºÐÀº ¾Ë¾Æº¸½Ã´Â°Ô.) ¸®´ª½º¿¡¼´Â AGP°¡ Áö¿øÀÌ
¾ÈµÇ´Â °É·Î ¾Ë°í ÀÖÀ¸¸ç, Â÷ÈÄ¿¡ ¹ßÇ¥µÉ AGP¸¦ »ç¿ëÇÏ´Â 3Dfx Ä«µå°¡
¸®´ª½º¿¡¼ Áö¿øÀÌ µÉ´ÂÁöµµ È®½ÇÇÏÁö°¡ ¾Ê½À´Ï´Ù.
ºÎµÎ 2 (tm)Àº ´Ü¼øÈ÷ PCI¹ö½ºÀÇ ¼Óµµ¸¸ ³ôÀÎ ¹æ½ÄÀ¸·Î AGP¸¦ ÀνÄÇØ¼
Áö¿øÇϸç, ¾Æ¹«·± AGP°íÀ¯ÀÇ ±â´É(¿¹¸¦ µé¸é Ĩ¼ÂÀÇ DIME¸Þ¸ð¸® °ü¸® ¹æ¹ý
µî)Àº »ç¿ëÇÏÁö ¾Ê½À´Ï´Ù. ºÎµÎ 2(tm)¿¡¼´Â Àü¿ë¹ö½º°¡ ÀÖ´Ù´Â °Í°ú, ´õ
»¡¶óÁø ¹ö½º¼Óµµ°¡ ÀÖ´Ù´Â ¼º´ÉÇâ»ó¸¸ ´«¿¡ ¶ë´Ï´Ù.
¸®´ª½º Ä¿³ÎÀº ºÎµÎ2 (tm)À» ¼¼ÄÁ´õ¸® PCI¹ö½º¿¡ ÀÖ´Â °Í ó·³ ÀνÄÇÒ
°ÍÀÔ´Ï´Ù. ¹Ø¿¡ ³ª¿Â°Ô ¸®¹Ù-128 AGP Ä«µå(RIVA0128 AGP)ÀÇ ¿¹ÀÔ´Ï´Ù.
/proc/pci ¿¡¼ÀÇ sniplet. ):
<code>
Bus 1, device 0, function 0:
VGA compatible controller: Unknown vendor Unknown device (rev 16).
Vendor id=12d2. Device id=18.
Medium devsel. Fast back-to-back capable. IRQ 9.
Master Capable. Latency=64.
Min Gnt=3.Max Lat=1.
Non-prefetchable 32 bit memory at 0xfd000000.
Prefetchable 32 bit memory at 0xf6000000.
</code>
ÇÏÁö¸¸ ¾Æ¹« Á¦Ç°°³¹ßÀڵ鵵 ºÎµÎ2(tm) AGP º¸µå°³¹ß¿¡ ³ª¼Áö ¾Ê°í
ºÎµÎ2(tm) µµ º¸ÅëÀÇ PCI¹ö½º¿¡¼ Áö¿øÀÌ ¾ÈµÇ°í ÀÖ´Â °ü°è·Î AGP´Â ÀüÇô
Áö¿øÀÌ µÇÁö ¾Ê°í ÀÖ½À´Ï´Ù. ÀÌ ºÐ¾ß¿¡ °ü½ÉÀÌ ÀÖÀ¸¸é OEMµéÀ» ¿¬¶ôÇØ¼
Áö¿ø¿¬±¸¿¡ ÇÊ¿äÇÑ Çϵå¿þ¾î¸¦ ¿äÃ»ÇØ º¸´Â°Íµµ ÇÑ ¹æ¹ýÀ̰ڽÀ´Ï´Ù.
</P>
<sect1>¾î´À º¸µå¸¦ ±¸ÀÔÇϸé ÁÁÀ»±î¿ä?
<p>
ÀÌ°Ç À¯Àú ½º½º·Î °áÁ¤ÇØ¾ß ÇÒ »çÇ×ÀÔ´Ï´Ù. ÇÊ¿äÇÑ »çÇ×À» ¸ÕÀú °áÁ¤ÇÑ
´ÙÀ½(Ç®½ºÅ©¸°, À©µµ¿ì, °ÔÀÓ, OpenGL, ÀÀ¿ë ¼ÒÇÁÆ®¿þ¾î, °³¹ßÀÛ¾÷, fill
rate, ÅØ½ºÃÄ ¸Þ¸ð¸®, ¿¹»óµÇ´Â »ç¿ë±â°£, SLIÀÇ ½ºÄÉÀÏ °¡º¯¼º (¿ªÀÚÁÖ:
¿ø¹®¿¡´Â "scalability by SLI" ¶ó°í ³ª¿ÍÀÖÀ½..) À©º¥Ä¡ °°Àº ÀâÁö»ç
¿¡¼ ÇÏ´Â Æò°¡´Â ¹«½Ã¸¦ ÇØµµ ÁÁ½À´Ï´Ù. Å×Å©´ÏÄà ½ºÆåÀ» º¸´Â°Ô °¡Àå
Çö¸íÇÑ ¹æ¹ýÀ̶ó ÇϰڽÀ´Ï´Ù.
¸¸¾à À¯Àú¿¡°Ô ¾Ë¸Â´Â º¸µå°¡ ¿©·¯°³ ÀÖ´Ù¸é, ÀÌ ¹®¼¿¡ ÀÖ´Â OEMÁö¿ø
»çÇ×À» ÂüÁ¶ÇØ ÁֽʽÿÀ. ÀÌ ¹®¼¸¦ ¾²´Âµ¥¿¡ µµ¿òÀ» ÁÖ¾ú´ø ÆÇ¸Å¾÷ü¿¡¼
¾Ë¾Æº¸´Â °Íµµ ÁÁ½À´Ï´Ù. È®½ÅÀÌ ¼Áö ¾Ê´Â ºÎºÐÀÌ ÀÖ´Ù¸é Á¦Á¶¾÷üµé¿¡°Ô
Á÷Á¢ Áú¹®À» Çϰųª, ¸®´ª½ºÀÇ Áö¿ø»çÇ׿¡ ´ëÇØ ¹Ù·Î ¹°¾îº¸½Ê½Ã¿À.
</P>
<sect>¹«¾ùÀÌµç ¹°¾îº¸¼¼¿ä: ºÎµÎ ±×·¡ÇÈ(tm)°ú 3Dfx´Â ¹«¾ùÀԴϱî?
<sect1>3Dfx´Â ¾î¶² ȸ»çÀԴϱî?
<p>
3Dfx´Â »êÈ£Á¦ (¿ªÀÚÁÖ: San Jose, ͏®Æ÷À̾ÆÀÇ ½Ç¸®ÄÜ ¹ë¸®ÀÔ´Ï´Ù.)¿¡
ÀÖ´Â ¾ÆÄÉÀÌµå °ÔÀÓ¿ë 3D ±×·¡ÇÈ ¾×¼¿·¯·¹ÀÌÅÍ Çϵå¿þ¾î, °ÔÀÓ ÄܼÖ,
±×¸®°í PC º¸µå¸¦ Á¦Á¶Çϴ ȸ»çÀÔ´Ï´Ù. °ø½Ä À¥ÆäÀÌÁö´Â <url url="http://www.3dfx.com" name="www.3dfx.com">
ÀÔ´Ï´Ù. ÄöÅÒ3D°°Àº ´Ù¸¥ ȸ»çµé°ú´Â ´Þ¸® 3Dfx´Â ¾Æ¹« º¸µåµµ ÆÇ¸ÅÇϰí
ÀÖÁö ¾Ê½À´Ï´Ù.
</P>
<sect1>ÄöÅÒ3D´Â ¾î¶² ȸ»çÀԴϱî?
<p>
¼ÒºñÀÚ¿Í ºñÁî´Ï½º ¾÷ü¸¦ ÁÖ¿ä´ë»óÀ¸·Î ÇÏ´Â °í¼º´É 3Dfx Ĩ¼Â
¾×¼¿·¯·¹ÀÌÅÍ º¸µåÁ¦Á¶¿Í ¾ÆÄÉÀÌµå °ÔÀÓ ±â¼ú°ø±ÞÀ» ÇÏ´Ù°¡ 3Dfx¿¡¼ µû·Î
¶³¾îÁ® ³ª¿Â ȸ»ç°¡ ÄöÅÒ3D ÀÔ´Ï´Ù. ÀÌ¿¡´ëÇÑ ³»¿ëÀº ȸ»ç ȨÆäÀÌÁö
<url url="http://www.quantum3d.com" name="www.quantum3d.com"> À» ÂüÁ¶ÇØ ÁֽʽÿÀ. ÄöÅÒ 3D¿¡ ´ëÇÑ ÀϹÝÀûÀÎ ³»¿ëÀÇ
Áú¹®Àº <url url="mailto:info@quantum3d.com" name="info@quantum3d.com"> À¸·Î À̸ÞÀÏÀ» º¸³»ÁÖ½Ã¸é µÇ°Ú½À´Ï´Ù.
</P>
<sect1>ºÎµÎ ±×·¡ÇÈ(tm)Àº ¹«¾ùÀԴϱî?
<p>
ºÎµÎ ±×·¡ÇÈ(tm)Àº 3Dfx Þä¿¡¼ ¸¸µç Ĩ¼ÂÀÔ´Ï´Ù. ºÎµÎ ±×·¡ÇÈ(tm)Àº
PC¿ë Çϵå¿þ¾î ¾×¼¿·¯·¹ÀÌ¼Ç º¸µå¿¡ ¾²ÀÔ´Ï´Ù. HOWTO¼½¼Ç¿¡ Áö¿øÀÌ µÇ´Â
Çϵå¿þ¾îÀÇ ¸®½ºÆ®°¡ ³ª¿ÍÀÖ½À´Ï´Ù.
</P>
<sect1>ºÎµÎ ·¯½¬(tm)´Â ¹«¾ùÀԴϱî?
<p>
ºÎµÎ ·¯½¬(tm)´Â ¿ø·¡ÀÇ ºÎµÎ ±×·¡ÇÈ(tm)¿¡ 2D VGA¾×¼¿·¯·¹ÀÌÅÍ¿ÍÀÇ
ÀÎÅÍÆäÀ̽º¸¦ ÷°¡ÇÑ ÈÄ ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® À©µµÁî¿¡¼ÀÇ °¡¼ÓµÈ ºñµð¿À¸¦
Áö¿øÇÏ°Ô ÇÑ ºÎµÎ±×·¡ÇÈ(tm)ÀÇ º¯°æµÈ ¸ðµ¨ÀÔ´Ï´Ù. ¾Æ½±°Ôµµ ÇöÀç·Î¼
À̰ÍÀº ¸®´ª½º¿¡¼´Â ÀÛµ¿ÇÏÁö ¾Ê½À´Ï´Ù.
</P>
<sect1>ºÎµÎ 2(tm)´Â ¹«¾ùÀԴϱî?
<p>
ºÎµÎ±×·¡ÇÈ(tm) Ĩ¼ÂÀ» ¿©·¯¸ð·Î °³¼±ÇÑ Â÷±â ¸ðµ¨ÀÌ ºÎµÎ2(tm)ÀÔ´Ï´Ù.
ºÎµÎ 2(tm)¸¦ ±â¹ÝÀ¸·Î ÇÏ´Â º¸µåµé(ÄöÅÒ 3D, Å©¸®¿¡ÀÌÆ¼ºê ·¦½º, ¿À۵å
Å×Å©³î·ÎÁö, ´ÙÀ̾Ƹóµå ¸ÖƼ¹Ìµð¾Æ)¿¡ °üÇÑ »çÇ×Àº 1998³â 3¿ù ÈĹݿ¡
¹ßÇ¥°¡ µÇ¾ú½À´Ï´Ù. (¿ªÀÚÁÖ: À̰йº°¡ ÀÌ»óÇÏ´Ù... ±ÛÀÌ ¾²¿©Áø ½ÃÁ¡Àº
1998³â 2¿ù ¸»À̰Ǹ¸...) ºÎµÎ2(tm)Àº ±¸ ¹öÀü°úµµ ȣȯÀÌ µÇ°Ô²û
µÇ¾îÀÖ½À´Ï´Ù. ÇÏÁö¸¸ ±Û¶óÀ̵åÀÇ »õ ¹öÀüÀÌ ¸®´ª½º¿¡ Æ÷ÆÃÀÌ µÇ¾î¾ß
ÇϰڽÀ´Ï´Ù.
</P>
<sect1>VGA pass-though (VGA ÆÐ½º½º·ç)´Â ¹«¾ùÀԴϱî?
<p>
ºÎµÎ ·¯½¬(tm)À» Á¦¿ÜÇÑ ¸ðµç ºÎµÎ ±×·¡ÇÈ(tm) Ä«µåµéÀº ¾Öµå¿Â
º¸µå·Î¼, ±âÁ¸ÀÇ 2D VGAÄ«µå¿¡ µ£ºÙ¿©¼ »ç¿ëÇÏ°Ô µÇ¾îÀÖ½À´Ï´Ù. VGA
Ä«µå¿¡¼ ³ª¿À´Â Ãâ·ÂÀÌ ºÎµÎ ±×·¡ÇÈ(tm)À» ÅëÇÑ ´ÙÀ½, ¸ð´ÏÅÍ·Î Åë°úµÇ´Â
°ÍÀ» VGA Pass-Through¶ó°í ÇÕ´Ï´Ù.
ºÎµÎ ±×·¡ÇÈ(tm) ÀÌ °ÔÀÓ ¾ÖÇø®ÄÉÀ̼ǿ¡ ÀÇÇØ »ç¿ë µÇ´Â °æ¿ì¿¡´Â ¿ø·¡
¾²À̰í ÀÖ´ø VGA ÀÔ·ÂÀÌ ´ÜÀýµÇ°í 640x480 Ç®½ºÅ©¸° ¸ðµå·Î ÀüȯµÈ ´ÙÀ½,
SSTº¯¼ö°ª°ú ½ÇÇàµÇ°íÀÖ´Â ¾ÖÇø®ÄÉÀ̼Ç/µå¶óÀ̹ö¿¡ µû¶ó ¸®ÇÁ·¹½¬ ·¹ÀÌÆ®
(refresh rate)°¡ °áÁ¤µË´Ï´Ù. À̶§, ºÎµÎ ±×·¡ÇÈ(tm)Àº ½º½º·Î ºñµð¿À
½ÅÈ£¸¦ °è»ê, Ãâ·ÂÇÕ´Ï´Ù. VGA Ä«µå´Â ÀÌ °úÁ¤¿¡¼ °ü¿©ÇÒ Çʿ䰡 ¾øÀ¸¸ç,
¾ÕÀ¸·Îµµ ÀÌ °úÁ¤¿¡ VGA¸¦ °³ÀÔ½Ãų °¡´É¼ºÀº Èñ¹ÚÇÕ´Ï´Ù.
ÀÌ ¼Â¾÷¿¡´Â ¸î°¡Áö ÀåÁ¡ÀÌ ÀÖ½À´Ï´Ù. VGA Ä«µå¿¡ »ó°ü¾øÀÌ 3D
¾×¼¿·¯·¹ÀÌÅͰ¡ ÀÛµ¿À» Çϱ⠶§¹®¿¡, À¯Àú´Â, ¸®´ª½º ȯ°æ¿¡¼ °ñÄ¡°Å¸®¸¸
»ý±â°Ô ÇÏ´Â XFree86 VGA ºñµð¿À ¼Â¾÷À» ÇÏÁö ¾Ê°í, ºñµð¿ÀÄ«µå¿¡¼
¾×¼¿·¯·¹ÀÌÅÍ·Î ºñµð¿À ½Ã±×³ÎÀ» º¸³»°Ô µË´Ï´Ù.
ÇÏÁö¸¸ Pass-through ¹æ¹ýÀ» ¾µ ¶§ ÄÄÇ»ÅÍ Å©·¡½¬°¡ »ý±â¸é ºÎµÎ ±×·¡ÇÈ
(tm)ÀÌ ¿ø·¡ÀÇ VGA Ãâ·ÂÀ» Àç»ý½ÃŰÁö ¸øÇÑ´Ù´Â ´ÜÁ¡ÀÌ ÀÖ½À´Ï´Ù. °Ô´Ù°¡,
¿ø·¡ ¾²°í ÀÖ´ø VGA Ãâ·ÂÀÌ ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦ Áö³ª°¡¸é¼ ǰÁúÀÌ
¶³¾îÁø´Ù´Â °ÍÀÌ Å« ´ÜÁ¡ÀÔ´Ï´Ù.
</P>
<sect1>Texelfx¿Í TMU´Â ¹«¾ùÀԴϱî?
<p>
ºÎµÎ ±×·¡ÇÈ(tm) Ĩ¼ÂÀº µÎ°¡Áö À¯´ÖÀ¸·Î ±¸¼ºµÇ¾î ÀÖ½À´Ï´Ù. ù°´Â
¾×¼¿·¯·¹ÀÌÅÍ¿¡ ÀÖ´Â ÅØ½ºÃÄ ¸Þ¸ð¸®¸¦ ¿ÜºÎ¿Í Á¤º¸±³È¯À» ÇÒ ¼ö ÀÖ°Ô
ÇØÁÖ¸ç, (ÀÎÅÍÆäÀ̽º) ÅØ½ºÃÄ ¸ÅÇÎ, ±×¸®°í ÇÁ·¹ÀÓ ¹öÆÛ¿Í Á¤º¸±³È¯À»
ÇÏ°Ô ÇØÁÖ´Â µÎ¹øÂ° À¯´ÖÀ¸·Î µé¾î°¡´Â Ãâ·ÂÀ» ¸¸µå´Â ¿ªÇÒÀ» ÇÕ´Ï´Ù.
ÀÌ ºÎºÐÀÌ ÅØ½ºÃÄ °ü¸® À¯´ÖÀ̶ó ºÒ¸®¸ç Texelfx, ȤÀº TMU (Texture
Management Unit, TMU)¶ó°íµµ ºÒ¸³´Ï´Ù. ÄöÅÒ3D ¿É½Ãµð¾È º¸µå¿¡¼ º¼ ¼ö
ÀÖµíÀÌ, Texelfx´Â ÇÑ º¸µå¿¡ µÎ À¯´ÖÀÌ ÇѲ¨¹ø¿¡ ¼³Ä¡/»ç¿ëµÉ ¼ö ÀÖ±â
¶§¹®¿¡, ¾ÖÇø®ÄÉÀ̼ǿ¡ µû¶ó¼´Â Ä«µåÀÇ Ãâ·ÂÀÌ ½±°Ô µÎ¹è·Î ´Ã¾î ³¯ ¼ö
ÀÖ½À´Ï´Ù. Texelfx Çϳª´Â 4¸Þ°¡¹ÙÀÌÆ®ÀÇ ÅØ½ºÃÄ ¸Þ¸ð¸®¸¦ °ü¸® ÇÒ ¼ö
Àֱ⠶§¹®¿¡ µÎ°³ÀÇ Texelfx ¼Â¾÷Àº »ç¿ë °¡´ÉÇÑ ÅØ½ºÃÄ Ä³½¬¸Þ¸ð¸®¸¦
8¸Þ°¡ ¹ÙÀÌÆ®±îÁö »ç¿ë ÇÒ ¼ö ÀÖ°Ô ÇØ ÁÝ´Ï´Ù. ±×¸®°í, ÄÄÇ»ÅÍÀÇ ´Ù¸¥
ºÎºÐ¿¡¼ ¿ä±¸¸¦ ÇÑ ÅØ½ºÃÄÁ¤º¸´Â °¢°¢ÀÇ Texelfx ¿¡ ÇÒ´çÀÌ µÉ ¼ö ÀÖ±â
¶§¹®¿¡ À§¿Í °°Àº °æ¿ì´Â »ç¿ëÇÏ´Â ¾ÖÇø®ÄÉÀ̼ÇÀÌ Texelfx ¸¦ ÇÑ À¯´Ö¸¸
»ç¿ëÇÏ´Â °æ¿ì¿¡µµ ÇØ´çµË´Ï´Ù. ÀÌ µÎ°³ÀÇ Texelfx´Â glQuake¿¡¼ÀÇ
°æ¿ì¿¡¼ º¼ ¼ö ÀÖµíÀÌ, Æ®¶óÀ̸®´Ï¾î ÇÊÅ͸µÀ̳ª ÀÏ·ç¹Ì³×ÀÌ¼Ç ÅØ½ºÃÄ
/¶óÀÌÆ®¸Ê ÆÐ½º¿Í °°Àº ƯÁ¤ ÀÛ¾÷À» ÇѹøÀÇ ÆÐ½º¸¦ »ç¿ëÇØ¼ ó¸® ÇÒ ¼ö
ÀÖ½À´Ï´Ù. ¸¸¾à ÇѰ³ÀÇ Texelfx¸¸ ÀÖ´Â °æ¿ì¶ó¸é µÎ¹øÀÇ ÆÐ½º¸¦ »ç¿ëÇØ¾ß
ÇÕ´Ï´Ù. ÀÌ·¸°Ô À̷лóÀ¸·Î¸¸ °¡´ÉÇÑ ½ºÇǵ带 Çâ»ó½Ã۰í ij½¬¸Þ¸ð¸®
Å©±â¸¦ Áõ°¡½ÃŰ·Á¸é »ç¿ëÇÏ´Â ±Û¶óÀÌµå ¾ÖÇø®ÄÉÀ̼ÇÀÌ µÎ°³ÀÇ Texelfx¸¦
¾Ë¸Â°Ô »ç¿ëÇØ¾ß ÇÕ´Ï´Ù. ÀÌ µÎ°³ÀÇ Texelfx´Â ÅØ½ºÃÄ·Î ²Ù¸çÁø »ï°¢ÇüÀ»
µ¶¸³ÀûÀ¸·Î Çϳª¾¿ µ¿½Ã¿¡ ±×¸®Áö´Â ¸øÇÕ´Ï´Ù. ¾ðÁ¦µçÁö »ï°¢ÇüÀ» ±×¸®±â
À§Çؼ´Â µÎ°³ÀÇ Texelfx¸¦ ½Ì±ÛÆÐ½º·Î µÎ ÅØ½ºÃĸ¦ ÇÕÃļ »ç¿ëÇϰųª,
ÇѰ³ÀÇ Texelfx¸¦ ÇѰ³ÀÇ ÅØ½ºÃĸ¸À» »ç¿ëÇѴٰųª ÇÏ´Â, ±×¶§±×¶§ÀÇ ¼³Á¤
»çÇ×À» µû¶ó¼ ±×·Á¾ß ÇÕ´Ï´Ù. °¢°¢ÀÇ Texelfx´Â °ü¸®Çϵµ·Ï ÇÒ´çµÇ¾î
ÀÖ´Â ¸Þ¸ð¸®¸¸ Á¢±ÙÀÌ °¡´ÉÇϱ⠶§¹®ÀÔ´Ï´Ù.
</P>
<sect1>Pixelfx À¯´ÖÀ̶õ ¹«¾ùÀԴϱî?
<p>
¾Õ¿¡¼µµ ¾ð±ÞÇßµíÀÌ ºÎµÎ ±×·¡ÇÈ(tm) Ĩ¼ÂÀº µÎ°³ÀÇ À¯´ÖÀ¸·Î ±¸¼ºµÇ¾î
ÀÖ½À´Ï´Ù. ±× Áß, µÎ¹øÀç À¯´ÖÀÌ ÇÁ·¹ÀÓ ¹öÆÛÀÇ Á¤º¸±³È¯±â´ÉÀ» Çϸç,
¹öÆÛÀÇ ±íÀÌ¿Í Çȼ¿ Ä÷¯ÀÇ ¾÷Å×ÀÌÆ®¸¦ Á¦¾îÇÏ´Â ¿ªÇÒÀ» ÇÕ´Ï´Ù. ÀÌ
À¯´ÖÀÌ Pixelfx ¶ó°í ºÒ¸³´Ï´Ù. µÎ°³ÀÇ µ¶¸³ÀûÀÎ Pixelfx À¯´ÖÀº ¸î¸î
ÄöÅÒ3D ¿É½Ãµð¾È ¸ðµ¨¿¡¼µµ º¼ ¼ö ÀÖµíÀÌ SLI ¸ðµå¿¡¼ °°ÀÌ ÀÛµ¿À» ÇØ¼
ÇÁ·¹ÀÓ ·¹ÀÌÆ®¸¦ µÎ¹è·Î ´Ã¸± ¼ö ÀÖ´Â ±â´ÉÀ» °¡Áö°í ÀÖ½À´Ï´Ù.
</P>
<sect1>SLI¸ðµå¶õ ¹«¾ùÀԴϱî?
<p>
SLI ´Â "½ºÄµ¶óÀÎ ÀÎÅ͸®ºê(ScanLine Interleave)"ÀÇ ÁÙÀÓ¸»ÀÔ´Ï´Ù.
SLI ¸ðµå¿¡¼´Â µÎ°³ÀÇ Pixelfx°¡ ¿¬°áÀÌ µÇ¾î¼, ½ÇÁ¦ÀÇ ºñµð¿À Ãâ·Â½Ã
Çѹø¾¿ ¹ø°¥¾Æ°¡¸ç ½ºÄµ¶óÀÎÀ» ·»´õ¸µÇÕ´Ï´Ù.
SLI¸ðµå¿¡¼ °¢°¢ÀÇ Pixelfx´Â, À̹ÌÁöÀÇ Á¤º¸Áß Àý¹Ý°ú, »ö±íÀÌ
¹öÆÛÁ¤º¸ÀÇ Àý¹ÝÀ» ÇØ´çPixelfxÀÇ ·ÎÄà ÇÁ·¹ÀÓ ¹öÆÛ¿¡ ÀúÀåÀ»Çؼ
Çȼ¿¼ýÀÚ¸¦ µÎ¹è·Î ´Ã¸³´Ï´Ù. À̶§, »ç¿ëµÇ´Â Pixelfx´Â Çϳª, ȤÀº Àß
¿¬°áµÈ µÎ°³ÀÇ º¸µå¿¡ µû·Î Á¸Àç ÇÒ ¼ö ÀÖ½À´Ï´Ù. ÄöÅÒ 3D ¿É½Ãµð¾È
º¸µåÁß ¸î ¸ðµ¨Àº ºÎµÎ ±×·¡ÇÈ(tm)ÀÇ SLI¸ðµå¸¦ Áö¿øÇÕ´Ï´Ù. µÎ°³ÀÇ
Ä«µå¿¡¼´Â µ¿ÀÏÇÑ PCI ÁÖ¼Ò¸¦ µðÄÚµåÇÏ°í µ¿ÀÏÇÑ ÀÔ·ÂÀڷḦ ¹ÞÀ» ¼ö
Àֱ⠶§¹®¿¡, SLI¸¦ »ç¿ëÇϴ°ÍÀº º°µµÀÇ ¹ö½ºÆøÀ» Â÷ÁöÇÏÁö ¾Ê½À´Ï´Ù.
ÇÏÁö¸¸ ÅØ½ºÃÄ µ¥ÀÌÅÍÀÇ ¾çÀÌ º¯ÇÔÀÌ ¾ø°Ô Çϱâ À§ÇØ, ÅØ½ºÃÄÀÇ Á¤º¸°¡
µÎ°³ÀÇ º¸µåÀ§¿¡ Çϳª¾¿ º¹»çµÇ¾î ÀÖ¾î¾ß ÇÕ´Ï´Ù.
</P>
<sect1>PCI ½½·ÔÀ» Çϳª¸¸ ÇÒ´çÇÏ°íµµ SLI¸¦ »ç¿ë ÇÒ ¼ö ÀÖ³ª¿ä?
<p>
ÇöÀç·Î¼´Â ÄöÅÒ3D SLIº¸µå´Â µÎ°¡Áö Á¾·ù°¡ ÀÖ½À´Ï´Ù. ÃÊâ±âÀÇ
Ä«µå¼Â¾÷Àº ÄöÅÒ 3D¿É½ÃµðÀÎ 100-4440ó·³ ¼·Î ¿¬°áµÈ PCI Ä«µå¸¦ µÎ°³
»ç¿ëÇß¾ú½À´Ï´Ù. ÄöÅÒ 3D ¿É½Ãµð¾È 100-4440SBó·³ ÈĹݿ¡ ³ª¿Â Ä«µåµéÀº
°°Àº ¿ø·¡ ¹èÆ÷µÈ Ä«µå¿Í °°Àº ¹æ½ÄÀ¸·Î ÀÛµ¿ÇÏÁö¸¸ PCI½½·ÔÀ» Çϳª¸¸
Â÷ÁöÇÕ´Ï´Ù. ±×·¯¹Ç·Î Ä«µå¸¦ Çϳª¸¸ ¾²¸é¼µµ SLIȯ°æ¿¡¼ ÀÛ¾÷À» Çϴ°Ô
°¡´ÉÇÕ´Ï´Ù.
</P>
<sect1>¸Þ¸ð¸®¿Í ¹öÆÛ´Â ¾ó¸¶³ª ÇÊ¿äÇմϱî?
<p>
ºÎµÎ±×·¡ÇÈ(tm)Ĩ¼ÂÀ» »ç¿ëÇÏ´Â Ä«µåµéÀÇ Â÷ÀÌÁ¡Àº º¸µå¿¡¼ ¸Þ¸ð¸®¸¦
¾î¶»°Ô ´Ù·ç´À³Ä¿Í ºñµð¿À·¥ÀÇ ¾çÀÌ ¾ó¸¶³ª µÇ´À³Ä¿¡ µû¶ó °áÁ¤µË´Ï´Ù.
ÄöÅÒ 3D´Â ¼¼ÀÚ¸® ¼ýÀÚ¸¦ »ç¿ëÇÏ´Â ¹æ¹ýÀ¸·Î º¸µå¿¡ ´ëÇØ ¼³¸íÇÕ´Ï´Ù.
¹ØÀÇ ³»¿ëÀº ºÎµÎ 2(tm)¿¡¼ »ç¿ëµÇ¸®¶ó°í »ý°¢µÇ´Â ¾à°£ º¯ÇüµÈ
³»¿ëÀÔ´Ï´Ù (¿ªÀÚÁÖ: ³×ÀÚ¸® ¼ýÀÚ. ¹Ø¿¡ ³ª¿ÍÀÖ½À´Ï´Ù). ÇϳªÀÌ»óÀÇ
Texelfx¸¦ »ç¿ëÇϸé À¯Àú´Â °°Àº ¾çÀÇ ÅØ½ºÃÄ Ä³½¬ ¸Þ¸ð¸®¸¦ Çϳª¾¿
ÇÒ´çÇØ¾ßÇϰí, µÎ°³ÀÇ Pixelfx¿Í ÇÕÄ¡¸é À̰͵µ °°Àº ¾çÀÇ ÇÁ·¹ÀÓ ¹öÆÛ
¸Þ¸ð¸®¸¦ ÇÊ¿ä·Î ÇÕ´Ï´Ù.
<code>
"SLI / Pixelfx / Texelfx1 / Texelfx2 "
</code>
´Ù½Ã ¸»ÇÏÀÚ¸é, º¸Åë ¾²ÀÌ´Â 2¸Þ°¡¹ÙÀÌÆ® + 2¸Þ°¡¹ÙÀÌÆ® º¸µå´Â ÀÌ
4¸Þ°¡ ¹ÙÀÌÆ®°¡ µÇ´Â ¸Þ¸ð¸®¸¦ 1/2/2/0 ÀÇ ¹æ¹ýÀ» ÅëÇØ »ç¿ëÇÑ´Ù´Â
°ÍÀÔ´Ï´Ù. Ä«³ëǪ½º Ç»¾î3D´Â 1/2/4/0 ÀÇ ¹æ¹ýÀ¸·Î 6¸Þ°¡¹ÙÀÌÆ®ÀÇ
¸Þ¸ð¸®¸¦ »ç¿ëÇÕ´Ï´Ù. Texelfx¸¦ µÎ°³ »ç¿ëÇÏ´Â ¿É½Ãµð¾È 2220 º¸µå´Â
1/2/2/2ÀÏ °ÍÀ̸ç, ¿É½Ãµð¾È SLI 2440Àº 2/2/4/4 ÀÔ´Ï´Ù. ºÎµÎ ±×·¡ÇÈ
(tm)¿¡¼ Áö¿øÇÏ´Â ¸ðµç ±â´ÉÀ» »ç¿ëÇÏ´Â ºñµð¿À Ä«µå¶ó¸é 2°³ÀÇ
PixelfxÀ» »ç¿ëÇϸç, °¢°¢ÀÇ Pixelfx¿¡´Â µÎ°³ÀÇ Texelfx¿Í 4¸Þ°¡¹ÙÀÌÆ®ÀÇ
ÇÁ·¹ÀÓ ¹öÆÛ, ±×¸®°í °¢°¢ÀÇ Texelfx¿¡°Ô 4¸Þ°¡¹ÙÀÌÆ®ÀÇ ÅØ½ºÃÄ Ä³½¬¸¦
Á¦°øÇÒ °ÍÀÔ´Ï´Ù. À̰ÍÀº 2/4/4/4¿Í °°ÀÌ ³ªÅ¸³» Áú ¼ö ÀÖÀ¸¸ç, ¿©±â¿¡
ÇÊ¿äÇÑ ¸Þ¸ð¸®ÀÇ ¾çÀº SLI*(Pixelfx+Texelfx1+Texelfx2) À̹ǷΠ24¸Þ°¡
¹ÙÀÌÆ®°¡ µÇ°Ú½À´Ï´Ù.
</P>
<sect1>ºÎµÎ ±×·¡ÇÈ(tm)¿¡¼ 24ºñÆ®³ª 32ºñƮĮ¶ó¸¦ »ç¿ëÇÒ ¼ö
ÀÖ½À´Ï±î?
<p>
24ºñÆ® RGB¿Í 32ºñÆ® RGBAµîÀÇ ¾î¶°ÇÑ Æ÷¸ËÀ» »ç¿ëÇØµµ ÅØ½ºÃÄ¿Í
ºñµð¿ÀÁ¤º¸¸¦ ´Ù·ê ¼ö ÀÖ½À´Ï´Ù. ÇÏÁö¸¸ ºÎµÎ ±×·¡ÇÈ(tm) ¾ÆÅ°ÅØÃÄ¿¡¼
ÇÁ·¹ÀÓ¹öÆÛ´Â 16ºñƮĮ¶ó¸¦ »ç¿ëÇÑ´Ù´Â °Í¿¡ ÁÖÀÇÇØ ÁֽʽÿÀ. ºÎµÎ
±×·¡ÇÈ(tm)°ú ºÎµÎ ·¯½¬(tm)±×¸®°í ºÎµÎ2(tm)¿¡¼ À̰ÍÀº ¸ðµÎ °°ÀÌ
Àû¿ëµË´Ï´Ù. ¹«½¼ ¶æÀÌ³Ä Çϸé, Çȼ¿Ã³¸®´Â õ¿¬»öÀ¸·Î(24ºñÆ®, ȤÀº
32ºñÆ®·Î) µÇ°ÚÁö¸¸ °á°úÀûÀÎ ¸ÅÇÎÀº 16ºñÆ®·Î µÈ´Ù´Â °ÍÀÔ´Ï´Ù. ÄöÅÒ
3DÞä¿¡¼´Â ÀÚü Ä«µåÀÇ ±¸Á¶¿Í ±Û¶óÀ̵å ÀÎÅÍÆäÀ̽º¸¦ ÅëÇØ, 16ºñÆ®Ä÷¯
ÇÁ·¹ÀÓ¹öÆÛ¸¦ ÀÌ¿ëÇÑ 22ºñƮĮ¶ó¸¦ Áö¿øÇÑ´Ù°í´Â ÇÏÁö¸¸ ½ÇÁ¦·Î »ç¿ëµÇ´Â
¾ÖÇø®ÄÉÀ̼ÇÀº ¸î ¾ø´Â µí ÇÕ´Ï´Ù.
</P>
<sect1>ºÎµÎ±×·¡ÇÈ(tm)¿¡¼´Â Çȼ¿À» ÇÑ 24ºñÆ®/32ºñÆ® Z-¹öÆÛ¸¦ »ç¿ëÇØ
ÀúÀåÇմϱî?
<p>
¾Æ´Õ´Ï´Ù. ºÎµÎ ±×·¡ÇÈ(tm)´Â ³»ºÎÀûÀ¸·Î »ö»ó±íÀÌ ¹öÆÛ¿¡¼ 16ºñÆ®
Ä®¶ó¸¦ »ç¿ëÇϵµ·Ï ¼³°èµÇ¾ú½À´Ï´Ù. À̰͵µ ºÎµÎ ±×·¡ÇÈ(tm), ºÎµÎ
·¯½¬(tm), ±×¸®°í ºÎµÎ2(tm)¿¡ ¸ðµÎ ÇØ´çÇÏ´Â »çÇ×ÀÔ´Ï´Ù. ÄöÅÒ 3DÞä
¿¡¼´Â Çȼ¿´ç 16ºñÆ® ºÎµ¿¼Ò¼ö¸¦ »ç¿ëÇÏ¿© Z-¹öÆÛ¿¡¼ÀÇ »ö»ó±íÀ̰¡
Çȼ¿´ç 22ºñÆ®°¡ µÇ°Ô²û ÇÑ´Ù°í ÇÕ´Ï´Ù.
</P>
<sect1>ºÎµÎ ±×·¡ÇÈ(tm)¿¡¼´Â ÇØ»óµµ¸¦ ¾îµð±îÁö Áö¿øÇմϱî?
<p>
ºÎµÎ±×·¡ÇÈ(tm) Ĩ¼Â¿¡¼´Â ÃÖ°í 4¸Þ°¡¹ÙÀÌÆ®±îÁöÀÇ ÇÁ·¹ÀÓ¹öÆÛ
¸Þ¸ð¸®¸¦ Áö¿øÇÕ´Ï´Ù. ´õºí¹öÆÛ¸µ°ú »ö»ó±íÀ̹öÆÛ±îÁö »ç¿ëÇÑ´Ù¸é
2¸Þ°¡ÀÇ ÇÁ·¹ÀÓ¹öÆÛ´Â 640x480ÀÇ ÇØ»óµµ¸¦ Áö¿ø ÇÒ °ÍÀÔ´Ï´Ù. 4¸Þ°¡ÀÇ
ÇÁ·¹ÀÓ ¹öÆÛ·Î´Â 800x600 ÀÇ ÇØ»óµµ±îÁö »ç¿ë ÇÒ ¼ö ÀÖ½À´Ï´Ù.
¾ÆÁ÷±îÁö 960x720ÀÇ ÇØ»óµµ´Â Áö¿øµÇÁö ¾Ê°í ÀÖ½À´Ï´Ù. ºÎµÎ ±×·¡ÇÈ(tm)
Ĩ¼Â¿¡¼ ƯÁ¤ ÇØ»óµµ¸¦ »ç¿ëÇϱâ À§Çؼ´Â ¼¼·Î/°¡·ÎÀÇ ÇØ»óµµ°¡ µÑ´Ù
32·Î ³ª´©¾î¼ Á¤¼öÀÇ ¸òÀÌ ³ª¿À´Â ¼ýÀÚ¿©¾ß ÇÑ´Ù´Â Á¶°ÇÀ» °¡Áö°í ÀÖ±â
¶§¹®¿¡ ÀϺÎÀÇ ÇØ»óµµ´Â Áö¿øÀÌ ¾ÈµË´Ï´Ù. (¿ªÀÚÁÖ: 720À» 32·Î ³ª´©¸é
22.5°¡ µË´Ï´Ù.)
ºñµð¿À ¸®ÇÁ·¹½¬ ÄÜÆ®·Ñ·¯¿¡¼´Â ¾î¶°ÇÑ ÇØ»óµµµµ Áö¿øÇÏÁö¸¸, ¸Þ¸ð¸®
DzÇÁ¸°Æ®¿ë '°¡»ó ÇØ»óµµ'ÀÇ °¡·Î/¼¼·ÎÀÇ Çȼ¿ ¼ýÀÚµµ 32·Î ³ª´©¾î¼
Á¤¼öÀÇ ¸òÀÌ ³ª¿Í¾ß ÇÏ´Â ¼ýÀÚ¿©¾ß ÇÕ´Ï´Ù. ±×·¯¹Ç·Î, 960x720´Â »ç½Ç»ó
960x736ÀÇ ÇØ»óµµ¸¦ Áö¿øÇÒ ¼ö ÀÖ´Â ¸Þ¸ð¸®°¡ ÇÊ¿äÇϸç, 960x736x2x3 =
4.04¸Þ°¡¹ÙÀÌÆ® ÀÔ´Ï´Ù.
ÇѰ¡Áö ¾Ë¾Æ¾ß ÇÒ »çÇ×Àº, º¸µå¸¦ µÎ °³ »ç¿ëÇÏ¿© SLI¸¦ »ç¿ëÇϰųª ÀÌ
µà¾óº¸µå ¸ðµå¸¦ Áö¿øÇÏ´Â º¸µå¸¦ »ç¿ëÇÒ ¶§¿¡´Â °¢°¢ÀÇ ÇÁ·¹ÀÓ¹öÆÛ¿¡¼
À̹ÌÁöÁ¤º¸ÀÇ Àý¹Ý¾¿¸¸ ÀúÀåÀ» ÇØµµ µÈ´Ù´Â °ÍÀÔ´Ï´Ù. ±×·¯¹Ç·Î 2°³ÀÇ
4¸Þ°¡ ¹ÙÀÌÆ®º¸µå´Â SLI¸ðµå¿¡¼ Çϵå¿þ¾î¿¡¼ »ç¿ë°¡´ÉÇÑ ÃÖ´ë¼öÄ¡ÀÎ
1024 x 768ÀÇ ÇØ»óµµ¸¦ Áö¿øÇÒ ¼ö ÀÖ½À´Ï´Ù. À¯Àú´Â ZÆ®¸®Çà ¹öÆÛ·Î
1024x768ÀÇ ÇØ»óµµ¸¦ »ç¿ë ÇÒ ¼ö ÀÖÁö¸¸, 1280x960ÀÇ ÇØ»óµµ´Â ´õºí¹öÆÛ¸µ
À¸·Î ¹öÆÛ¸µ À²À» ³»·Á¾ß¸¸ »ç¿ë ÇÒ ¼ö ÀÖ½À´Ï´Ù.
¶Ç Æ®¸®Çà ¹öÆÛ¸µ(VSync µ¿±âȸ¦ »ç¿ëÇÏÁö ¾Ê´Â ¾ÖÇø®ÄÉÀ̼Ç),
½ºÅ×·¹¿À ¹öÆÛ¸µ(LCV ¼ÅÅÍ¿ÍÀÇ ÀÎÅÍÆäÀ̽º »ç¿ë), ±×¸®°í ´Ù¸¥ ½Ã½ºÅÛ¿¡
¹«¸®¸¦ ÁÖ´Â ¼³Á¤À» »ç¿ëÇÏ¸é »ç¿ë°¡´ÉÇÑ ÃÖ´ë ÇØ»óµµÀÇ Å©±â°¡ ¸Å¿ì
ÀÛ¾ÆÁý´Ï´Ù.
</P>
<sect1>ÅØ½ºÃÄ»çÀÌÁî´Â ¾îµð±îÁö Áö¿øÀÌ µË´Ï±î?
<p>
ºÎµÎ±×·¡ÇÈ(tm)¿¡¼ Áö¿øµÇ´Â ÃÖ´ë ÅØ½ºÃÄ»çÀÌÁî´Â 256x256À̸ç, ÀÌ
»çÀÌÁî´Â ¾ðÁ¦³ª 2ÀÇ Áö¼ö(2^xÀÇ ÇüÅÂ)ÀÇ ²ÃÀÔ´Ï´Ù. 16x16ó·³ ¾ÆÁÖ ÀÛÀº
ÅØ½ºÃĸ¦ »ç¿ë ÇÒ ¶§¿¡´Â ÀÌ ÀÛÀº ÅØ½ºÃĸ¦ Ä¿´Ù¶õ ÅØ½ºÃÄ·Î ÇÕÄ¡°í
»ý¼ºµÈ ÅØ½ºÃÄ ºí·Ï¿¡ ÀÖ´Â °¢°¢ÀÇ ÅØ½ºÃÄÀÇ À§Ä¡¸¦ ¾Ë¸Â°Ô ¸ÂÃçÁÖ´Â °ÍÀÌ
È¿°úÀûÀÔ´Ï´Ù.
</P>
<sect1>ºÎµÎ ±×·¡ÇÈ(tm)¿¡¼´Â ÆÈ·¹Æ® ÅØ½ºÃİ¡ Áö¿øÀÌ µË´Ï±î?
<p>
ºÎµÎ ±×·¡ÇÈ(tm)Çϵå¿þ¾î¿Í ±Û¶óÀ̵忡¼´Â OpenGLÀÇ ÆÈ·¹Æ® È®ÀåÀ»
Áö¿øÇÕ´Ï´Ù. ¸Þ»çÀÇ ÃֽŹöÀü¿¡¼´Â GL_EXT_palette_texture¿Í
GL_EXT_shared_texture_palette ÀͽºÅÙ¼ÇÀ» Áö¿øÇÕ´Ï´Ù.
</P>
<sect1>ºÎµÎ ±×·¡ÇÈ(tm)¿¡¼ÀÇ ¿À¹öŬ·¯Å· »ç¿ëÀº ¾î¶»°Ô µË´Ï±î?
<p>
A/S¿Í Ĩ¼ÂÀÇ °ú¿Çö»óÀ» ¹«½Ã ÇÒ ¼ö ÀÖ´Ù¸é ¿À¹öŬ·¯Å·¿¡ µµÀüÇØ º¸´Â
°Íµµ ÁÁÀº »ý°¢ÀÔ´Ï´Ù. ¿À¹öŬ·¯Å·À¸·Î ¼º´ÉÀ» Çâ»ó ½ÃŰ´Â ¹æ¹ýÀº
ÀÎÅÍ³Ý À¥»çÀÌÆ®¿¡ ¶° ÀÖ½À´Ï´Ù. (*¿ªÀÚÁÖ: Çѱ¹¾î »çÀÌÆ®´Â ã¾Æ º¼
¼ö°¡ ¾ø¾ú½À´Ï´Ù. ¿Ü±¹¾î »çÀÌÆ®¿¡ °¡ º¸½Ê½Ã¿À.) ºÎµÎ Ä«µåÀÇ
¿À¹öŬ·¯Å·Àº, ±Û¶óÀ̵å ȯ°æº¯¼ö¸¦ ¹Ù²Ù¾î¼ Ŭ·°»çÀÌŬÀ» ¹Ù²Ù´Â °ÍÀ¸·Î
ÇÒ ¼ö ÀÖ½À´Ï´Ù.
ºÎµÎ±×·¡ÇÈ(tm)¿¡¼ ½ÇÁ¦ÀÇ Å¬·°»çÀÌŬÀº º¸µå¿¡ µû¶ó ´Ù¸¨´Ï´Ù. ºÎµÎ
±×·¡ÇÈ(tm)Ĩ¼ÂÀÇ ±âº» Ŭ·°½ºÇǵå´Â 50MhzÀÌÁö¸¸, ´ÙÀ̾Ƹóµå3DÀÇ È¯°æ
º¯¼ö Á¶Á¤Àº Ŭ·°½ºÇǵ带 57Mhz±îÁö ¿Ã¸®µµ·Ï ÇØ ÁÝ´Ï´Ù. Ŭ·°½ºÇǵ带
±Ùº»ÀûÀ¸·Î °áÁ¤ÇÒ ¼ö ÀÖ´Â ¿äÀÎÀº »ç¿ëÇϰí ÀÖ´Â º¸µåÀÇ µðÀÚÀο¡ µû¶ó
°áÁ¤ÀÌ µË´Ï´Ù. ºÎµÎ ±×·¡ÇÈ(tm) Ĩ¼Â°ú ´õºÒ¾î »ç¿ëµÇ´Â ºÎǰµé,
·¥½ºÇǵå¿Í °°Àº °ÍÀÌ ¿À¹öŬ·¯Å·½ºÇǵåÀÇ ÃÖ´ë¼Óµµ¸¦ °áÁ¤ÇÏ´Â ¿äÀÎÀÌ
µÇ°Ú½À´Ï´Ù.
(*¿ªÀÚÁÖ: ´ÙÀ½ ºÎºÐÀº ¹«½¼ ¼Ò¸®ÀÎÁö ¸ð¸£°Ú½À´Ï´Ù. µ¶ÀϾ ÇϽôÂ
ºÐÀÌ Àаí ÀÌÇØ°¡ °¡½Ã¸é Àú¿¡°Ô ¿¬¶ôÀ» ÁֽʽÿÀ. °³Á¤À» ÇϰڽÀ´Ï´Ù.
±èº´ÀÎ: <url url="mailto:itchingbrain@hotmail.com" name="itchingbrain@hotmail.com">) ( If you exceed the limits of your
hardware, rendering artifacts will occur to say the least. )
Áö±Ý±îÁö °üÂûµÈ ¹Ù¿¡ ÀÇÇϸé 57Mhz·ÎÀÇ ¿À¹öŬ·¯Å·Àº Àß ÀÛµ¿À»
ÇÏÁö¸¸, 60Mhz±îÁö »ç¿ëÇϴ°ÍÀº Á¶±Ý ¹«¸®ÀÔ´Ï´Ù. ¶Ç, Ŭ·° ÇÁ¸®Äö½Ã¸¦
Áõ°¡½Ã۸é Ŭ·°¼Óµµ Áõ°¡À² ÀÌ»óÀ¸·Î ¾×¼¿·¯·¹ÀÌÅÍ º¸µå¿¡ Àִ ĨÀÇ
¿Âµµ°¡ ÀüüÀûÀ¸·Î ¿Ã¶ó°©´Ï´Ù. ¿¹¸¦ µéÀÚ¸é, 10%ÀÇ Å¬·°½ºÇǵå Áõ°¡´Â
10%ÀÌ»óÀÇ ¿ÂµµÁõ°¡¸¦ ¾ß±â½Ãŵ´Ï´Ù. ±×¸®°í, ¿À¹öŬ·¯Å·À» ÇÑ »óÅ·Î
°è¼ÓÇØ¼ ÄÄÇ»Å͸¦ »ç¿ëÇÏ·Á¸é Äð¸µÆÒÀ» »ç¿ëÇØ¼ ºÎµÎ±×·¡ÇÈ(tm) º¸µåÀÇ
¿Âµµ¸¦ ³·Ãß¾î¼ Á¦Ç°º¸Áõ¿¡ ¿µÇâÀ» ¹ÌÄ¡Áö ¾Ê´Â ¹æ¹ý¿¡ ´ëÇØ¼µµ ¾Ë¾Æ
º¸¾Æ¾ß ÇÕ´Ï´Ù. ÃßõÇÒ ¸¸ÇÑ À¥»çÀÌÆ®´Â Eric van Ballegoie°¡ ¾´ "3Dfx
Voodoo Heat Report"ÀÔ´Ï´Ù. (¿ªÀÚ Ã·°¡: ÀÌ À¥»çÀÌÆ®ÀÇ ÁÖ¼Ò´Â
<url url="http://www.fastgraphics.com/" name="www.fastgraphics.com/"> ÀÔ´Ï´Ù.)
</P>
<sect1>ºÎµÎ ±×·¡ÇÈ (tm)¿¡ °üÇÑ ´Ù¸¥ Á¤º¸´Â ¾îµð¿¡¼ ¾òÀ» ¼ö ÀÖ³ª¿ä?
<p>
3Dfx¿¡¼ ³»³õÀº FAQ´Â 3DfxÀÇ À¥»çÀÌÆ®¿¡¼ ã¾Æ º¼ ¼ö ÀÖ½À´Ï´Ù.
¼Ò¸ÅÁ¡¿¡ °üÇÑ Á¤º¸´Â <url url="http://www.3dfx.com" name="www.3dfx.com"> °ú <url url="http://www.quantum3d.com" name="www.quantum3d.com"> ¿¡¼ ã¾Æ º¼
¼ö ÀÖ°Ú½À´Ï´Ù. 3Dfx¿¡ °üÇØ ÁÁÀº Á¤º¸¸¦ °¡Áö°í ÀÖ´Â ºñ°ø½Ä À¥ »çÀÌÆ®´Â
"Voodoo Extreme" °ú "Operation 3Dfx" (µÑ´Ù<url url="http://www.ve3d.com" name="www.ve3d.com"> ÀÔ´Ï´Ù.)¿¡¼
ã¾Æ º¼ ¼ö ÀÖ½À´Ï´Ù.
</P>
<sect>¹«¾ùÀÌµç ¹°¾îº¸¼¼¿ä: ±Û¶óÀ̵å¿Í TexUS
<sect1>7.1. ±Û¶óÀ̵å¶õ?
<p>
±Û¶óÀ̵å´Â 3DfxÀÇ Ä¨¼ÂÀ» »ç¿ëÇÏ´Â 3D ±×·¡ÇÈ ¾×¼¿·¯·¹ÀÌÅÍ Ä«µå¸¦
Á¦¾îÇϱâÀ§ÇÑ Àü¿ë API¿Í µå¶óÀ̹öÀÔ´Ï´Ù. ±Û¶óÀ̵å´Â ¿ø·¡ DOS, À©µµÁî
¿Í ¸ÅŲÅä½Ã¿ëÀ¸·Î °³¹ßÀÌ µÇ¾úÀ¸¸ç Daryll Strauss¾¾°¡ ¸®´ª½º¿ëÀ¸·Î
Æ÷Æ®¸¦ ÇØ Áּ̽À´Ï´Ù.
</P>
<sect1>TexUS´Â ¹«¾ùÀԴϱî?
<p>
±Û¶óÀÌµå ¹èÆ÷ÆÇ¿¡´Â libtexus.so¶ó´Â 3DfxÀÇ ÀÎÅÍ¾×Æ¼ºê ÅØ½ºÃÄ
À¯Æ¿¸®Æ¼°¡ ÀÖ½À´Ï´Ù. ÀÌ ¹èÆ÷ÆÇ¿¡´Â À̹ÌÁö ó¸® ¶óÀ̺귯¸®¿Í 3Dfx
ÀÎÅÍ¾×Æ¼ºê ±Û¶óÀÌµå ¶óÀ̺귯¸®¿¡¼ »ç¿ëµÉ À̹ÌÁö¸¦ ÁغñÇÏ´Â
À¯Æ¿¸®Æ¼µµ ÀÖ½À´Ï´Ù. TexUSÀÇ ±â´ÉÀ» µéÀÚ¸é, ÈÀÏÆ÷¸Ëº¯È¯, MIPmap
¸¸µé±â, 3Dfx ÀÎÅÍ¾×Æ¼ºê Á¼ÀºÃ¤³Î ¾ÐÃàÅØ½ºÃÄÀÇ Áö¿øÀÌ ÀÖ°Ú½À´Ï´Ù.
texus¶ó´Â À¯Æ¿¸®Æ¼´Â TGA, PPM, RGT¿Í °°ÀÌ ÀÚÁÖ ¾²ÀÌ´Â À̹ÌÁö Æ÷¸Ë
À¸·Î µÈ ÈÀÏÀ» ÀÐ¾î¼ MIPmaps¸¦ »ý¼º ½ÃŲ ´ÙÀ½ ÀÌ À̹ÌÁö¸¦ alpha,
3df, ¿Í °°Àº 3Dfx ÀÎÅÍ¾×Æ¼ºê ÅØ½ºÃÄ ÈÀÏÀ̳ª °Ë»ç¿ë À̹ÌÁö ÈÀÏ·Î
ÀúÀåÀ» ÇÕ´Ï´Ù. ÀÚ¼¼ÇÑ ³»¿ëÀº texusÀÇ º¯¼ö, ±×¸®°í 3DfxÀÇ API, ±×¸®°í
TexUS ¹®¼¸¦ ÂüÁ¶ÇϽñ⠹ٶø´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å´Â ¹«·á ¼ÒÇÁÆ®¿þ¾îÀԴϱî?
<p>
±Û¶óÀ̵å´Â ¹«·á ¼ÒÇÁÆ®¿þ¾î°¡ ¾Æ´Õ´Ï´Ù. ±Û¶óÀ̵å´Â GPL ȤÀº ´Ù¸¥
°øÁß ¶óÀ̼¾½º¸¦ »ç¿ëÇØ¼ ¹èÆ÷µÇÁö ¾Ê¾Ò½À´Ï´Ù. ÀÚ¼¼ÇÑ ³»¿ëÀº Æ÷ÇԵǾî
ÀÖ´Â LICENSE ÈÀÏÀ» ÂüÁ¶ÇϽñ⠹ٶø´Ï´Ù. ±Û¶óÀÌµå ¼ÒÇÁÆ®¿þ¾î¸¦
´Ù¿î·ÎµåÇØ¼ »ç¿ëÇÏ´Â °ÍÀº 3Dfx À¥»çÀÌÆ®¿¡ ³ª¿ÍÀÖ´Â EULA (End User
License Agreement)¿¡ µ¿ÀÇÇß´Ù´Â °ÍÀ» ÀǹÌÇÕ´Ï´Ù. ±Û¶óÀ̵å´Â ¹ÙÀ̳ʸ®
ÈÀϸ¸ Á¦°øÀÌ µÇ¸ç, NDA¿¡ »çÀÎÀ» ÇÏÁö ¾ÊÀº ÀÌ»ó 3Dfx¿¡¼ ¿ø·¡ ³ª´©¾î
ÁÖ´Â ÈÀϱ״ë·Î »ç¿ë/¹èÆ÷¸¦ ÇØ¾ßÇÕ´Ï´Ù. Å×½ºÆ® ÇÁ·Î±×·¥µéÀ» Æ÷ÇÔÇÑ
±Û¶óÀÌµå ¹èÆ÷ÆÇÀº 3Dfx°¡ ÀúÀÛ±ÇÀ» °®½À´Ï´Ù. À̰ÍÀº ±Û¶óÀÌµå ¹èÆ÷ÆÇ¿¡
ÀÖ´Â ¼Ò½ºÄڵ忡µµ ÇØ´çÀÌ µË´Ï´Ù. 3Dfx¿¡ µû¸£¸é ±Û¶óÀ̵å´Â °øÁß
µµ¸ÞÀÎÀÌ ¾Æ´ÏÁö¸¸ 3DfxÀÇ Á¦Ç°À» ¼ÒÀ¯Çϰí ÀÖ´Â À̵鿡°Ô´Â ÀÚÀ¯·ÎÀÌ
¹èÆ÷°¡ µÉ ¼ö ÀÖ½À´Ï´Ù. ÇѸ¶µð·Î ¸»ÇØ, 3DfxĨÀ» »ç¿ëÇÏ´Â Ä«µå°¡
¾øÀ¸¸é ±Û¶óÀ̵带 »ç¿ë ÇÒ ¼ö ¾ø½À´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å´Â ¾îµð¿¡¼ ¾òÀ» ¼ö ÀÖ½À´Ï±î?
<p>
3DfxÀÇ SDK ´Â ¸ðµÎ ´ÙÀ½ÀÇ À¥»çÀÌÆ®¿¡¼ ´Ù¿î·Îµå ÇÒ ¼ö ÀÖ½À´Ï´Ù.
<url url="http://www.3dfx.com/software/download_glide.html" name="www.3dfx.com/software/download_glide.html">. 3Dfx¿¡¼ Á¦°øÇÏ´Â
¼ÒÇÁÆ®¿þ¾îµµ <url url="http://www.3dfx.com">¿¡¼ ±¸ÇÒ ¼ö ÀÖ½À´Ï´Ù. ±×¸®°í, 3Dfx¿¡¼´Â
FTP»çÀÌÆ® ¼ºñ½ºµµ Á¦°øÇÕ´Ï´Ù. (ÁÖ¼Ò <url url="ftp://ftp.3dfx.com" name="ftp.3dfx.com">) ÀÌ FTP »çÀÌÆ®´Â
ŸÀӾƿô½Ã°£µµ ±æ°Ô ÇØ ÁÖ¸ç, Å« ÈÀϵéÀº º¸Åë ÀÛÀº »çÀÌÁîÀÇ ÆÄÀÏ·Î
³ª´©¾îÁ® ÀÖ½À´Ï´Ù. (º¸Åë 3MB¾¿Çؼ ÀÚ¸¨´Ï´Ù.)
</P>
<sect1>±Û¶óÀ̵åÀÇ ¼Ò½ºÄڵ嵵 ¹èÆ÷°¡ µË´Ï±î?
<p>
¾Æ´Ï¿À. ±Û¶óÀ̵åÀÇ ¼Ò½ºÄڵ带 ¾ò´Â°ÍÀº 3Dfx¿ÍÀÇ Æ¯º° °è¾à°ú NDA¸¦
ÅëÇØ¼¸¸ °¡´ÉÇÕ´Ï´Ù.
</P>
<sect1>¸®´ª½º¹öÀü ±Û¶óÀ̵å Áö¿ø
<p>
3Dfx¿¡¼ ¾ÆÁ÷±îÁö´Â ¸®´ª½º ±Û¶óÀ̵忡 ´ëÇÑ »ç¿ëÀÚÁö¿øÀ» ÇÏÁö
¾Ê½À´Ï´Ù. ±×¸®°í, ±Û¶óÀ̵å´Â 3Dfx GL DLLÀÌ ¹èÆ÷Á¶°Ç°ú °°Àº Á¶°ÇÀ¸·Î
¹èÆ÷°¡ µË´Ï´Ù. (¹ØÀ» ÂüÁ¶Çϼ¼¿ä.) °è¾àÀÌ ÀÌ·¸°Ô ³ª¿ÍÀÖ±â´Â ÇÏÁö¸¸
3Dfx¿¡¼´Â ÃÖ¼±À» ´ÙÇØ¼ Áö¿øÀ» Çϰí ÀÖÀ¸¸ç, ÇöÀç·Î¼´Â ¸®´ª½º
±Û¶óÀ̵带 Áö¿øÇϱâ À§ÇÑ ¹ýÀû Áغñ¸¦ Çϰí ÀÖ´Â »óÅ¿¡ ÀÖ½À´Ï´Ù.
Áö±ÝÀ¸·Î¼´Â 3Dfx ´º½º±×·ì¿¡ ÀÇÁ¸ÇÏ´Â ¼ö ¹Û¿¡ ¾ø½À´Ï´Ù.
ÄöÅÒ3D ÀÇ È¨ÆäÀÌÁö¿¡¼´Â ÀÎÅÚ°ú 2H97¿¡¼ÀÇ AXP ¾ÆÅ°ÅØÃÄ¿ë ¸®´ª½º
¿¡¼ÀÇ ¿É½Ãµð¾È »ç¿ëÀÚÁö¿ø¿¡ ´ëÇÑ °èȹÀ» °®°í ÀÖ½À´Ï´Ù.
</P>
<sect1>¸®´ª½º¹öÀü ±Û¶óÀÌµå ´º½º±×·ì
<p>
3DfxÞä¿¡¼ ¿î¿µÇÏ´Â NNTP ¼¹ö, <url url="http://news.3dfx.com" name="news.3dfx.com">°¡ À¯ÀÏÇÑ ±Û¶óÀ̵å
´º½º±×·ìÀÔ´Ï´Ù. ´Ù¸¥ °÷¿¡¼ ¿î¿µÇÏ´Â ¸®´ª½º¿ë ±Û¶óÀ̵å À¯Áî³Ý
±×·ì°°Àº°Ç ¾ÆÁ÷ ¾ø½À´Ï´Ù. ÇÏÁö¸¸ ´ÙÀ½ÀÇ ¸®½ºÆ®´Â ÁÖ·Î DOS, Win9x,
±×¸®°í NT »ç¿ë ȯ°æ¿¡¼ 3Dfx ¿Í ±Û¶óÀ̵å»ç¿ë¿¡ °üÇÑ ¹®Á¦¸¦ ´Ù·ç´Â
´º½º±×·ìÀÔ´Ï´Ù.
<code>
3dfx.events
3dfx.games.glquake
3dfx.glide
3dfx.glide.linux
3dfx.products
3dfx.test
</code>
3dfx.oem.products.quantum3d.obsidian¿Í °°ÀÌ, 3dfx.oem.product.*
¿¡´Â °¢°¢ÀÇ º¸µå¿¡ °üÇÑ Åä·ÐÀÌ ½Ç¸³´Ï´Ù. ¸®´ª½º ±Û¶óÀ̵忡 °üÇÑ
Áú¹®Àº <url url="http://news.3dfx.com/3dfx.glide.linux" name="news.3dfx.com/3dfx.glide.linux"> ¿¡¼ ÇØ ÁֽʽÿÀ.
´º½º±×·ì´ë½Å ¸ÞÀϸµ ¸®½ºÆ®¸¦ »ç¿ë ÇÏ´Â °Íµµ ÇѰ¡Áö ¹æ¹ýÀ̰ڽÀ´Ï´Ù.
</P>
<sect1>¸®´ª½º¹öÀü ±Û¶óÀ̵带 ´Ù·ç´Â ¸ÞÀϸµ¸®½ºÆ®
<p>
¸®´ª½º ±Û¶óÀ̵å¿Í ¸®´ª½º¿¡¼ 3Dfx Ĩ¼Â»ç¿ë¹æ¹ýÀ» Àü¿ëÀ¸·Î ´Ù·ç´Â
¸ÞÀϸµ ¸®½ºÆ®°¡ ³ª¿Í ÀÖ½À´Ï´Ù. <url url="mailto:majordomo@gamers.org" name="majordomo@gamers.org">¿¡°Ô ÁÖÁ¦¶õÀº
ºñ¿ö³õ°í À̸ÞÀÏ ³»¿ë¶õ¿¡ info linux-3dfx and help ¶ó°í ÇØ¼ À̸ÞÀÏÀ»
º¸³»ÁֽʽÿÀ. À̸ÞÀϸ®½ºÆ®¿¡ ±â°íÇÏ´Â ¹æ¹ý°ú ÇÏÀÌÆÛ¸ÞÀÏ ¾ÆÄ«À̺ê,
±×¸®°í ¸ÞÀϸµ¸®½ºÆ® ±¸µ¶¿¡ °üÇÑ ¾È³»¹®ÀÌ º¸³»Áú °ÍÀÔ´Ï´Ù. Áú¹®ÀÌ
¸Þ»ç, ȤÀº ¸Þ»ç/±Û¶óÀ̵å ÀÎÅÍÆäÀ̽º¿¡ °üÇÑ °ÍÀ̶ó¸é ÇØ´çµÇ´Â ¸ÞÀϸµ
¸®½ºÆ®¿¡ Áú¹®À» ÇØ Áֽñ⠹ٶø´Ï´Ù.
</P>
<sect1>ÇÁ·Î±×·¥¹ö±×´Â ¾î¶»°Ô º¸°íÇմϱî?
<p>
ÇöÀç·Î¼´Â À§ÀÇ ´º½º±×·ì¿¡ ÇÁ·Î±×·¥ÀÇ ¹ö±× º¸°í¸¦ ÇØ ÁֽʽÿÀ.
(ÁÖ¼Ò: <url url="http://news.3dfx.com/3dfx.glide.linux" name="news.3dfx.com/3dfx.glide.linux">) ¸®´ª½º¿ë ±Û¶óÀ̵忡 °üÇÑ
Áö¿ø À̸ÞÀϰèÁ¤ÀÌ ¾ÆÁ÷Àº Á¸ÀçÇÏÁö ¾Ê½À´Ï´Ù. ¸®´ª½º¿ë ±Û¶óÀ̵忡 °üÇÑ
Áú¹®ÀÌ ¾Æ´Ï¶ó¸é ´Ù¸¥ ´º½º±×·ì¿¡ Áú¹®À» ÇØ Áֽñ⠹ٶø´Ï´Ù.
</P>
<sect1>¸®´ª½º¿ë ±Û¶óÀ̵å´Â ´©°¡ °ü¸®Çϰí ÀÖ½À´Ï±î?
<p>
3Dfx¿¡¼ °ð °ø½Ä °ü¸®ÀÎÀ» ÁöÁ¤ÇÒ °ÍÀÔ´Ï´Ù. ÇöÀç·Î¼´Â Daryll
Strauss¾¾²²¼ ºñ°ø½ÄÀûÀ¸·Î ¸®´ª½º¿ë ±Û¶óÀÌµå Æ÷Æ®¸¦ °ü¸®Çϰí
ÀÖ½À´Ï´Ù. ¹ö±×´Â À§¿¡ ³ª¿Â ´º½º±×·ì¿¡ º¸°í¸¦ ÇØ Áֽðí, ¹ö±×°¡ »õ·Î
ã¾ÆÁø °ÍÀ̶ó°í È®½ÅÀÌ ¼´Â °æ¿ì¿¡´Â <url url="mailto:daryll@harlot.rb.ca.us" name="daryll@harlot.rb.ca.us">·Î
À̸ÞÀÏÀ» ½á Áֽñ⠹ٶø´Ï´Ù.
</P>
<sect1>¸®´ª½º¹öÀü ±Û¶óÀ̵忡 ±â¿©ÇÏ´Â ¹æ¹ý
<p>
¹ö±×¸¦ º¸°íÇÏ½Ç ¶§ Á¤È®ÇÏ°Ô ½á¼ º¸³» Áֽô °Í°ú, Á÷Á¢ ÇÁ·Î±×·¥À»
¸¸µé¾î¼ ¹èÆ÷ÆÇ¿¡ Æ÷ÇÔµÇ°Ô ÇÏ´Â °ÍÀ¸·Î ±â¿©¸¦ ÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¶Ç
±Û¶óÀ̵带 ±â¹ÝÀ¸·Î ÇÏ´Â ¸Þ»ç ºÎµÎ µå¶óÀ̹ö ¼Ò½ºÄڵ带 ¾²´Â°ÍÀº ¾ÆÁÖ
Ä¿´Ù¶õ µµ¿òÀÌ µÇ°Ú½À´Ï´Ù. ¹Ø¿¡ ÀÖ´Â ¸Þ»ç ºÎµÎ ¼½¼ÇÀ» ÂüÁ¶ÇϽñâ
¹Ù¶ø´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å ÀÌ¿ÜÀÇ ´Ù¸¥ ÇÁ·Î±×·¥À» »ç¿ë ÇÒ ¼ö ¾ø½À´Ï±î?
<p>
ÇöÀç·Î¼´Â ºÎµÎ±×·¡ÇÈ(tm) µå¶óÀ̹ö´Â ±Û¶óÀÌµå ¹Û¿¡´Â ¾ø½À´Ï´Ù.
±×¸®°í ±Û¶óÀ̵å´Â Çϵå¿þ¾î¸¦ Á÷Á¢Á¦¾îÇÏ´Â À¯ÀÏÇÑ ÀÎÅÍÆäÀ̽ºÀÔ´Ï´Ù.
ÇÏÁö¸¸ ±Û¶óÀÌµå µå¶óÀ̹öÀÇ ÇѰè¿Í ¹ö±×¿¡´ëÇØ ÁÖÀǸ¦ ÇϽô°Ô
ÁÁ°Ú½À´Ï´Ù. OpenGLÄÚµå´Â ±Û¶óÀ̵忡 ¿¡ °üÇÑ ¾Æ¹«·± Áö½ÄÀÌ ¾øÀ̵µ
ÇÁ·Î±×·¡¹ÖÀ» ÇÒ ¼ö ÀÖ½À´Ï´Ù. ±Û¶óÀ̵带 ±â¹ÝÀ¸·Î ÇÏ´Â ¸Þ»ç ºÎµÎ
µå¶óÀ̹ö¿ëÀ¸·Î´Â ¸Þ»ç¸¦ »ç¿ë ÇÒ ¼ö ÀÖ°Ú½À´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å API·Î¸¸ ÇÁ·Î±×·¡¹ÖÀÌ °¡´ÉÇմϱî?
<p>
±Û¶óÀ̵å´Â 3Dfx¿¡¼ Á¦Á¶ÇÑ 3DfxĨÀ» »ç¿ëÇÏ´Â Çϵå¿þ¾îÀü¿ë
APIÀÔ´Ï´Ù. ±Û¶óÀ̵å API¸¦ »ç¿ëÇÏ´Â ¿©ºÎ´Â °³¹ßÇϰíÀÚ ÇÏ´Â
¾ÖÇø®ÄÉÀ̼ÇÀÌ ¼öÇàÇϰíÀÚ ÇÏ´Â ÀÛ¾÷¿¡ ´Þ·ÁÀÖ½À´Ï´Ù. ±Û¶óÀ̵å´Â ´Ù¸¥
API¿¡¼´Â ãÀ» ¼ö ¾ø´Â µ¶ÀÚÀûÀ¸·Î Á¸ÀçÇÏ´Â ±â´Éµé°ú ´õºÒ¾î OpenGL°ú
¸Þ»ç¿¡ ÀÖ´Â ¸î¸î ±â´ÉÀ» Æ÷ÇÔÇϰíÀÖ½À´Ï´Ù.
¸¸¾à OpenGL API¸¦ »ç¿ëÇÏ°í ½Í´Ù¸é ¸Þ»ç¸¦ »ç¿ëÇÒ °ÍÀ» ±ÇÀåÇÕ´Ï´Ù.
(¹ØÀ» ÂüÁ¶Çϼ¼¿ä.) ¸Þ»ç ºÎµÎµå¶óÀ̹öÀÎ ¸Þ»ç´Â ¹®¼È°¡ ¸Å¿ì ÀߵǾî
ÀÖ°í ³Î¸® »ç¿ëµÇ´Â OpenGL API¿Í ºñ½ÁÇÑ API¸¦ Á¦°øÇÕ´Ï´Ù. ÇÏÁö¸¸ ¸Þ»ç
ºÎµÎµå¶óÀ̹ö´Â Ãʱⰳ¹ß´Ü°è¿¡ ÀÖ´Â °ü°è·Î »ç¿ë½ÃÀÇ ±â´ÉÀúÇÏ¿Í ¸î¸î
±â´É¿¡¼ÀÇ Áö¿øÀÌ µÇÁö ¾Ê´Â´Ù´Â°ÍÀ» °¨¾ÈÇØ¾ß ÇÕ´Ï´Ù.
°á·ÐÀ» ¸»ÇÏÀÚ¸é, ±Û¶óÀ̵åAPI¸¦ »ç¿ëÇÏ°í ¾ÈÇϰí´Â ÇÁ·Î±×·¡¸Ó°¡
°áÁ¤ÇØ¾ß ÇÒ »çÇ×À̶ó´Â °ÍÀÔ´Ï´Ù. 3DfxÀÌ¿ÜÀÇ 3D °¡¼Ó±â Çϵå¿þ¾î¿¡·Î
Æ÷ÆÃÇÒ¶§ »ý±æ ¼ö ÀÖ´Â ¹®Á¦¿¡ ´ëÇØ »ó°üÄ¡ ¾Ê´Â´Ù¸é ÃÖ°íÀÇ ¼º´ÉÀ» ¾òÀ»
¼ö ÀÖ´Â ±Û¶óÀ̵带 ¼±ÅÃÇϴ°͵µ ³ª»Û °áÁ¤Àº ¾Æ´Õ´Ï´Ù. ÇÏÁö¸¸ ÇÁ·Î±×·¥
ÀÇ °ü¸®¿¡ ´õ ½Å°æÀ» ¾µ°Å¶ó¸é OpenGLÀÌ Àå±âÀûÀÎ ¾È¸ñ¿¡¼ ÁÁÀº ¼±ÅÃÀÏ
°ÍÀÔ´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵åÀÇ ÃֽŹöÀüÀº ¹«¾ùÀԴϱî?
<p>
ÇöÀçÀÇ ¸®´ª½º¿ë ±Û¶óÀÌµå ¹öÀüÀº 2.4 ÀÔ´Ï´Ù. Â÷±â ¹öÀüÀº Áö±Ý
³ª¿ÍÀÖ´Â DOS/WindowsÀÇ ¹öÀüÀ» µû¶ó¼ 2.4.3ÀÌ µÉ °ÍÀÔ´Ï´Ù.
2.4.3¹öÀüÀº µÎ°¡Áö·Î, ºÎµÎ·¯½¬(tm)¿ë, ºÎµÎ±×·¡ÇÈ(tm)¿ëÀÎÁö¿¡ µû¶ó
´Ù¸¥ ¹èÆ÷ÆÇÀÌ Á¦°øµË´Ï´Ù. ¸®´ª½º¿¡¼µµ ºÎµÎ·¯½¬(tm)éÄ,
ºÎµÎ±×·¡ÇÈ(tm)éÄÀ¸·Î ±Û¶óÀ̵尡 Á¦°øÀÌ µÉ °ÍÀÔ´Ï´Ù. Â÷ÈÄ¿¡ ¹ßÇ¥µÉ
ºÎµÎ2 (tm)º¸µå¿¡¼µµ º°µµ·Î Ãß°¡µÈ Äڵ尡 ÀÖÀ»°ÍÀ̸ç Ãß°¡µÈ ÄÚµå
¿¡µû¸¥ º°µµÀÇ ¹ÙÀ̳ʸ®¹èÆ÷ÆÇÀÌ ÀÖÀ» °ÍÀÔ´Ï´Ù.
ÇöÀç »ï°¢Çü fan°ú »ï°¢Çü strips, ±×¸®°í »óź¯Çü±â´ÉÀ» Çâ»óÇÑ
±Û¶óÀ̵å API 3.0ÀÌ ÁغñµÇ°í ÀÖ½À´Ï´Ù. fan °ústripsÀÇ Áö¿øÀº »ï°¢Çü
Çϳª´ç ÇÊ¿äÇÑ ÀÔ·ÂÀÚ·áÀÇ ¾çÀ» °æ¿ì¿¡ µû¶ó¼´Â Å©°Ô ÁÙÀÌ´Â °Íµµ
°¡´ÉÇÕ´Ï´Ù. OpenGL API´Â À̰ÍÀ» À§ÇØ º°µµÀÇ ¸ðµå¸¦ »ç¿ëÇϱ⶧¹®¿¡
¸Þ»ç µå¶óÀ̹öÀÇ ±â´Éµµ Çâ»ó½Ãų °ÍÀÔ´Ï´Ù. ÀÚ¼¼ÇÑ ³»¿ëÀº OpenGL¹®¼¸¦
ÂüÁ¶ÇϽñ⠹ٶø´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵忡¼ º¹¼öTexelfx¸¦ Áö¿øÇմϱî?
<p>
º¹¼öÀÇ Texelfx/TMU ´Â ÄÄÇ»ÅÍÀÇ ¼º´É¿¡ ¿µÇâÀ» ¹ÌÄ¡Áö ¾Ê°í À̹ÌÁöÀÇ
»óŸ¦ Å©°Ô Çâ»ó½ÃŰ´Â ½Ì±ÛÆÐ½º trilinear mipmapping´Â ¸®´ª½º¿ë
±Û¶óÀ̵忡 ¹ú½á »ç¿ëÀÌ µÇ°í ÀÖ½À´Ï´Ù. µÎ°³ÀÇ Texelfx¸¦ »ç¿ëÇÏ´Â
º¸µå(ÄöÅÒ3D¿É½Ãµð¾È º¸µåÁß¿¡¼ ã¾Æº¸¼¼¿ä.)¸¦ »ç¿ëÇϸé ÀÌ ±â´ÉÀ» »ç¿ë
ÇÒ ¼ö ÀÖ½À´Ï´Ù. Texelfx¸¦ µÎ °³ »ç¿ëÇÏ´Â °ÍÀº ÀÚµ¿ÀûÀ¸·Î ¼³Á¤ÀÌ µÇÁö
¾Ê±â ¶§¹®¿¡ ¾ÖÇø®ÄÉÀ̼ǿ¡¼ ¸í½ÃµÇ¾î¾ß ÇÏ´Â »çÇ×ÀÔ´Ï´Ù. º¸Åë
³ª¿ÍÀÖ´Â ¾ÖÇø®ÄÉÀ̼ǿ¡¼ »ç¿ëÇÏ´Â º¸µå°¡ Texelfx¸¦ Çϳª¸¸ »ç¿ëÇÑ´Ù´Â
°¡Á¤ÇÏ¿¡ ¾²¿©Á³±â¶§¹®¿¡ º¸ÅëÀº µÎ¹øÂ°ÀÇ Texelfx°¡ ÀÖ´ÂÁö ¹°¾îº¸Áöµµ
¾Ê´Â °æ¿ì°¡ ÀÖ°Ú½À´Ï´Ù. µÎ°³ÀÇ Texelfx¸¦ »ç¿ëÇÒ ¼ö ÀÖ´Â ¿©°ÇÀÌ
Çϵå¿þ¾î¿¡¼ Áö¿øÀÌ µÇ´õ¶óµµ »ç¿ëÇÏ´Â ¾ÖÇø®ÄÉÀ̼ÇÀ̼ À̸¦ ÀÌ¿ëÇÒ ¼ö
¾ø´Ù¸é, ÀÌ°Ç ±Û¶óÀ̵åÀÇ ¹ö±×°¡ ¾Æ´Ï¶ó ¾ÖÇø®ÄÉÀ̼ǿ¡¼ ¾ÆÁ÷ Texelfx¸¦
µÎ°³ »ç¿ëÇϴ°ÍÀ» Áö¿øÇÏÁö ¾Ê±â¶§¹®ÀÔ´Ï´Ù.
</P>
<sect1>¸®´ª½º¿ë ±Û¶óÀ̵å¿Í DOS/Windows¿ë ±Û¶óÀ̵å´Â ¶È°°½À´Ï±î?
<p>
ÇöÀç °ø°³µÈ ¸®´ª½º¿ë ±Û¶óÀ̵å´Â µµ½º/À©µµÁî¿ëÀÇ ±Û¶óÀ̵å¿Í
°°½À´Ï´Ù. ÇÏÁö¸¸ ¸®´ª½º¿ëÀÇ ±Û¶óÀ̵åÀÇ ¹èÆ÷´Â µµ½º/À©µµÁî¿ë ±Û¶óÀ̵å
º¸´Ù ´ÊÀ» ¼öµµ ÀÖ½À´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵忡 °üÇÑ ±âŸ Á¤º¸´Â ¾îµð¿¡¼ ¾òÀ» ¼ö ÀÖ½À´Ï±î?
<p>
3Dfx¿¡¼ "¸ðµç" Á¤º¸¸¦ ¾òÀ» ¼ö ÀÖ½À´Ï´Ù.
<url url="http://www.3dfx.com/software/download_glide.html" name="www.3dfx.com/software/download_glide.html"> ¿¡¼ À¯Àú°¡ 3Dfx¸¦ ±â¹ÝÀ¸·Î
ÇÑ º¸µå¸¦ ¼ÒÀ¯Çϰí ÀÖ´Ù´Â Á¶°ÇÇÏ¿¡ ¹«·á·Î ´Ù¿î·Îµå¸¦ ¹ÞÀ» ¼öÀÖ½À´Ï´Ù.
´Ù¿î·Îµå¸¦ ¹Þ±âÀü ¶óÀ̼¾½ºÀÇ Á¦¹Ý»çÇ×À» ÀоîÁֽñ⠹ٶø´Ï´Ù. ±×¸®°í
´ÙÀ½ÀÇ ¸®½ºÆ®¸¦ ÂüÁ¶ÇÏ´Â °Íµµ ±Û¶óÀ̵忡 °üÇÑ Á¤º¸¸¦ ¾ò´Âµ¥ µµ¿òÀÌ
µÇ°Ú½À´Ï´Ù.
<itemize>
<item>±Û¶óÀÌµå ¹èÆ÷ Âü°í»çÇ×
<item>±Û¶óÀ̵å ÇÁ·Î±×·¡¹Ö °¡À̵å
<item>±Û¶óÀ̵å Âü°í ¸Å´º¾ó
<item>±Û¶óÀÌµå Æ÷ÆÃ °¡À̵å
<item>TexUs ÅØ½ºÃÄ À¯Æ¿¸®Æ¼ ¼ÒÇÁÆ®¿þ¾î
<item>ATB ¹èÆ÷ Âü°í»çÇ×
<item>¿É½Ãµð¾È ¼³Ä¡¿Í »ç¿ë
</itemize>
ÀÌ ¸®½ºÆ®¿¡ ³ª¿Â ÈÀϵéÀº ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®ÀÇ ¿öµåÈÀÏ·Î µÇ¾îÀÖÀ¸¸ç
À̸ç, À©µµÁî ±Û¶óÀÌµå ¹èÆ÷ÆÇ¼³Ä¡½Ã ÀÚµ¿À¸·Î ¾ÐÃàÀÌ Ç®¸®°Ô
µÇ¾îÀÖ½À´Ï´Ù. Æ÷½ºÆ®½ºÅ©¸³Æ® ¹öÁ¯Àº <url url="http://www.3dfx.com" name="www.3dfx.com">¿¡¼ ´Ù¿î·Îµå¸¦ ¹ÞÀ»
¼ö ÀÖ½À´Ï´Ù. ÀÌ ÈÀϵéÀÇ ¹èÆ÷¹öÀüÀº ÇØ´çµÇ´Â ±Û¶óÀ̵åÀÇ ¹öÁ¯°ú
µ¿ÀÏÇÏÁö ¾ÊÀ» ¼öµµ ÀÖ½À´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵带 »ç¿ëÇÏ´Â µ¥¸ðÇÁ·Î±×·¥Àº ¾îµð¿¡¼ ¾òÀ» ¼ö ÀÖ³ª¿ä?
<p>
µ¥¸ðÇÁ·Î±×·¥ÀÇ ¼Ò½ºÄÚµå´Â Å×½ºÆ®ÇÁ·Î±×·¥À̶ó´Â À̸§À¸·Î ±Û¶óÀ̵å
¹èÆ÷ÆÇ¿¡ Æ÷ÇԵǾîÀÖÀ¸¸ç, 3DfxÀÇ È¨ÆäÀÌÁö¿¡¼µµ ±¸ÇÒ ¼ö ÀÖ½À´Ï´Ù.
3Dfx¿¡¼ ±¸ÇÒ¼öÀÖ´Â ÇÁ·Î±×·¥Áß ¸î¸îÀº ½ÇÇàÀ» À§ÇØ ATB¸¦ ¿ä±¸Çϱ⵵
ÇÕ´Ï´Ù. ÀÌ µ¥¸ðÇÁ·Î±×·¥µéÀ» ¸®´ª½º·Î Æ÷ÆÃÀ» Çϱâ À§Çؼ´Â ¼Ò½ºÄÚµå
¿¡¼ À̺¥Æ®Çڵ鸵ºÎºÐÀÌ ´Ù½Ã ¾²¿©Á®¾ß ÇÕ´Ï´Ù.
¸Þ»ç¿Í GLUT¿¡´Â Á¦¹ý ±¦ÂúÀº OpenGL µ¥¸ðÇÁ·Î±×·¥ÀÇ ¼Ò½ºÄڵ尡
µû¶ó¿É´Ï´Ù. ±Û¶óÀ̵åÀÇ API¿Í OpenGLÀÇ API´Â ´Ù¸£±â´Â ÇÏÁö¸¸, µÑ´Ù
°°Àº Çϵå¿þ¾î ·»´õ¸µ ÆÄÀÌÇÁ¶óÀÎÀ» »ç¿ëÇÕ´Ï´Ù.
</P>
<sect1>ATB¶õ ¹«¾ùÀԴϱî?
<p>
3DfxÀÇ ¸î¸î ±Û¶óÀ̵å¿ë µ¥¸ðÇÁ·Î±×·¥Àº ±Û¶óÀ̵å¿Í ¾ÆÁ÷Àº ¸®´ª½º·Î
Æ÷ÆÃÀÌ ¾ÈµÈ 3Dfx ¾ÆÄÉÀ̵å Åø¹Ú½º(ArcadeToolBox - µµ½º/À©32¿ë)¸¦ °°ÀÌ
ÇÊ¿ä·Î ÇÕ´Ï´Ù. ATBÀÇ ¼Ò½ºÄÚµå´Â Total Immersion ÇÁ·Î±×·¥¿¡¼ ±¸ÇÒ ¼ö
ÀÖÀ¸¹Ç·Î ATBÀÇ ¸®´ª½ºÆ÷ÆÃ¿¡ °ü½ÉÀÌ ÀÖÀ¸½Å ºÐÀº ÂüÁ¶ÇϽñ⠹ٶø´Ï´Ù.
</P>
<sect>¹«¾ùÀÌµç ¹°¾îº¸¼¼¿ä: ±Û¶óÀ̵å¿Í XFree86?
<sect1>XFree86ȯ°æ¿¡¼ ±Û¶óÀ̵åÀÇ ½ÇÇàÀÌ °¡´ÉÇմϱî?
<p>
¿ì¼± ¾Ë¾Æ¾ß ÇÒ »ç½ÇÀº, ºÎµÎ ±×·¡ÇÈ(tm)ÀÇ Çϵå¿þ¾îÀÇ »ç¿ëÀº
XFree86°ú »ó°üÀÌ ¾ø´Ù´Â °ÍÀÔ´Ï´Ù. VGAÄ«µåÀÇ ºñµð¿ÀÀԷ½ÅÈ£°¡ 3D°¡¼Ó±â
¸¦ ÅëÇØ¼ ¸ð´ÏÅÍÀÇ Ãâ·ÂÀ» ³ªÅ¸³¾ °æ¿ì¿¡µµ X ¼¹ö¿¡¼´Â VGAÄ«µå¿¡¼
³ª¿À´Â ºñµð¿ÀÀԷ½ÅÈ£°¡ µð½ºÇ÷¹ÀÌ¿¡ °¡´ÂÁö ¾Ë¾ÆÃ¤Áö ¸øÇÕ´Ï´Ù.
¾ÖÇø®ÄÉÀ̼ÇÀÌ XÀÇ ÀÌ·¯ÇÑ È¯°æÀ» °í·ÁÇÏÁö ¾Ê°í ¾²¿´´Ù¸é ±Û¶óÀ̵尡
±×·¡Çȸðµå¸¦ ¹Ù²Ù´Âµ¥ ¹®Á¦°¡ »ý±æ ¼ö ÀÖ½À´Ï´Ù. (¹®Á¦ÇذáÇϱ⠺κÐÀ»
ÂüÁ¶ÇØÁÖ¼¼¿ä.) X11ÀÇ ÀÌ·¯ÇÑ È¯°æ¿¡ ÇϳªÇϳª ½Å°æ¾²±â ½È´Ù¸é SVGA
Äָܼðµå¸¦ »ç¿ëÇϴ°ÍÀ¸·Îµµ °£´ÜÇÏ°Ô ÇØ°áµË´Ï´Ù.
XFree86¿¡¼ÀÇ Á¶°ÇÀ» µû¶óÁÖ¸é ±Û¶óÀ̵å API¸¦ »ç¿ëÇÑ ¾ÖÇø®ÄÉÀ̼ÇÀÇ
½ÇÇàÀÌ XFree86ÀÇ È¯°æ¿¡¼ ½ÇÇàÀÌ °¡´ÉÇÕ´Ï´Ù. ¸Þ»ç¿¡¼ÀÇ "À©µµ¿ì ÇØÅ·
-window hack"À» »ç¿ëÇϸé Ç®½ºÅ©¸°À» »ç¿ëÇÏ´Â °Íº¸´Ù´Â »ó´çÈ÷
´À·ÁÁöÁö¸¸ ¼ÒÇÁÆ®¿þ¾î·Î ·»´õ¸µÀ» Çϴ°ͺ¸´Ù´Â ÈξÀ ºü¸¨´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵带 »ç¿ëÇÑ ¾ÖÇø®ÄÉÀ̼ÇÀº Ç®½ºÅ©¸°¸ðµå¿¡¼¸¸
½ÇÇà°¡´ÉÇմϱî?
<p>
¹Ù·Î À§ 8.1À» Âü°íÇØ ÁÖ¼¼¿ä. ºÎµÎ±×·¡ÇÈ(tm)Àº À©µµ¿ì¸¦ »ç¿ëÇÏ´Â
ȯ°æÀ» °í·ÁÇÏÁö ¾Ê°í µðÀÚÀÎÀÌ µÇ¾ú±â¶§¹®¿¡ ±Û¶óÀ̵嵵 ÀÌ Çϵå¿þ¾îÀÇ
¶§¹®¿¡ ±â´ÉÀÌ Á¦ÇÑÀÌ µË´Ï´Ù. ¹Ø¿¡¼ ´Ù·é ¸Þ»çÀÇ "À©µµ¿ì ÇØÅ·"Àº
¾ÆÁ÷Àº Ãʱⰳ¹ß´Ü°èÀ̱â´Â ÇÏÁö¸¸ ºÎµÎ±×·¡ÇÈ(tm)¿¡¼ ¹ß»ýÇÑ
ÇÁ·¹ÀÓ¹öÆÛÀÇ ³»¿ëÀ» X11ÀÇ À©µµ¿ì·Î º¹»çÇÏ°Ô ÇØ ÁÝ´Ï´Ù.
</P>
<sect1>AT3D¿Í ºÎµÎ ·¯½¬(tm) »ç¿ë¹®Á¦
<p>
ºÎµÎ·¯½¬(tm)´Â µ¶ÀÚÀûÀ¸·Î VGAÄ«µå°â 2D/3D°¡¼Ó±â±â´ÉÀ» Çϰųª
ºÎµÎ·¯½¬(tm)À» ´Ù¸¥º¸µå¿¡ ºÙ¿©¼ »ç¿ëÇϵµ·Ï ¼³°è°¡ µÇ¾ú±â¶§¹®¿¡
¸®´ª½º¿Í´Â ±Ùº»ÀûÀΠȣȯ¼º¹®Á¦°¡ ÀÖ½À´Ï´Ù. VGAº¸µåºÎºÐÀº Alliance
SemiconductorÀÇ ÇÁ·Î¸ð¼Ç-AT-3D¸ÖƼ¹Ìµð¾î °¡¼Ó±âÀÇ Ä¨¼ÂÀ» »ç¿ëÇϱâ
¶§¹®¿¡ ºÎµÎ·¯½¬(tm)Ä«µå¸¦ XFree86ȯ°æ¿¡¼ »ç¿ëÇÏ·Á¸é AT3DĨ¼ÂÀÇ
¸®´ª½º¿ë µå¶óÀ̹ö°¡ ÇÊ¿äÇÕ´Ï´Ù. ºÎµÎ·¯½¬(tm)Ä«µåÀÇ »ç¿ë½Ã ÀϾ ¼ö
ÀÖ´Â ¹®Á¦¸¦ Åä·ÐÇÏ´Â ¸ÞÀϸµ¸®½ºÆ®°¡ Á¸ÀçÇϸç, www.frozenwave.com
/linux-stingray128 ¿¡¼´Â °è¼ÓÇØ¼ ÃֽżҽÄÀ» ¾÷µ¥ÀÌÆ®ÇØ ÁÖ¸ç FAQ¸¦
°³Á¦ÇÕ´Ï´Ù. AT3DÀÇ µå¶óÀ̹ö´Â SuSe¿¡¼ °ü¸®Çϰí ÀÖÀ¸¸ç, ÀÌ
µå¶óÀ̹öÀÇ À§Ä¡´Â ftp.suse.com/suse_update/special/xat3d.tgz ÀÔ´Ï´Ù.
¿©·¯ À¯ÀúµéÀÇ °æÇè´ãÀ» ºô¸é, ºÎµÎ·¯½¬(tm)´Â XFreeSVGA¼¹ö·Î 8, 16
±×¸®°í 32 bpp¸ðµå·Î µ¹¸± ¼ö ÀÖ´Ù°í ÇÕ´Ï´Ù. °ø½ÄÀûÀÎ Áö¿øÀº XFree4.0
¿¡¼³ª °¡´ÉÇÑ ¸ð¾çÀÔ´Ï´Ù. XFree86Ãø¿¡¼´Â ºÎµÎ·¯½¬(tm)ÀÇ »ç¿ë¹®Á¦°¡
ÇØ°áÀÌ µÇ¾ú´Ù°í »ý°¢µÇ´Â XFree86 3.3.2ÀÇ Å×½ºÆ®¿ë ¹èÆ÷ÆÇÀ» °èȹÇϰí
ÀÖ½À´Ï´Ù. ºÎµÎ·¯½¬(tm)¸¦ »ç¿ëÇÏ·Á¸é ´ÙÀ½ÀÇ XF86Config¼¼ÆÃÀ» ½ÃµµÇØ
º¸½Ê½Ã¿À.
<code>
# device section settings
Chipset "AT24"
Videoram 4032 (¿ªÀÚÁÖ: À̰Š¿ÀŸ°¡ ¾Æ´Ñ°¡¿ä? 4096¾Æ´Ñ°¡??)
# videomodes tested by Oliver Schaertel
# 25.18 28.32 for 640 x 480 (70hz)
# 61.60 for 1024 x 786 (60hz)
# 120 for 1280 x 1024 (66hz)
</code>
°á±¹, XFree86¿ë µå¶óÀ̹ö°¡ ¿Ï¼ºÀÌ µÇÁö ¾Ê¾Ò´Ù´Â »ç½ÇÀ» »©¸é
ºÎµÎ·¯½¬(tm)À» »ç¿ë¸øÇÒ ÀÌÀ¯´Â ¾ø½À´Ï´Ù.
ºÎµÎ·¯½¬(tm)¸¦ ±â¹ÝÀ¸·ÎÇÏ´Â ±×·¡ÇÈÄ«µå¿¡¼´Â ±âÁ¸ÀÇ ºñµð¿À·¥(!)À»
ºñµð¿À·¥éÄ, 2D/3D °¡¼Ó±âÀÇ back ¹öÆÛ ¹× z ¹öÆÛéÄÀ¸·Î °°ÀÌ »ç¿ëÇÕ´Ï´Ù.
(¿ªÀÚÁÖ: ´Ù¸ñÀû ºñµð¿À·¥À̶ó ÇÏ¸é ¸ÂÀ»±î¿ä?) ÀÌ·¸°Ô ¿©·¯°¡Áö
¸ñÀûÀ¸·Î ºñµð¿À·¥ÀÌ »ç¿ëµÇ±â¶§¹®¿¡ XFree86¿¡¼µµ À̰ÍÀ» ÀνÄÀ» ÇØ
ÁÖ¾î¾ß ÇÕ´Ï´Ù. ÀÌ·± ¸Þ¸ð¸®ÇÒ´ç°ú ¸Þ¸ð¸®Àá±Ý¹®Á¦´Â 3DfxÁ¦Ç°ÀÇ µðÀÚÀÎ
ÀÇ ¹®Á¦·Î ÀϾ´Â °ÍÀÌ ¾Æ´Ï¶ó TV ĸÃÄÄ«µåÀÇ Áö¿ø°°Àº »çÇ׿¡µµ
ÇØ´çµÇ±â ¶§¹®¿¡ XFree86ÆÀ¿¡¼µµ °è¼ÓÀûÀ¸·Î ÀÌ¿¡´ëÇÑ ¿¬±¸¸¦ Çϰí ÀÖ´Â
»óȲÀÔ´Ï´Ù. ÇöÀç XFree86 DGA(Direct Graphic Access, ´ÙÀÌ·ºÆ® ±×·¡ÇÈ
¾×¼¼½º - ¼±¸¶ÀÌÅ©·Î½Ã½ºÅÛÁî¿Í XFree86¿¡¼ Ç¥ÁØÀ» ÇÕÀǺ¸Áö ¸øÇÑ °ü°è·Î
ÃÖÁ¾ÀûÀ¸·Î ¹ßÇ¥µÉ X11R6.1ÀÇ Ç¥ÁØ¿¡ Æ÷ÇÔµÇÁö ¾Ê¾Æ Æ÷ÆÃÀÌ
ºÒ°¡´ÉÇÕ´Ï´Ù.)ÀÇ È®ÀåÀ¸·Î¼ »ç¿ëµÇ´Â X ·¹º§(ȤÀº XAA)ÀÇ ¼Ò½ºÄڵ带
¹Ù²Ù´Â °ÍÀ» ÀǹÌÇÕ´Ï´Ù. ÀÌ ¼Ò½ºÄÚµåÀÇ º¯°æÀº Â÷ÈÄ¿¡ °³¹ßµÉ XFree86
GLX¿¡ µé¾î°¥ °¡´É¼ºÀÌ ÀÖ½À´Ï´Ù. ÇöÀç ¹èÆ÷µÇ´Â X¼¹ö´Â À¯Àú°¡
ÇÁ·¹ÀÓ¹öÆÛ¸¦ ¸ðµÎ Á¦¾îÇϴ°ÍÀÌ¶ó °¡Á¤ÇÏ¿© Á÷Á¢ÀûÀÎ ºñµð¿ÀÃâ·Â¿¡
°ü·ÃµÈ ÇÁ·¹ÀÓ¹öÆÛÀ̿ܿ¡´Â ¸ðµÎ pixmap ij½¬(±Û²Ãij½¬°°Àº°Å...)·Î
»ç¿ëÇÕ´Ï´Ù.
</P>
<sect1>XFree86¿ë GLX¿¡ °üÇÑ»çÇ×
<p>
¿©±â¿¡´Â ¸î°¡Áö ¹®Á¦Á¡ÀÌ ÀÖ½À´Ï´Ù. ÇöÁ¦ Áö¿øµÇ´Â ºÎµÎ±×·¡ÇÈ(tm)
Çϵå¿þ¾î¿Í ¸®´ª½º¿ëÀ¸·Î Æ÷ÆÃÀÌ µÈ ¸®´ª½º±Û¶óÀ̵å´Â Ç®½ºÅ©¸° ¸ðµå¸¸
Áö¿øÇϸç ÇÁ·¹ÀÓ¹öÆÛ¸¦ À©µµ¿ìȯ°æ°ú °øÀ¯Çϵµ·Ï ¼³°è°¡ µÇ¾îÀÖÁö
¾Ê½À´Ï´Ù. ±×·¯¹Ç·Î GLX ȤÀº X11ÀÇ ´Ù¸¥ ºÎºÐ°ú ÅëÇÕȯ°æÀ¸·Î »ç¿ëÇÏ´Â
°ÍÀº ¾ÆÁ÷Àº ºÒ°¡´ÉÇÕ´Ï´Ù. ºÎµÎ·¯½¬(tm)´Â XFree86 SVGA ¼¹ö¸¦
»ç¿ëÇÏ´Â ¹æ¹ýÀ¸·Î XFree86¿¡¼ »ç¿ëÇϴ°ÍÀÌ °¡´ÉÇÒ Áöµµ ¸ð¸£Áö¸¸
ºÎµÎ·¯½¬(tm)Àº ¾ÆÁ÷ ¸®´ª½º¿ë ±Û¶óÀ̵忡¼ Áö¿øÀÌ ¾ÈµÇ¸ç S3°°Àº
XFree86¼¹ö¿¡¼µµ Áö¿øÀ» ÇÏÁö ¾Ê½À´Ï´Ù. ¸®´ª½ºÀÇ °æ¿ì¿¡ GLX´Â ¸Þ»ç¿¡
ÀÇÁ¸ÇÕ´Ï´Ù(º¸ÅëÀº OpenGLÀÔ´Ï´Ù.). XFree86ÆÀÀº ÇöÀç´Â ¸Þ»ç¸¦ X¼¹ö¿Í
ÅëÇÕ½Ã۴µ¥ ÀÛ¾÷À» Çϰí ÀÖ½À´Ï´Ù. GLX´Â ¾ÆÁ÷Àº º£Å¸¹öÁ¯ÀÎ °ü°è·Î
XFree86Àº GLX¿Í ¿¬°áÇÏ´Â ºÎºÐ¸¸ ÀÛ¾÷ÀÌ ³¡³µ½À´Ï´Ù. Steve Parker
(½ºÆ¼ºê ÆÄÄ¿)¾¾ÀÇ <url url="http://www.cs.utah.edu/~sparker/xfree86-3d/" name="www.cs.utah.edu/~sparker/xfree86-3d/"> ¿Í
<url url="ftp://ftp.sigkill.org/pub/XFree86/opengl/" name="ftp.sigkill.org/pub/XFree86/opengl/">¸¦ ÂüÁ¶ÇØ ÁÖ¼¼¿ä. ±×¸®°í
XFree86°ú SuSe¿¡¼ °°ÀÌ ÀÛ¾÷ÁßÀÎ GLXºÎºÐÀº <url url="http://www.suse.de/~sim/" name="www.suse.de/~sim/"> ¸¦
ÂüÁ¶ÇØ ÁÖ¼¼¿ä. ÇöÀç·Î¼ ¸®´ª½º ȯ°æ¿¡¼ ¸Þ»ç´Â GLX¿¡¹Ä·¹À̼ÇÀ»
»ç¿ëÇϰí ÀÖ½À´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å¿Í »ó¾÷¿ë X¼¹ö
<p>
±Û¶óÀ̵å¿Í ¸Þ»ç¸¦ »ó¾÷¿ë X ¼¹ö¿¡¼ »ç¿ëÇÏ´Â °Í¿¡ °üÇÑ À̸ÞÀÏÀ»
ÇÊÀÚ´Â ¾ÆÁ÷ ¹Þ¾Æº¸Áö ¸øÇß½À´Ï´Ù. ±Û¶óÀ̵å¿Í »ó¾÷¿ë X¼¹ö°üÇÑ »çÇ×À»
Àú¿¡°Ô À̸ÞÀÏÀ» º¸³»ÁÖ½Ã¸é °¨»çÇϰڽÀ´Ï´Ù. ƯÈ÷ »ó¾÷¿ë GLX¸¦ Áö¿øÇÏ´Â
»ó¾÷¿ë X¼¹ö¿¡¼ÀÇ ¸Þ»ç¿Í ±Û¶óÀ̵åÀÇ »ç¿ë¿¡ °üÇÑ °ÍÀ̶ó¸é ´õ¿í ȯ¿µ
ÇÕ´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å¿Í SVGA
<p>
±Û¶óÀ̵带 »ç¿ëÇÏ´Â ¾ÖÇø®ÄÉÀ̼ÇÀº ¸ð´ÏÅ͸¦ Çϳª¸¦ »ç¿ëÇÏ´ø µÎ°³¸¦
»ç¿ëÇÏ´ø VGA¸ðµå·Î¸¸ ÇÑ´Ù¸é ¾Æ¹«·± ¹®Á¦°¡ ¾øÀ»°ÍÀÔ´Ï´Ù. ¸¸¾à ¸ð´ÏÅ͸¦
Çϳª¸¸ »ç¿ëÇÑ´Ù¸é SVGA¸ðµå¿¡¼ 640x480ÇØ»óµµ·Î ¼³Á¤Çؼ »ç¿ëÇϴ°͵µ
±¦ÂúÀº ¹æ¹ýÀÔ´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å¿Í GGI
<p>
±Û¶óÀ̵å¿ë GGIµå¶óÀ̹ö´Â Jon M. Taylor¾¾²²¼ °³¹ßÀ» Çϰí ÀÖÁö¸¸
°ø½ÄÀûÀ¸·Î ¹èÆ÷°¡ µÇÁö ¾Ê¾ÒÀ¸¸ç GGI 0.0.9ÀÇ ¿Ï¼º¶§±îÁö ¹èÆ÷°èȹÀº
¾ø½À´Ï´Ù. GGI¿¡ °üÇÑ Á¤º¸´Â <url url="http://synergy.caltech.edu/~ggi/" name="synergy.caltech.edu/~ggi/"> ¸¦ ÂüÁ¶ÇØ
ÁֽʽÿÀ. ¸¸¾à °ü½ÉÀÌ ÀÖ´Ù¸é XGGI (GGI¸¦ ±â¹ÝÀ¸·ÎÇÏ´Â XFree86¿ë
X¼¹ö) ÇÁ·ÎÁ§Æ®¿¡ ¶Ù¾îµå´Â°Íµµ ±¦ÂúÀ» °Í °°½À´Ï´Ù. °¡¼Ó±â¸¦ »ç¿ëÇÏÁö
¾Ê´Â ¸Þ»ç ȯ°æ¿¡¼ Å×½ºÆ®°¡ µÈGGIµå¶óÀ̹ö°¡ Á¸ÀçÇϱâ´Â ÇÕ´Ï´Ù. ÀÌ
GGIµå¶óÀ̹ö´Â OpenGL API¸¦ ÀÎÅÍÆäÀ̽º·Î »ç¿ëÇÕ´Ï´Ù. ¾Ë¸ÍÀ̸¸
¸»ÇÏÀÚ¸é, ÀÌ°Ç ¸Þ»ç, ȤÀº ±Û¶óÀ̵å¿ëÇØ¼ ºÎµÎ±×·¡ÇÈ(tm) ¿¡¼ ¹Ù·Î
X11R6¸¦ »ç¿ëÇÑ´Ù´Â °Ì´Ï´Ù.
</P>
<sect>9. ¹«¾ùÀÌµç ¹°¾îº¸¼¼¿ä: OpenGL°ú ¸Þ»ç
<sect1>9.1. OpenGLÀº ¹«¾ùÀԴϱî?
<p>
OpenGLÀº Iris GLÀ» ¹ÙÅÁÀ¸·Î SGI¿¡¼ °³¹ßµÇ¾î ¸î³âÀü¿¡ »ê¾÷°èÇ¥ÁØ
À¸·Î ±»Àº ±×·¡ÇÈ ÇÁ·Î±×·¡¹Ö APIÀÔ´Ï´Ù. ÇöÀç OpenGLÀº SGI, IBM, DEC,
±×¸®°í ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®°°Àº ȸ¿øÀ» Æ÷ÇÔÇÏ´Â Architectural Revision
Board (ARB - ¾Æ¸¶ ¼³°è°¨µ¶À§¿øÈ¸Âë..?)¿¡¼ Á¤ÀÇ(definition)Çϰí
°ü¸®ÇÕ´Ï´Ù. OpenGLÀº 2Â÷¿ø ¹× 3Â÷¿ø ±×·¡ÇÈÁ¦¾î¿¡¼ ÇÊ¿ä·Î ÇÏ´Â
±â´ÉÀ» ¸ðµÎ Á¦°øÇÕ´Ï´Ù. ±×¸®°í À̰ÍÀº »ï°¢Çü ¹× ´Ù°¢ÇüÀÇ ·»´õ¸µÀ»
±¸»çÇÏ´Â ÆÄÀÌÇÁ¶óÀα¸Á¶ÀÇ Çϵå¿þ¾î¿¡¼ÀÇ °¡¼Óȯ°æ¿¡¼ ÀÌ·ç¾îÁý´Ï´Ù.
³ÐÀº Àǹ̿¡¼ º»´Ù¸é, OpenGLÀº Çϵå¿þ¾î°¡¼ÓÀ» »ç¿ëÇÏ´Â ÄÄÇ»Åͱ׷¡ÇÈÀ»
À§ÇÑ ¸·°ÇÑ µµ±¸¶ó°íµµ ÇÒ ¼ö ÀÖ°Ú½À´Ï´Ù.
</P>
<sect1>OpenGL¿¡ °üÇÑ Ãß°¡Á¤º¸´Â ¾îµð¼ ¾òÀ» ¼ö ÀÖ½À´Ï±î?
<p>
OpenGLÀÇ °ø½Ä»çÀÌÆ®´Â ARBÀÇ ¸â¹öµéÀÌ °ø½ÄÀûÀ¸·Î °ü¸®Çϸç, ÁÖ¼Ò´Â
<url url="http://www.opengl.org" name="www.opengl.org">ÀÔ´Ï´Ù. °¡Àå ÃßõÇÒ ¸¸ÇÑ À¥»çÀÌÆ®´Â Mark Kilgard¾¾ÀÇ
"Gateway to OpenGL Info"¶ó´Â °÷À¸·Î ÁÖ¼Ò´Â <url url="http://reality.sgi.com/mjk_asd/opengl-links.html" name="reality.sgi.com/mjk_asd/opengl-links.html"> ÀÔ´Ï´Ù. ÀÌ »çÀÌÆ®´Â Âü°í¼ÀûÀ¸·ÎÀÇ Æ÷ÀÎÅÍ, ¿Â¶óÀÎ
¸Å´º¾ó ÆäÀÌÁö, GLUT, GLE, ¸Þ»ç, ´Ù¸¥ OS·ÎÀÇ Æ÷ÆÃ, ±×¸®°í ¸¹Àº¼öÀÇ
µ¥¸ð¿Í ÅøÀ» Á¦°øÇÕ´Ï´Ù. OpenGLÀ» »ç¿ëÇÑ °ÔÀÓÇÁ·Î±×·¡¹Ö¿¡ °ü½ÉÀÌ
ÀÖ´Ù¸é <url url="mailto:Listserv@fatcity.com" name="Listserv@fatcity.com">¸¦ ÅëÇØ ¹Þ¾Æº¼ ¼ö ÀÖ´Â <url url="mailto:OpenGL-GameDev
-L@fatcity.com" name="OpenGL-GameDev-L@fatcity.com"> ¸ÞÀϸ®½ºÆ®¿¡ Âü¿©ÇϽñ⠹ٶø´Ï´Ù. ÁÖÀÇÇÒ »çÇ×Àº, ÀÌ
¸®½ºÆ®¿¡¼´Â »ó´çÈ÷ ¸¹Àº ¼öÀÇ °í±Þ±â¼ú³»¿ë ¸ÞÀÏÀÌ ¿À°¡±â ¶§¹®¿¡
ÇÏ·ç¿¡ °ÅÀÇ 100Å뾿 ¿À´Â À̸ÞÀÏÀ» °ü¸®Çϱâ À§ÇØ procmailÀ» »ç¿ëÇϴ°Ô
ÁÁ½À´Ï´Ù. SET OpenGL-GameDev-L DIGEST¸í·É¾î¸¦ »ç¿ëÇØ¼ ¹êµåÆøÀ»
³·Ãß´Â °Íµµ ÇÑ ¹æ¹ýÀÌ µÇ°Ú½À´Ï´Ù. ÀÌ ¸®½ºÆ®´Â OpenGLÀ» óÀ½ ¹è¿ì´Âµ¥
¿¡ »ç¿ëÇϱ⿡´Â ¾Ë¸ÂÁö ¾Ê½À´Ï´Ù. À̸ÞÀϸ®½ºÆ®¿¡¼ ´Ù·ç¾îÁ³´ø ³»¿ëÀº
ListServ ÇÁ·Î±×·¥À¸·Î °ü¸®°¡ µÇ±â ¶§¹®¿¡ INDEX OpenGL-GameDev-L,
±×¸®°í GET OpenGL-GameDev-L "filename" ¸í·É¾î¸¦ »ç¿ëÇØ¼ ±¸µ¶Çϱâ
ÀÌÀü¿¡ ¹«½¼³»¿ëÀÎÁö º¸´Â°Íµµ ÁÁ½À´Ï´Ù.
</P>
<sect1>±Û¶óÀ̵å´Â OpenGLÀÀ¿ë ¼ÒÇÁÆ®¿þ¾îÀԴϱî?
<p>
¾Æ´Õ´Ï´Ù. ±Û¶óÀ̵å´Â ºÎµÎ±×·¡ÇÈ(tm)°ú ºÎµÎ·¯½¬(tm)¿¡¸¸ ÀÖ´Â ±â´ÉÀ»
»ç¿ëÇÏ´Â 3DfxÞäÀÇ Àü¿ë APIÀÔ´Ï´Ù. 3Dfx¿¡¼ »ç¿ëÇÒ ¼ö ÀÖ´Â OpenGLÀº
¾ÆÁ÷ ÁغñÁß¿¡ ÀÖ½À´Ï´Ù(¹ØÀÇ ¼½¼ÇÀ» ÂüÁ¶Çϼ¼¿ä). ±Û¶óÀ̵åÀÇ ¸î¸î
±â´ÉÀº OpenGL·ÎÀÇ È®ÀåÀÌ ÇÊ¿äÇϸç ÀϺδ ±Û¶óÀ̵忡 ÀÌ¹Ì µµÀÔÀÌ µÇ¾î
ÀÖ½À´Ï´Ù. ( paletted textures °°Àº°Í.) ¸®´ª½º¿ë OpenGL°ú Á¦ÀÏ ºñ½ÁÇÑ
°ÍÀº Brian PaulÀÇ ¸Þ»ç¿Í David BucciarelliÀÇ ¸Þ»çºÎµÎµå¶óÀ̹ö°¡
ÀÖ½À´Ï´Ù.
</P>
<sect1>3Dfx¿¡¼ ¸¸µç OpenGLµå¶óÀ̹ö°¡ ÀÖ½À´Ï±î?
<p>
3Dfx¿Í ÄöÅÒ3DÀÇ À¥»çÀÌÆ®¿¡¼´Â ¸ðµÎ ºÎµÎ±×·¡ÇÈ(tm)¿ë OpenGLÀ» 97³â
»ç»çºÐ±â¿¡´Â »ç¿ëÇÒ ¼ö ÀÖ°Ô Çϰڴٰí ÇÕ´Ï´Ù. OpenGLµå¶óÀ̹ö´Â ¾ÆÁ÷Àº
º£Å¸¹öÁ¯À¸·Î¸¸ ÀÖÀ¸¸ç, µî·ÏµÈ °³¹ßÀÚ¿¡°Ô¸¸ ¹®¼·Î ¸í±âµÈ º£Å¸Å×½ºÆ®
°è¾à¿¡ µ¿ÀÇÇÔÀ¸·Î½á »ç¿ëÇã°¡°¡ ³ª¿É´Ï´Ù. ¸®´ª½º¿ëÀ¸·Î Æ÷ÆÃÀ» ÇÏ´ÂÁö
¿¡ ´ëÇÑ ¿©ºÎ´Â ¹ßÇ¥µÇÁö ¾Ê¾Ò½À´Ï´Ù.
</P>
<sect1>3Dfx, ¸®´ª½º¿¡¼ »ç¿ëÇÒ ¼ö ÀÖ´Â »ó¾÷¿ë OpenGLµå¶óÀ̹ö°°Àº°Ô
ÀÖ½À´Ï±î?<p>
»ó¾÷¿ë OpenGL¿¡¼ ºÎµÎ±×·¡ÇÈ(tm)À» Áö¿øÇÏ´ÂÁö¿¡ ´ëÇØ¼´Â Àß
¸ð¸£°Ú½À´Ï´Ù. ÀÌÀü¿¡ ¾Ë¾Æº¸¾ÒÀ» ¶§¿¡´Â MetroX¿Í XInside OpenGL µÑ´Ù
3Dfx¿Í ¸®´ª½ºÀÇ Áö¿øÀ» ÇÏÁö ¾Ê¾Ò½À´Ï´Ù.
</P>
<sect1>¸Þ»ç´Â ¹«¾ùÀԴϱî?
<p>
¸Þ»ç´Â Brian Paul¾¾°¡ OpenGL API¸¦ ÀÌ¿ëÇØ¼ ¼³°è/ÄÚµùÀ» ÇØÁֽðí
´Ù¸¥ ¸¹ÀººÐµéÀÌ µµ¿ÍÁּż ¸¸µç ¹«·á ¾ÖÇø®ÄÉÀ̼ÇÀÔ´Ï´Ù. ¼º´Éµµ ²Ï
±¦ÂúÀº ÆíÀÌ¸ç ¾ÆÁ÷ °ø½ÄÀûÀ¸·Î ÀÎÁõÀÌ µÇÁö´Â ¾Ê¾ÒÁö¸¸ ARB¿¡¼ ±ÔÁ¤ÇÑ
OpenGLÀÇ ±Ô°Ý°ú °ÅÀÇ ¿Ïº®ÇÏ°Ô È£È¯ÀÌ µË´Ï´Ù. ±âÁ¸ÀÇ »ó¾÷¿ë ÇÁ·Î±×·¥°ú
ºñ±³ÇÏ´õ¶óµµ ÈξÀ ³ªÀº ¿Ï¼ºµµ¸¦ ÀÚ¶ûÇÕ´Ï´Ù.
</P>
<sect1>¸Þ»ç¿Í 3Dfx¿ÍÀÇ È£È¯¼ºÀº ¾î¶»°Ô µË´Ï±î?
<p>
¸Þ»çÀÇ ÃֽŹèÆ÷ÆÇÀÎ MesaVer´Â ¸®´ª½º¿ë ±Û¶óÀ̵å 2.4¿¡¼µµ ÀÛµ¿
ÇÕ´Ï´Ù. ±Û¶óÀ̵åÀÇ Áö¿øÀº ÀÌÀüÀÇ ¹öÀü¿¡¼µµ Æ÷ÇÔÀÌ µÇ¾ú¾úÁö¸¸ ¸Þ»ç´Â
¾ÆÁ÷µµ °³¹ß´Ü°è¿¡ Àֱ⶧¹®¿¡ ¹ö±×°¡ Àְųª ÃÖ»óÀÇ ¼º´ÉÀÌ ³ªÁö
¾ÊÀ»¼öµµ ÀÖ´Ù´Â °ÍÀ» ¿°µÎÇØ µÎ¾î¾ß ÇÕ´Ï´Ù. ¸Þ»ç´Â °è¼ÓÇØ¼ Çâ»óµÇ°í
ÀÖ°í ¹ö±×µéµµ »¡¸® °íÃÄÁö°í ÀÖ½À´Ï´Ù.
¸Þ»ç ¶óÀ̺귯¸®¸¦ ´ÙÀ½ÀÇ FTP »çÀÌÆ®¿¡¼ ¾ò¾î¾ß ÇÒ °ÍÀÔ´Ï´Ù. (<url url="http://iris
.ssec.wisc.edu" name="iris.ssec.wisc.edu">) ¹ö±×ã±â³ª Çϵå¿þ¾î/µå¶óÀ̹öÀÇ Á¦ÇÑ»çÇ׿¡ °üÇÑ ³»¿ë¿¡
°ü½ÉÀÌ ÀÖÀ¸¸é ¸ÞÀϸµ¸®½ºÆ®¿¡ ±¸µ¶ÇϽñ⠹ٶø´Ï´Ù. ¸ÞÀϸ®½ºÆ®ÀÇ Åä·Ð¿¡
Âü¿©Çϱâ ÀÌÀü¿¡ ÃֽйèÆ÷ÆÇÀ» »ç¿ëÇϴ°ÍÀ» È®ÀÎÇØ ÁֽʽÿÀ.
ÇöÀç·Î½á´Â ¸Þ»ç-3.0 ÀÌ ÁغñÁß¿¡ ÀÖ½À´Ï´Ù.
</P>
<sect1>¸Þ»ç¿Í ±Û¶óÀ̵åÀÇ Æ÷ÆÃ À¯¿¬¼º
<p>
¸Þ»ç¸¦ ±â¹ÝÀ¸·Î ÇÑ ¾ÖÇø®ÄÉÀ̼ÇÀº º¸Åë ¸®´ª½º¿Í À©32¿ëÀ¸·Î
³ª¿ÍÀÖÁö¸¸ »ç¿ëµÇ´Â XWindow, Windows, GLX ȤÀº WGL°°Àº ½Ã½ºÅÛ¸¶´Ù
ÃÖÀûÈµÈ Äڵ尡 ÀÖÀ»°ÍÀÔ´Ï´Ù. ¸¸¾à GLUT³ª qt¸¦ »ç¿ëÇÑ´Ù¸é ½Ã½ºÅÛ¿¡
µû¸¥ ƯÁ¤¼Â¾÷¿¡ ´ëÇÑ ¿°·Á´Â ÇÏÁö ¾Ê¾Æµµ µË´Ï´Ù. »ó´ëÀû ¸¶¿ì½º¿òÁ÷ÀÓ
»ùÇøµ °°Àº ÀÛÀº ¹®Á¦Á¡µéÀÌ µû¸£±â´Â ÇϰÚÁö¸¸ Áö±Ý±îÁö ³ª¿ÍÀÖ´Â
GUIŸŶ¿¡¼´Â ±×·± ¹®Á¦¸¦ ´Ù·çÁö ¾Ê½À´Ï´Ù.
¸Þ»ç¿Í ±Û¶óÀ̵å´Â µµ½º¿ëÀ¸·Îµµ ³ª¿ÍÀÖ½À´Ï´Ù. 32ºñÆ® µµ½º¿ëÀ¸·Î
³ª¿Â ¸Þ»ç¿Í ±Û¶óÀ̵å´Â Charlie Wallace¾¾°¡ °ü¸®ÇØÁÖ½Ã¸ç ¸Þ»çÀÇ
¸ÞÀκ£À̽ºÀÇ ÃÖ½ÅÆÇ°ú ´Ã ¹öÀüÀ» ¸ÂÃß¾î ÁּŠ¿Ô½À´Ï´Ù. µµ½º¿ë ¸Þ»ç¿Í
±Û¶óÀ̵åÀÇ ÃֽůÇÀº <url url="http://www.geocities.com/~charlie_x/" name="www.geocities.com/~charlie_x/"> ¿¡¼ ´Ù¿î·Îµå¹ÞÀ»
¼ö ÀÖ½À´Ï´Ù.
</P>
<sect1>¸Þ»ç¿¡ °üÇÑ Á¤º¸´Â ¾îµð¿¡¼ ¾òÀ» ¼ö ÀÖ½À´Ï±î?
<p>
¸Þ»çÀÇ È¨ÆäÀÌÁö´Â <url url="http://www.ssec.wisc.edu/~brianp/Mesa.html" name="www.ssec.wisc.edu/~brianp/Mesa.html"> ÀÔ´Ï´Ù.
<url url="http://www.iqm.unicamp.br/mesa/" name="www.iqm.unicamp.br/mesa/"> ¿¡¼´Â ¸Þ»ç ¸ÞÀϸµ¸®½ºÆ®¿¡¼ ´Ù·ç¾îÁ³´ø
³»¿ëÀ» ÀúÀåÇϰí ÀÖ½À´Ï´Ù. ÀÌ ¸ÞÀϸµ¸®½ºÆ®´Â 3Dfx¿Í ±Û¶óÀ̵åÀÇ ¹®Á¦¸¸
´Ù·ç´Â °÷ÀÌ ¾Æ´ÏÁö¸¸, 3Dfx Çϵå¿þ¾î¿¡¼ ¸Þ»çÀÇ »ç¿ë¹ý¿¡ ´ëÇØ ¾Ë°í
½Í´Ù¸é ¿©±â¿¡¼ ½ÃÀÛÇÏ´Â°Ô ÁÁ½À´Ï´Ù.
</P>
<sect1>¸Þ»ç ºÎµÎ¿¡ °üÇÑ Á¤º¸´Â ¾îµð¿¡¼ ¾òÀ» ¼ö ÀÖ½À´Ï±î?
<p>
¸Þ»çºÎµÎµå¶óÀ̹ö¿¡ °üÇÑ ÃÖ½ÅÁ¤º¸´Â <url url="http://www.hmw.caribel.pisa.it/fxmesa/" name="www.hmw.caribel.pisa.it/fxmesa/">
¿¡¼ º¸½Ç ¼ö ÀÖ½À´Ï´Ù. °ü¸®ÀÚ´Â David Bucciarelli ¾¾·Î,
tech.<url url="mailto:hmw@plus.it" name="hmw@plus.it">°¡ ¿¬¶ôó ÀÔ´Ï´Ù.
</P>
<sect1>¸Þ»ç¿¡¼ ¸ÖƼ ÅØ½ºÃĸµÀ» Áö¿øÇմϱî?
<p>
¸Þ»ç 2.6¿¡¼ ¸ÖÆ¼ÅØ½ºÃĸµÀº Áö¿øÀÌ ¾ÈµÇÁö¸¸ Â÷ÈÄ ¹ßÇ¥µÉ ¸Þ»ç
3.0¿¡¼´Â Áö¿øÀÌ µÉ ¿¹Á¤ÀÔ´Ï´Ù. ¸Þ»ç 3.0¿¡¼´Â, µð¹ÙÀ̽º µå¶óÀ̹ö
¿¡¼ Á¦°øÇÏ´Â ÀͽºÅÙ¼ÇÀ» advertise ÇÒ ¼ö ÀÖ°Ô ÇÒ °ÍÀÔ´Ï´Ù. Çϳª, ȤÀº
µÎ°³ÀÇ TMU¸¦ »ç¿ëÇϴ°ÍÀº ºÎµÎ±×·¡ÇÈ(tm)°ú ºÎµÎ2(tm)¿ë ¸Þ»ç¿¡¼
·±Å¸ÀÓµ¿¾È Å×½ºÆ®°¡ µÉ °ÍÀÔ´Ï´Ù.
OpenGL EXT_multitextureÀÇ »ç¿ëÀÌ °¡´ÉÇϸé OpenGL 1.2 °³Á¤ÆÇ¿¡¼
¸í½ÃµÈ °Íó·³ À¯Àú´Â OpenGL EXT_multitextureÀͽºÅÙ¼ÇÀ» »ç¿ëÇØ¾ß
ÇÕ´Ï´Ù. ¸Þ»ç 3.0¿¡¼´Â ºÐ¸®µÈ ÅØ½ºÃÄÁÂÇ¥ ¼¼Æ®¿Í ÇöÀçÅØ½ºÃÄȯ°æ
ºí·»µù ¸ðµå¸¦ Áö¿øÇÏ´Â GL_SGIS_multitexture ÀͽºÅÙ¼ÇÀ» »ç¿ëÇÕ´Ï´Ù.
ÇÏÁö¸¸ ÀÌ ÀÛ¾÷Àº ¹Ì¿Ï¼º´Ü°è¿¡ ÀÖ½À´Ï´Ù. OEM Áö¿øÀÇ acknowledgement
¼½¼ÇÀ» ÂüÁ¶Çϼ¼¿ä.
</P>
<sect1>¸Þ»ç¿¡¼ ½Ì±ÛÆÐ½º trilinear mipmapping¸¦ Áö¿øÇմϱî?
<p>
single pass trilinear mipmapping¿ëÀ¸·Î º¹¼öÀÇ TMU¸¦ »ç¿ëÇØ¾ß ¼º´ÉÀ»
ÀúÇϽÃŰÁö ¾Ê°í À̹ÌÁö ǰÁúÀ» Çâ»ó½Ãų ¼ö ÀÖ½À´Ï´Ù. ÇöÀçÀÇ ¸®´ª½º
±Û¶óÀ̵å¹öÀü¿¡¼´Â ¹ú½á ÀÌ ±â´ÉÀÌ µµÀԵǾî ÀÖ½À´Ï´Ù.
¸Þ»ç 2.6¿¡¼ ¾ÆÁ÷ À̱â´ÉÀº Áö¿øÇϰí ÀÖÁö ¾ÊÁö¸¸ ¸Þ»ç 3.0¿¡¼´Â ÀÌ
±â´ÉÀ» Áö¿øÇϵµ·Ï ÁغñÇϰí ÀÖ´Â ´Ü°èÀÔ´Ï´Ù. (À§ÀÇ ¸ÖÆ¼ÅØ½ºÃĸµÀ» ÂüÁ¶
Çϼ¼¿ä.) ¿°µÎÇØ¾ß ÇÒ »çÇ×Àº, single pass trilinear mipmapping °ú
multitexturingÀº ¼·Î »óÈ£¹èŸÀû °ü°è¶ó´Â °ÍÀÔ´Ï´Ù. À¯Àú´Â µÎ°³ÀÇ
ÅØ½ºÃĸ¦ ½Ì±ÛÆÐ½º·Î ºí·»µå¸¦ ÇÏ´øÁö, ¾Æ´Ï¸é µÎ°³ÀÇ mipmap
resolutionÀ» »ç¿ëÇØ¼ levelsfull trilinear mipmapping ÇØ¾ß ÇÕ´Ï´Ù.
À̰ÍÀ» ¸ðµÎ ÇÕÃļ »ç¿ëÇÏ·Á¸é ÇϳªÀÇ ÆÄÀÌÇÁ¶óÀο¡ µÎ°³ ÀÌ»óÀÇ Texelfx
°¡ ÇÊ¿äÇÕ´Ï´Ù.
</P>
<sect1>¸Þ»çÀÇ "À©µµ¿ìÇØÅ·"À̶õ ¹«¾ùÀԴϱî?
<p>
¸Þ»çÀÇ ÃֽůÇÀº ¸®´ª½ºÀÇ XFree86¿¡¼ ½ÇÇèÀûÀ¸·Î »ç¿ëµÇ´Â ±â´ÉÀ¸·Î
À©µµ¿ìÇØÅ·À» ±¸ÇöÇÕ´Ï´Ù. ¿ì¼±, ¸Þ»ç¿¡¼ »ç¿ëµÇ´Â GLX ¿¡¹Ä·¹À̼ÇÀº
ºÎµÎ±×·¡ÇÈ(tm)º¸µå¿¡¼ ¹Ù·Î »ç¿ëµÈ ÇÁ·¹ÀÓ¹öÆÛÀÇ ³»¿ëÀ» glXSwapbuffer
ÄÝÀ» µû¶ó ºñµð¿À ¸Þ¸ð¸®¿¡ º¹»ç¸¦ ÇÕ´Ï´Ù. ÀÌ ±â´ÉÀº À©µµÁî¿ë ¸Þ»ç
¿¡¼µµ »ç¿ë°¡´ÉÇÕ´Ï´Ù. ¿©±â¿¡¼ XFree86 DGA°¡ ºñµð¿À¸Þ¸ð¸®¸¦ Á¦¾î
Çϴ°Ͷ§¹®ÀÌ ¾Æ´Ï¶ó X11 MIT SHMÀÌ »ç¿ë¿ëµÊÀ¸·Î½á PCI¿¡ ´õ¿í ¹«¸®¸¦
ÁÖ°Ô µË´Ï´Ù. À̿Ͱ°Àº ¹æ¹ýÀº ÀÌ·ÐÀûÀ¸·Î´Â SVGA¿Í °°Àº ȯ°æ¿¡¼µµ
µµÀ﵃ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¸°Ô ÇÔÀ¸·Î½á ºÎµÎ±×·¡ÇÈ(tm)ÀÇ º¸µå°¡ À©µµ¿ì
¿¡¼ °¡¼ÓµÈ ·»´õ¸µÀ» Çϴµ¥ »ç¿ëµÉ ¼ö ÀÖ°í, À¯Àú´Â VGAÆÐ½º½º·ç(pass
through)¸ðµå¸¦ »ç¿ëÇÏÁö ¾Ê¾Æµµ µÈ´Ù´Â ÀåÁ¡ÀÌ ÀÖ½À´Ï´Ù.
ÆÐ½º½º·ç¹æ¹ýÀ» »ç¿ëÇϸé VGAÄ«µåÀÇ Ãâ·Â½ÅÈ£ÀÇ Ç°ÁúÀÌ ³ªºüÁö°Ô µË´Ï´Ù.
À̰ÍÀº EIZO F784-T°°Àº °í±Þ¸ð´ÏÅÍ¿¡¼ ƯÈ÷ Àß º¸ÀÔ´Ï´Ù.
ÀÌ À©µµ¿ìÇØÅ·Àº ºÎµÎ·¯½¬(tm)¿¡¼´Â Áö¿øÀÌ ¾ÈµË´Ï´Ù. À©µµ¿ìÇØÅ·Àº
¾ÆÁ÷ ½ÇÇè´Ü°è¿¡ ÀÖÀ¸¸ç ºÎµÎ±×·¡ÇÈ(tm)À» ±â¹ÝÀ¸·Î ÇÑ º¸µå¿¡¸¸ Áö¿øÀÌ
µÇ´Â »çÇ×ÀÔ´Ï´Ù. ¶Ç, À©µµ¿ì °ü¸® ½Ã½ºÅÛ°ú À̺¥Æ®´Â µå¶óÀ̹ö°¡ ¾Æ´Ñ
¾ÖÇø®ÄÉÀ̼ÇÀÌ °ü¸®ÇϹǷΠÀ¯Àú´Â ÀÌ»óȲ¿¡ ¸ÂÃß¾î º¯°æµÈ GLUT¸¦
»ç¿ëÇØ¾ß ÇÕ´Ï´Ù.
´ÙÀ½ÀÇ È¯°æº¯¼ö°¡ »ç¿ëÀÌ µÇ´ÂÁö È®ÀÎÇØ ÁֽʽÿÀ.
<code>
export SST_VGA_PASS=1 # ºñµð¿À½Ã±×³Î ÀüȯÀ» ¸ØÃã.
export SST_NOSHUTDOWN=1 # ºñµð¿À½Ã±×³Î ÀüȯÀ» ¸ØÃã.
export MESA_GLX_FX="window" # ¸Þ»ç À©µµ¿ì¸ðµåÀÇ ÃʱâÈ.
</code>
¸¸¾à ¿©±âÀÇ SST º¯¼öÁß ¾î´À Çϳª¶óµµ ºüÆ®¸°´Ù¸é VGAÄ«µå´Â ´Ù¿îÀÌ
µÇ°í µð½ºÇ÷¹ÀÌÀÇ Á¦¾î¸¦ ÀÒ°Ô µË´Ï´Ù. (X´Â ÀÌ·¸°Ô µð½ºÇ÷¹À̰¡ ¸ÔÅëÀÌ
µÇ´õ¶óµµ ¾ÆÁ÷Àº Á¦¾î°¡ °¡´ÉÇÕ´Ï´Ù.) ȸ鿡 ¾Æ¹«°Íµµ ¾È³ª¿Ã ¶§¿¡
¿ø»óº¹±¸¸¦ Çϱâ¶õ »ó´çÈ÷ ±î´Ù·Ó½À´Ï´Ù. ³¡À¸·Î, libMesaGL ¶óÀ̺귯¸®
´Â º¹¼öÀÇ Å¬¶óÀÌ¾ðÆ® ÀÎÅÍÆäÀ̽º¸¦ Æ÷ÇÔÇÒ ¼ö ÀÖ½À´Ï´Ù. ¿¹¸¦ µéÀÚ¸é,
GLX, OS¸Þ»ç, ±×¸®°í fxMesa, SVGA¸Þ»çÀÇ ÀÎÅÍÆäÀ̽ºÄÝÀº ¸ðµÎ
libMesaGL.a ÇϳªÀÇ ÈÀÏ·Î ÄÄÆÄÀÏÀÌ µÉ ¼ö ÀÖ½À´Ï´Ù.
Ŭ¶óÀ̾ðÆ®ÇÁ·Î±×·¥Àº À̵éÀ» ÀÚÀ¯·ÎÀÌ »ç¿ëÇÒ ¼ö ÀÖÀ¸¸ç, ÁÖÀǸ¸ ÇÑ´Ù¸é
À̵éÀ» µ¿½Ã¿¡ »ç¿ëÇÒ ¼öµµ ÀÖ½À´Ï´Ù.
</P>
<sect1>GLUTÀ̶õ ¹«¾ùÀԴϱî?
<p>
Mark Kilgard¾¾ÀÇ GLUT ¹èÆ÷ÆÇ¿¡´Â »ùÇà ¾ÖÇø®ÄÉÀ̼ǰú ÇÔ²² ±¦ÂúÀº
À¯Æ¿¸®Æ¼°¡ ¿©·µ Æ÷ÇÔÀÌ µÇ¾îÀÖ½À´Ï´Ù. GLUT´Â <url url="http://reality.sgi.com/mjk_asd
/glut3/" name="reality.sgi.com/mjk_asd/glut3/"> ¿¡¼ ±¸ÇÒ ¼ö ÀÖ½À´Ï´Ù. ÃֽůÇÀº GLUT 3.6À̸ç, GLUT 3.7
(GameGLUT·Î ¾Ë·ÁÁ®ÀÖÀ½)¿¡ ´ëÇÑ Åä·ÐÀÌ ÁøÇàµÇ°í ÀÖ´Â »óȲÀÔ´Ï´Ù.
ÃÖ±Ù¿¡ Mark Kilgard¾¾°¡ SGI¸¦ ¶°³µÀ¸¹Ç·Î GLUTÀ» ±¸ÇÒ ¼ö ÀÖ´Â Àå¼ÒÀÇ
ÁÖ¼Ò°¡ ¹Ù²ð ¼öµµ ÀÖ½À´Ï´Ù. ÇÏÁö¸¸ ¾ÆÁ÷±îÁö´Â SGI¿¡¼ ´Ù¿îÀ» ¹ÞÀ» ¼ö
ÀÖ½À´Ï´Ù.
GLUTÀÇ ¸ÞÀϸµ¸®½ºÆ®´Â <url url="mailto:glut@perp.com" name="glut@perp.com">ÀÔ´Ï´Ù. ´ÙÀ½À» À̸ÞÀÏÀÇ ³»¿ë¶õ
¿¡ ³Ö¾î¼<url url="mailto:majordomo@perp.com" name="majordomo@perp.com">¿¡ ¸ÞÀÏÀ» ¾²½Ã¸é µË´Ï´Ù.
<code>
help
info glut
subscribe glut
end
</code>
GLUT´Â ´õºí¹öÆÛ, À©µµ¿ì, À̺¥Æ®, ±×¸®°í Çϵå¿þ¾î¿Í ¿î¿µÃ¼Á¦¿Í
¹¾îÁø ÀÛ¾÷À» Á¦¾îÇϱ⠶§¹®¿¡ ºÎµÎ±×·¡ÇÈ(tm)¿¡¼ GLUT¸¦ »ç¿ëÇϴ°ÍÀº
ÇöÀç ¸Þ»ç¿ë GLXÀÇ ³»ºÎ¿¡¼ °³¹ßÀÌ µÇ°íÀÖ´Â Áö¿øÀÌ ÇÊ¿äÇÕ´Ï´Ù. ÇÏÁö¸¸
GLUT´Â À¢¸¸ÇÑ È¯°æ¿¡¼´Â Àß ÀÛµ¿ÇÕ´Ï´Ù.
</P>
<sect>¹«¾ùÀÌµç ¹°¾îº¸¼¼¿ä: ÄùÀÌÅ©!!!
<sect1>ÄùÀÌÅ©ÀÇ 3Dfx GL µå¶óÀ̹ö
<p>
¹Ì´Ïµå¶óÀ̹ö, ¶Ç´Â ¹Ì´ÏÆ÷Æ®, ¾Æ´Ï¸é °ÔÀÓ GL, ¾Æ´Ï¸é 3Dfx GL·Î
¾Ë·ÁÁø 3Dfx Quake GL´Â ÄùÀÌÅ©Àü¿ë OpenGL ¼ºê¼ÂÀ» µµÀÔÇß½À´Ï´Ù.
(Áö¿øµÇ´Â ÄÚµåÆÐ½ºÀÇ ºñ°ø½Ä ¸®½ºÆ®´Â <url url="http://www.cs.unc.edu
/~martin/3dfx.html" name="www.cs.unc.edu/~martin/3dfx.html"> ¸¦ ÂüÁ¶ÇØ ÁֽʽÿÀ.) Áö±Ý ÀÌ»çÀÌÆ®´Â °ü¸®µµ
¾ÈµÇ°í ÀÖÀ¸¸ç ¾÷µ¥ÀÌÆ®µµ ÀÌ·ç¾îÁöÁö ¾Ê°í ÀÖ½À´Ï´Ù. ÄùÀÌÅ©¿ë 3Dfx
GLÀº 3Dfx°¡ ¹èÆ÷¸¦ ÇÑ À©32ÀÇ DLL À̾úÀ¸¸ç (opengl32.dll), À©µµÁî
Àü¿ë¹öÀü¸¸ ÀÖ½À´Ï´Ù. ÀÌ DLL ÈÀÏÀº ¸®´ª½º·Î Æ÷ÆÃÀÌ µÇÁö ¾ÊÀ» °èȹ
ÀÔ´Ï´Ù.
</P>
<sect1>¸®´ª½º¿ë glQuake¿¡¼ 3Dfx¸¦ Áö¿øÇմϱî?
<p>
¸Þ»ç¿Í ±Û¶óÀ̵带 ±â¹ÝÀ¸·Î ÇÑ ¸®´ª½º¿ë ÄùÀÌÅ© v0.97ÀÇ ¹ÙÀ̳ʸ®ÈÀÏ
ÀÌ ¹èÆ÷°¡ µÇ¾ú½À´Ï´Ù. ¸®´ª½º¿Í ºÎµÎ±×·¡ÇÈ(tm)À» Áö¿øÇÏ´Â ÄùÀÌÅ©2ÀÇ
q2test ¹ÙÀ̳ʸ® ÈÀϵµ ¹èÆ÷°¡ µÇ¾ú½À´Ï´Ù. ¸®´ª½º¿ë ÄùÀÌÅ©2ÀÇ Ç®¹öÀü
Àº linuxquake2-3.10À» ½ÃÀÛÀ¸·Î 1998³â 1¿ù¿¡ Ãâ½ÃµÇ¾ú½À´Ï´Ù. ÇöÀçÀÇ
linuxquake2-3.13¹èÆ÷ÆÇÀº ¸Þ»ç±â¹Ý OpenGL ·»´õ¸µÀ» ÇÕ´Ï´Ù. Dave
Kirsch¾¾ (À̸ÞÀÏÁÖ¼Ò: <url url="mailto:zoid@idsoftware.com" name="zoid@idsoftware.com">)°¡ »õ·Î ³ª¿Â ¸Þ»ç¿ëÀ¸·Î
Æ÷ÆÃÆ÷ÆÃµÈ ÄùÀÌÅ©, ÄùÀÌÅ©¿ùµå, ±×¸®°í ÄùÀÌÅ©2ÀÇ °ø½Ä °ü¸®ÀÚÀÔ´Ï´Ù.
¸®´ª½º·Î Æ÷ÆÃÀÌ µÈ ÄùÀÌÅ©´Â ¸Þ»ç±â¹ÝÀ» Æ÷ÇÔÇØ ¸ðµÎ id Software¿¡¼
°ø½ÄÁö¿øÀÌ ¾ÈµË´Ï´Ù. <url url="ftp://ftp.idsoftware.com/idstuff/quake/unix/" name="ftp.idsoftware.com/idstuff/quake/unix/">¸¦ º¸½Ã¸é
ÃֽйèÆ÷ÆÇÀ» ãÀ» ¼ö ÀÖ½À´Ï´Ù.
</P>
<sect1>glQuake´Â XFree86 À©µµ¿ì¿¡¼ ½ÇÇàÀÌ µË´Ï±î?
<p>
¸Þ»ç °³Á¤ÆÇ°ú ¸Þ»ç±â¹Ý ¸®´ª½ºglQuake2°¡ ÁغñÁß¿¡ ÀÖ½À´Ï´Ù. ¸Þ»ç´Â
XFree86À©µµ¿ì ½ÇÇàÀ» GLX¸¦ »ç¿ëÇØ¼ ±¸ÇöÇϰí ÀÖÁö¸¸ glQuake2´Â ÇöÀç
·Î¼´Â GLX¸¦ »ç¿ëÇÏÁö ¾Ê½À´Ï´Ù. ¸®´ª½ºÄùÀÌÅ©(Q1)ÀÌ À©µµ¿ì¿¡¼ ½ÇÇàÀÌ
µÇµµ·Ï ¾÷µ¥ÀÌÆ®°¡ µÉ°ÍÀÎÁö¿¡ ´ëÇØ¼ ¾ÆÁ÷ ÇÊÀÚ°¡ ¾Æ´Â Á¤º¸´Â ¾ø½À´Ï´Ù.
±×¸®°í, glQuake2¸¦ X11/XFree86ÀÇ À©µµ¿ì¿¡¼ Àß Áö¿øÇϵµ·Ï ¸¸µé¾îÁø
¶óÀ̺귯¸®°¡ ÀÖ½À´Ï´Ù. ±× ¶óÀ̺귯¸®ÀÇ README¸¦ º¸¸é,
"ÀÌ ¶óÀ̺귯¸®ÀÇ ¸ñÀûÀº ÄùÀÌÅ©¿¡ ÀÇÇØ »ç¿ëµÇ´Â svgalib/fxMesa
±â´ÉÀ» ¿¡¹Ä·¹ÀÌ¼Ç Çϴµ¥ ÀÖ½À´Ï´Ù. ÀÌ qkHack ¶óÀ̺귯¸®¶ó°í ºÒ¸®´Â
ÀÌ ¿¡¹Ä·¹ÀÌ¼Ç ¶óÀ̺귯¸®´Â ·»´õ¸µ½ºÅ©¸°À» ¼Â¾÷ÇÏ°í ¸¶¿ì½º/Űº¸µåÀÔ·Â
À» ¹Þ±âÀ§ÇØ GLX/X11 API¸¦ »ç¿ëÇÕ´Ï´Ù. À¯Àú´Â Ç®½ºÅ©¸°·»´õ¸µ°ú À©µµ¿ì
·»´õ¸µÀ» ±×Àú ÅÇ۸¦ ´©¸£´Â °ÍÀ¸·Î ÀüȯÇÒ ¼ö ÀÖ½À´Ï´Ù. (X ¼¹ö°¡
16bpp ¸ðµå¿¡¼ µ¹¾Æ°¡°í ÀÖ¾î¾ß ÀÌ ±â´ÉÀ» »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.) "
ÀÌ ¶óÀ̺귯¸®´Â XFree86¿¡¼ »ç¿ëµÇ´Â DGA¸¦ Á¦°øÇÔÀ¸·Î½á À©µµ¿ìÇØÅ·
ÇÁ·¹ÀÓ¹öÆÛº¹»ç¸¦ °¡¼Ó½Ã۰í, ¶Ç À©32½ºÅ¸ÀÏÀÇ ¸¶¿ì½º»ç¿ëÀ» Áö¿øÇÕ´Ï´Ù.
ÀÌ ¶óÀ̺귯¸®´Â David Bucciarelli ÀÇ <url url="mailto:tech.hmw@plus.it" name="tech.hmw@plus.it">¿¡ ÀÇÇØ °ü¸®°¡
µÇ¸ç <url url="http://www.hmw.caribel.pisa.it/fxmesa/" name="www.hmw.caribel.pisa.it/fxmesa/">¿¡¼ ÀÌ ¶óÀ̺귯¸®¸¦ ãÀ» ¼ö
ÀÖ½À´Ï´Ù.
</P>
<sect1>glQuake°¡ Å©·¡½¬¸¦ ÇÏ¸é ºñµð¿À¸ðµå¸¦ ¾î¶»°Ô ¸®¼ÂÇմϱî?
<p>
±Û¶óÀ̵å¹èÆ÷ÆÇ¿¡ Æ÷ÇԵǾîÀÖ´Â ÇÁ·Î±×·¥ "pass"¸¦ »ç¿ëÇØ º¸½Ê½Ã¿À.
ÀÌ ÇÁ·Î±×·¥Àº Ä«µå¸¦ ¿¾ú´Ù°¡ ´Ý´Âµ¥¿¡ ¸ñÀûÀÌ ÀÖ½À´Ï´Ù. ¸¸¾à Ä«µå°¡
ÄÄÇ»ÅÍ¿Í Á¤º¸±³È¯ÀÌ °¡´ÉÇÏ¸é ¸®¼ÂÀ» ÇØ¾ß ÇÕ´Ï´Ù. ¸¸¾à Å©·¡½¬°¡ ½ÉÇϰÔ
µÇ¾îÀÖ´Ù¸é ÀÌ ÇÁ·Î±×·¥µµ ÇÒ ¼ö ÀÖ´Â°Ô ¾øÀ¸¸ç, ±×¶§¿¡´Â ¸®ºÎÆÃÀ»
Çϴ¼ö ¹Û¿¡ ¾ø½À´Ï´Ù.
</P>
<sect1>Áö±Ý±îÁö ¾Ë·ÁÁø ¸®´ª½ºÄùÀÌÅ©ÀÇ ¹®Á¦Á¡
<p>
1998³â 1¿ù 7ÀÏÀÚ·Î ¿Å°Ü¿Â ºÎºÐÀÔ´Ï´Ù. 3Dfx Çϵå¿þ¾î¿Í °ü·ÃµÇÁö ¾ÊÀº
¹®Á¦´Â Æ÷ÇÔ½ÃŰÁö ¾Ê¾Ò½À´Ï´Ù.
<itemize>
<item>SVGALibÀ̳ª GL·»´õ¸¦ »ç¿ëÇÒ ¶§¿¡ ÄùÀÌÅ©2´Â root ¾ÆÀ̵ð·Î ½ÇÇàÀ»
½ÃÄÑ¾ß ÇÕ´Ï´Ù. X11¿¡¼ ¸®ÇÁ·¹½¬¸¦ ÇϱâÀ§ÇØ root°èÁ¤ÀÌ ¾Æ´Ï¾îµµ
µÇÁö¸¸, À̶§ »ç¿ëÇÏ´Â °èÁ¤¿¡¼´Â ¸¶¿ì½º¿Í »ç¿îµåµð¹ÙÀ̽º¿¡ Àбâ
/¾²±â°¡ °¡´ÉÇØ¾ß ÇÕ´Ï´Ù. ±×¸®°í Àü¿ë¼¹öÀÇ °æ¿ì¿¡´Â º°µµÀÇ Çã°¡
(permission)°¡ ÇÊ¿äÇÏÁö ¾Ê½À´Ï´Ù.
<item>X11¿¡¼ ·ÎµùÀ» ÇÒ¶§¿¡ ȸ鿡 ÀâÀ½ÀÌ »ý±æ °ÍÀÔ´Ï´Ù.
16ºñƮĮ¶ó¸ðµå¿¡¼ À̰ÍÀº Á¤»óÀûÀÎ Çö»óÀÔ´Ï´Ù.
X11Àº 24ºñÆ®¿¡¼ ÀÛµ¿ÇÏÁö ¾Ê½À´Ï´Ù. 16ºñÆ®À̵ç 24ºñÆ®ÀÌµç »ó´çÈ÷
´À¸± °ÍÀÔ´Ï´Ù.
<item>GL·»´õ·¯¿¡¼ Å©·¡½¬°¡ »ý±â´Â °æ¿ì°¡ ÀÖ½À´Ï´Ù. ÀÌ·²¶§¿£ ÄùÀÌÅ©2¿Í
µû¶ó¿Â libMesa¸¦ ¼³Ä¡Çß´ÂÁö ²À È®ÀÎÇØ ÁֽʽÿÀ! ¿À·¡µÈ libMesa´Â
Á¦´ë·Î ÀÛµ¿ÇÏÁö ¾Ê½À´Ï´Ù.
<item>¸¸¾à GL·»´õ·¯ÀÇ ºñµð¿À¿¡ ·¢(lag)ÀÌ ÀÖ´Ù¸é (ȸéÀÌ ¸¶¿ì½º°¡ ¿òÁ÷ÀÎ
´ÙÀ½¿¡¾ß ¿òÁ÷ÀÌ´Â °Íó·³ º¸Àϰæ¿ì) "gl_finish 1"À̶ó°í Äֿܼ¡
ÃÄÁֽʽÿÀ. ÀÌ ¸í·É¾î´Â ÇÁ·¹ÀÓ´ç ±âÁØÀ¸·Î ȸéÀ» ¾÷µ¥ÀÌÆ®ÇÏ°Ô ÇØ
ÁÝ´Ï´Ù.
<item>GL·»´õ·¯¸¦ ½ÇÇà½Ãų¶§¿¡´Â, selection, gpmÀ» Á׿´´ÂÁö È®ÀÎÇØ
ÁֽʽÿÀ. À̵éÀÌ »ì¾ÆÀÖ´Ù¸é ÄùÀÌÅ©2°¡ GL¸ðµå¿¡¼ ½ÇÇàµÉ¶§ ¸¶¿ì½º
°¡ ¸ÔÅëÀÌ µÉ °ÍÀÔ´Ï´Ù.
</itemize>
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<sect1>Áö±Ý±îÁö ¾Ë·ÁÁø ¸®´ª½ºÄùÀÌÅ©ÀÇ º¸¾È ¹®Á¦Á¡
<p>
Dave Kirsch¾¾²²¼ 1998³â 1¿ù 28ÀÏ ½áÁֽŴë·Î, "¸®´ª½º¿¡¼ ÄùÀÌÅ©2
¿Ïº®ÇÏ°Ô »ç¿ëÇϱâ"°¡ ÃâÆÇÀÌ µÇ¾ú¾¹´Ï´Ù. ÄùÀÌÅ©2´Â °øÀ¯µÇ´Â ¶óÀ̺귯¸®
¸¦ »ç¿ëÇÕ´Ï´Ù. ÇöÀç±îÁö ³ª¿Â ÄùÀÌÅ©2ÀÇ README¿¡¼ º°µµ·Î ¸í½ÃÇÏÁö´Â
¾ÊÁö¸¸ ÄùÀÌÅ©2´Â setuid¿©¼´Â ¾ÈµÈ´Ù´Â°ÍÀ» À¯ÀÇÇϽʽÿÀ. ¸¸¾à
ref_soft¿Í ref_gl ·»´õ·¯¸¦»ç¿ëÇÏ°í ½Í´Ù¸é ÄùÀÌÅ©2´Â root°èÁ¤À¸·Î ½ÇÇà
ÇØ¾ß ÇÕ´Ï´Ù. ¹ÙÀ̳ʸ® setuid´Â ¸¸µéÁö ¸¶½Ê½Ã¿À. ÀÌ ·»´õ·¯µéÀº ÄܼÖ
¿¡¼¸¸ ½ÇÇà½Ãų ¼ö ÀÖÀ¸¸ç ½ÇÇàÇÏ´Â °èÁ¤ÀÌ rootÀÎÁö ¾Æ´ÑÁö¿¡´Â ½Å°æÀ»
¾È½áµµ µË´Ï´Ù. /dev/dsp°¡ rootÀÌ¿ÜÀÇ °èÁ¤¿¡¼ ¾²±â°¡ °¡´ÉÇÏ´Ù¸é
X11·»´õ´Â rootÀÇ Çã°¡°¡ ÇÊ¿äÇÏÁö ¾Ê½À´Ï´Ù. ±×¸®°í Àü¿ë¼¹ö¸ðµåµµ
´ç¿¬È÷ rootÀÇ °èÁ¤À¸·Î ½ÇÇàÇÏÁö ¾Ê¾Æµµ µË´Ï´Ù. °ÔÀÓ¿¡¼ root¸¦
»ç¿ëÇØ¾ß ÇÑ´Ù´Â ¿ä±¸»çÇ×Àº ¸®´ª½º¿¡¼ ÇØ°áµÇ¾ßÇÒ ¹®Á¦·Î ¿À·§µ¿¾È
³²¾ÆÀÖ½À´Ï´Ù. ÀÌ ¹®Á¦´Â GGI°°Àº °÷¿¡¼ ¸ñÇ¥·Î ÇÒ ÇØ°á»çÇ×ÀÔ´Ï´Ù.
ref_ggi°¡ ¸ÓÁö¾Ê¾Æ Áö¿øÀÌ µÉ ¼öµµ ÀÖ½À´Ï´Ù.
</P>
<sect1>¸®´ª½º¿ë glQuake¿¡¼ ¸ÖÆ¼ÅØ½ºÃĸµÀ» »ç¿ëÇմϱî?
<p>
ÇÊÀÚ°¡ ¾Ë±â·Î´Â, glQuakeÀ̳ª ÄùÀÌÅ©2´Â »ç¿ëµÇ´Â OpenGLµå¶óÀ̹ö°¡
Á¦°øÀ» ÇÏ¸é ¸ÖÆ¼ÅؽºÃÄ È®ÀåÀ» »ç¿ëÇÒ °ÍÀÔ´Ï´Ù. ÇöÀç ¸®´ª½º¿¡¼
¸Þ»ç¿Í ±Û¶óÀÌµå µå¶óÀ̹ö´Â ÀÌ È®ÀåÀ» Áö¿øÇÏÁö ¾Ê±â ¶§¹®¿¡ Áö±ÝÀ¸·Î¼
¸ÖÆ¼ÅØ½ºÃĸµ¿¡ ´ëÇÑ ´äÀº "¾Æ´Ï¿À"ÀÔ´Ï´Ù. ¸Þ»ç¿Í ¸ÖÆ¼ÅØ½ºÃĸµ¿¡ °üÇÑ
¼½¼Ç¿¡ ÀÚ¼¼ÇÑ ³»¿ëÀÌ ³ª¿ÍÀÖ½À´Ï´Ù.
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<sect1>¸®´ª½º¿¡¼ glQuake½ÇÇà¿¡¼ ºÎµÎ·¯½¬(tm)ÀÌ »ç¿ë°¡´ÉÇմϱî?
<p>
¾ÆÁ÷Àº »ç¿ëÇÒ ¼ö ¾ø½À´Ï´Ù. Â÷ÈÄ¿¡ ³ª¿Ã XFree86 3.3.2¹èÆ÷ÆÇ¿¡¼´Â
¸®´ª½º¿ë ±Û¶óÀ̵带 ¹ÙÅÁÀ¸·Î ºÎµÎ·¯½¬(tm)±â¹Ý º¸µå¸¦ »ç¿ëÇϴµ¥
ÇÊ¿äÇÑ »ç¿ëÀÚ ¼³Á¤±â´ÉÀ» Á¦°øÇÒ °èȹÀÔ´Ï´Ù. glÄùÀÌÅ©³ª glÄùÀÌÅ©2°°Àº
°ÔÀÓÀº ºÎµÎ·¯½¬(tm)¼´Â Ç®½ºÅ©¸°À¸·Î¸¸ ½ÇÇàµÇÁö¸¸ ÇÁ·¹ÀÓ¹öÆÛ¸¦
ºñµð¿À¸Þ¸ð¸®¿¡ º¹»çÇÏ´Â ´ë½Å ÆäÀÌÁöÇø³À» ÀÌ¿ëÇÔÀ¸·Î½á Çâ»óµÈ ¼º´ÉÀ»
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<sect1>¸®´ª½º¿ë glÄùÀÌÅ©¿¡¼ ºÎµÎ2(tm)À» Áö¿øÇմϱî?
<p>
À§ÀÇ ¼½¼ÇÀ» Âü°íÇϼ¼¿ä. ºÎµÎ2(tm)ÀÇ Æ¯Â¡Àº ¸ÖÆ¼ÅØ½ºÃĸµÀ» »ç¿ë
ÇÏ´Â°Ô µÇ°Ú½À´Ï´Ù. John Carmack¾¾¿¡ µû¸£¸é "¸ÖÆ¼ÅØ½ºÃĸ¦ »ç¿ëÇÏ·Á¸é
ÀϺÎÀÇ ÅØ½ºÃÄ´Â ¹Ý´ëÀÇ TMUÀÌ¿©¾ß ÇÕ´Ï´Ù. ÄùÀÌÅ©ÀÇ °æ¿ì¿¡´Â ȯ°æÅؽºÃÄ
ÀüºÎ°¡ ¹Ù´ÚTMU¿¡ ÀÖ¾î¾ß ÇÏ¸ç ¶óÀÌÆ®¸Ê ¿ª½Ã ¸ðµÎ »óºÎÀÇ TMU¿¡ ÀÖ¾î¾ß
ÇÕ´Ï´Ù. ¸ðµ¨½ºÅ²Àº ¹Ù´ÚTMUÂÊÀÌ´ø »óºÎTMUÂÊÀÌ´ø »ó°üÀÌ ¾øÁö¸¸ À̰úÁ¤
¿¡¼ ÃÖÀûÀÇ °á°ú°¡ ³ª¿ÀÁö ¾Ê±â¶§¹®¿¡ ÆÐÅ·À» ÀÒ´Â Çö»óÀÌ »ý±æ¼ö ¹Û¿¡
¾ø½À´Ï´Ù." ¶ó°í ÇÕ´Ï´Ù.
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<sect1>¾îµð¿¡¼ ¸®´ª½º glÄùÀÌÅ©¿¡´ëÇÑ Á¤º¸¸¦ ¾òÀ» ¼ö ÀÖÀ»±î¿ä?
<p>
´ÙÀ½ÀÇ »çÀÌÆ®¸¦ ¹æ¹®ÇØ º¸¼¼¿ä. "The Linux Quake Resources -
¸®´ª½ºÄùÀÌÅ©Á¤º¸"´Â linuxquake.telefragged.com¿¡¼, "Linux Quake Page
- ¸®´ª½º ÄùÀÌÅ© ÆäÀÌÁö"´Â <url url="http://www.planetquake.com/threewave/linux/" name="www.planetquake.com/threewave/linux/">ÀÔ´Ï´Ù.
±×¸®°í ¸®´ª½ºÄùÀÌÅ©»çÀÌÆ®´Â "SlipgateCentral
- ½½¸³°ÔÀÌÆ® ¼¾Æ®·²
"µ¥ÀÌÅͺ£À̽º, <url url="http://www.slipgatecentral.com" name="www.slipgatecentral.com">¿¡¼ ã¾Æ º¼ ¼ö ÀÖ½À´Ï´Ù.
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<sect>ÀÌ·²¶© ¾î¶»°Ô ÇØ¾ßÇÏÁö¿ä? ¹®Á¦Çذá!
<sect1>³» Çϵå¿þ¾î´Â Å×½ºÆ®°¡ µÈ °ÍµéÀԴϱî?
<p>
¿þÀÇ "Çϵå¿þ¾î¿ä±¸»çÇ×"ºÎºÐÀ» ÂüÁ¶ÇØ ÁÖ¼¼¿ä. º¸µå¿¡ µû¸¥ ƯÁ¤¹®Á¦
µûÀ§°¡ ¹ß°ßµÇÁö ¾ÊÀº±î´ß¿¡ ÇÊÀÚ´Â ÇöÀç Á¦Á¶¾÷ü³ª º¸µåÀÇ ¸®½ºÆ®¸¦
ÇØ¼ °¡Áö°í ÀÖÁö ¾Ê½À´Ï´Ù. ÇöÀç·Î¼´Â 3Dfx¿Í ÄöÅÒ3D¸¸ÀÌ °³¹ßÀÚµéÀ»
À§ÇØ º¸µå¸¦ Å×½ºÆ®¿ëÀ¸·Î Á¦°øÇϰí ÀÖÀ¸¹Ç·Î ÀÌ ¾÷üµéÀÇ º¸µå¸¦
»ç¿ëÇϴ°ÍÀÌ ¾ÈÀüÇÏ´Ù ÇÒ ¼ö ÀÖ°Ú½À´Ï´Ù. ºÎµÎ±×·¡ÇÈ(tm)Ä«µå¶ó¸é ´Ù
ÀÛµ¿ÇÒ °ÍÀÔ´Ï´Ù. ÇöÀç·Î¼ ÇÊÀÚ´Â Orchid Righteous 3D, Guillemot Maxi
3D Gamer, ±×¸®°í Diamond Monster 3D °¡ »ç¿ë°¡´ÉÇÏ´Ù´Â ¿¬¶ôÀ»
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ºÎµÎ±×·¡ÇÈ(tm), ºÎµÎ·¯½¬(tm), ±×¸®°í ºÎµÎ2(tm)º¸µå°¡ Â÷±â¿¡ ¹ßÇ¥µÉ
¸®´ª½º, XFree86, ¸®´ª½º ±Û¶óÀ̵å/¸Þ»ç¿Í ȣȯÀÌ µÇ´ÂÁö È®ÀÎÇÏ°í ½ÍÀº
Á¦Á¶¾÷üµéÀº ÇÊÀÚ¸¦ ¿¬¶ôÇØ ÁÖ½Ã¸é ½Ã½ºÅÛµå¶óÀ̹ö¸¦ °ü¸®ÇÏ´Â À̵鿡°Ô
±â²¨ÀÌ Á¦°¡ ¿¬¶ôÀ» ÇØ µå¸®µµ·Ï ÇϰڽÀ´Ï´Ù. ¸®´ª½º ±Û¶óÀ̵带 PCÀÌ¿ÜÀÇ
Ç÷§Æû(DEC AlphaµûÀ§)¿¡¼ Áö¿øÇϴµ¥¿¡ °ü½ÉÀÌ ÀÖÀ¸½Ã´Ù¸é ¸®´ª½º
±Û¶óÀÌµå °ü¸®ÀÚ Daryll Strauss¾¾¸¦ ¿¬¶ôÇØ ÁÖ½Ã¸é µÇ°Ú½À´Ï´Ù. (À̸ÞÀÏ
ÁÖ¼Ò: <url url="mailto:daryll@harlot.rb.ca.us" name="daryll@harlot.rb.ca.us">)
</P>
<sect1>I/O ±ÇÇÑÀ» ¹Ù²Ü¼ö°¡ ¾ø´Âµ¥¿ä.
<p>
root °èÁ¿¡¼ ±Û¶óÀ̵带 »ç¿ëÇÏ´Â ¾ÖÇø®ÄÉÀ̼ÇÀ» setuid·Î ¼³Á¤ÇØ
Áֽñ⠹ٶø´Ï´Ù. DMA¿¡ °üÇØ¼´Â /dev/memÀ» Á¦¾îÇϴµ¥ root¸¸ ¾²±â°¡
°¡´ÉÇÕ´Ï´Ù. (±×·± ÀÌÀ¯°¡ ÀÖÀ½.) ¸®´ª½º¿ë ±Û¶óÀÌµå ¹èÆ÷ÆÇÀÇ README¸¦
ÂüÁ¶ÇϽñ⠹ٶø´Ï´Ù.
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<sect1>root ÀÇ ±ÇÇÑÀÌ ¾øÀ̵µ »ç¿ë ÇÒ ¼ö ÀÖ³ª¿ä?
<p>
setuid ¸¦ ÇÊ¿ä·Î ÇÏ´Â°Ô ½É°¢ÇÑ ¹®Á¦°¡ µÇ´Â °æ¿ì°¡ ÀÖ½À´Ï´Ù. ÀÌ¿¡
´ëÇÑ ´ëÃ¥Àº ¶óÀ̺귯¸® ³»ºÎ¸¦ ÀÇ º¯°æÀ» ÇÊ¿ä·Î Çϴµ¥, ÇöÀç ÁغñÁß¿¡
ÀÖ½À´Ï´Ù.
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<sect1>½Ì±Û ½ºÅ©¸° ¼Â¾÷¿¡¼ ¸ð´ÏÅÍÀÇ À̹ÌÁö°¡ ÀÌ»óÇÏ°Ô º¸ÀÔ´Ï´Ù.<p>
¸¸¾à ÆÐ½º½º·ç(pass-through)ÀÇ ºñµð¿ÀÀԷµ¥ÀÌÅͰ¡ ¾Æ³¯·Î±×¶ó¸é
º¸ÅëÀÇ SVGA³ª X11ÀÇ ÈÁúÀº »ó´çÈ÷ ¶³ÀÌÁö°Ô µË´Ï´Ù.
¾×¼¿·¯·¹ÀÌÅÍÄ«µå¿Í µû¶ó¿Â ¿¬°áÄÉÀÌºíº¸´Ù ´õ ³ªÀº ÄÉÀ̺íÀ» ±¸Çصµ
µÇÁö¸¸ Æ®·£½º¹Ì¼ÇÀÌ º¸ÅÂÁö°í ¾î´ÀÁ¤µµÀÇ ½Ã±×³ÎÀ» ÀÒ¾î¹ö¸®´Â °ÍÀº ¾î¿
¼ö ¾ø½À´Ï´Ù. (´ÙÀ̾Ƹóµå ¸ó½ºÅÍ 3D¿¡ µû¶ó¿À´Â ÄÉÀ̺íÀº ¿À۵å
¶óÀÌÃĽº 3DÀÇ ÄÉÀÌºíº¸´Ù ¾ÈÁÁ´Ù°í ÇÕ´Ï´Ù.) ¸¸¾à ¾×¼¿·¯·¹ÀÌÅͺ¸µå¿¡¼
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¾×¼¿·¯·¹ÀÌÅÍÄ«µå Çϵå¿þ¾îÀÇ ¹®Á¦ÀÏ ¼öµµ ÀÖ½À´Ï´Ù. ºñµð¿ÀÃâ·Â µ¥ÀÌÅÍÀÇ
ÁúÀº ¾×¼¿·¯·¹ÀÌÅÍ ÀÚüÀÇ ¹®Á¦°¡ ¾Æ´Ï¶ó Á¦Á¶¾÷ü°¡ ¼±ÅÃÇÑ ·¥´ì°ú Ãâ·Â
µå¶óÀ̹ö, ±×¸®°í ´Ù¸¥ ºÎǰ¿¡ ´Þ·Á Àֱ⠶§¹®¿¡, ĨÁ¦Á¶¾÷üÀÎ 3Dfx¿¡°Ô
¹®ÀǸ¦ ÇÏÁö ¸¶½Ã°í °¡Áö°í ÀÖ´Â ¾×¼¿·¯·¹ÀÌÅÍÀÇ Á¦Á¶¾÷ü¸¦ ¿¬¶ôÇϽʽÿÀ
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<sect1>ÃÖÁ¾ÇÁ·¹ÀÓÀÌ ¾ÆÁ÷µµ ȸ鿡 ³²¾ÆÀÖ½À´Ï´Ù. (½Ì±Û/´õºí½ºÅ©¸°
¼Â¾÷)<p>
À¯Àú°¡ Ctrl-C¸¦ ´·¯¼ ¾ÖÇø®ÄÉÀ̼ÇÀ» ³¡³Â°Å³ª Á¤»óÀûÀÎ ¹æ¹ýÀ¸·Î
ºüÁ®³ª¿ÀÁö ¾Ê¾ÒÀ» ¶§ ÀÌ·± ÀÏÀÌ »ý±é´Ï´Ù. ³¡³»¶ó´Â ¸í·ÉÀÌ ¾ø¾ú´ø
ÀÌÀ¯·Î ¾×¼¿·¯·¹ÀÌÅÍ´Â ¾ÆÁ÷µµ Âø½ÇÇÏ°Ô ÇÁ·¹ÀÓ¹öÆÛ¿¡ ÀÖ´Â ÇöÀç³»¿ëÀ»
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<sect1>»ý°¢Ä¡µµ ¾Ê¾Ò´ø Àü·ÂÀý¾à±â´ÉÀÌ °¡µ¿ÀÌ µË´Ï´Ù. (´õºí½ºÅ©¸°
¼Â¾÷)<p>
µÎ°³ÀÇ ¸ð´ÏÅ͸¦ »ç¿ëÇϴ ȯ°æ¿¡¼ ¾ÖÇø®ÄÉÀ̼ÇÀÌ ³¡³¯ °æ¿ì
¾×¼¿·¯·¹ÀÌÅÍ Ä«µå´Â ºñµð¿À Ãâ·ÂÀ» ´õÀÌ»ó Á¦°øÇÏÁö ¾Ê½À´Ï´Ù. ±×·¯¹Ç·Î
Àü·ÂÀý¾à±â´ÉÀÌ ÀÛµ¿ÇÏ´Â °ÍÀÔ´Ï´Ù. À̰ÍÀ» ÇÇÇÏ·Á¸é ´ÙÀ½ÀÇ ¸í·É¾î¸¦
½á º¸½Ê½Ã¿À.
<code>
setenv SST_DUALSCREEN 1
</code>
</P>
<sect1>(X11, ¸ð´ÏÅÍ Çϳª »ç¿ë) ÄÄÇ»ÅͰ¡ ¾Æ¿¹ ¸ØÃç¹ö¸³´Ï´Ù. <p>
±Û¶óÀÌµå ¾ÖÇø®ÄÉÀ̼ÇÀ» ½ÇÇà½ÃÀÛÇÒ¶§ Xȯ°æÀ̾ú´Ù¸é ¸¶¿ì½º¸¦ À©µµ¿ì
±¸°£ ¹ÛÀ¸·Î ¿òÁ÷¿©¼ Űº¸µåÀÔ·ÂÀÌ ¾ÖÇø®ÄÉÀ̼ǿ¡ µµ´ÞÇÏÁö ¾Ê´Â°æ¿ìÀÏ
°ÍÀÔ´Ï´Ù.
¸¸¾à »ç¿ëÁßÀÎ ¾ÖÇø®ÄÉÀ̼ÇÀÌ X11°ú µ¿½Ã¿¡ »ç¿ëµÇ°Ô µÇ¾îÀÖ´Ù¸é
Ç®½ºÅ©¸° À©µµ¿ì¸¦ »ç¿ëÇϰųª, XGrabPointer¿Í XgrabServer±â´ÉÀ» »ç¿ëÇØ
X¼¹ö°¡ ȸéÀ» Á¦¾îÇÏÁö ¸øÇÒ¶§¿¡ ¸ðµç ÀÔ·ÂÀ» »ç¿ëÁßÀÎ ¾ÖÇø®ÄÉÀ̼Ç
À¸·Î µ¹¸®°Ô ÇÏ´Â°Ô ÁÁÀº ¹æ¹ýÀÔ´Ï´Ù. µé¾î¿À´Â ÀÔ·ÂÀ» ¸ðµÎ
XGrabPointer¿Í XGrabServer·Î Àâ¾ÆÃ¤´Â°ÍÀº ½Ã½ºÅÛÀüü¸¦ ¸ØÃß°Ô ÇÒ¼ö
ÀÖÀ¸¹Ç·Î, À̰ÍÀº ¾ÊÁÁÀº ¾ÖÇø®ÄÉÀ̼ÇÀÇ µðÀÚÀÎÀ» ¶æÇÕ´Ï´Ù.
À̹®Á¦°¡ X¸¦ ½ÇÇàÇϰí ÀÖÁö¾Ê¾Ò´Âµ¥µµ ÀϾ´Ù¸é Çϵå¿þ¾îÃæµ¹ÀÌ
¾ø´ÂÁö È®ÀÎÇØ ÁֽʽÿÀ. (¹ØÀ» ÂüÁ¶ÇØ ÁÖ¼¼¿ä.)
</P>
<sect1>ÄÄÇ»ÅͰ¡ ¸ØÃç¹ö·Á¿ä. (½Ì±Û/´õºí½ºÅ©¸° ¼Â¾÷)<p>
¸¸¾à ½Ã½ºÅÛÀÌ ¾î¶² ÀԷ¿¡µµ ¹ÝÀÀÀ» ÇÏÁö ¾Ê´Â´Ù¸é ÀÛÀº Çϵå¿þ¾î
Ãæµ¹ÀÌ ÀϾ°í ÀÖÀ» °¡´É¼ºÀÌ ³ô½À´Ï´Ù. (¸ð´ÏÅ͸¦ µÎ°³ »ç¿ëÇÑ´Ù¸é
Æ÷Ä¿½ºÀ¯½Ç¿¡ ´ëÇØ ¾Ë¾Æ¾ß ÇÕ´Ï´Ù.) ¿©±â¿¡ ´ëÇÑ ³»¿ëÀº ¼³Ä¡¹®Á¦ ÇØ°á
¼½¼ÇÀ» ÂüÁ¶ÇØ ÁֽʽÿÀ.
¸¸¾à ¾îµå·¹½ºÃæµ¹ÀÌ º¸ÀÌÁö ¾Ê´Â´Ù ÇÏ´õ¶óµµ ´Ù¸¥ ¹®Á¦µéÀÌ ¾ÆÁ÷ Á¸Àç
Çϰí ÀÖÀ» °¡´É¼ºÀÌ ÀÖ½À´Ï´Ù. (¹ØÀ» ÂüÁ¶ÇØ ÁÖ¼¼¿ä.) ¸¸¾à À¯Àú°¡ Á÷Á¢
ÇÁ·Î±×·¥À» ½è´Ù¸é ²ÀÁöÁ¡°¢À» ´ÝÁö ¾Ê¾ÒÀ» ¼öµµ ÀÖ½À´Ï´Ù. ±Û¶óÀÌµå ¹®¼
¿¡¼ ½º³À¿¡ °üÇÑ ¼½¼ÇÀ» ÂüÁ¶ÇØ ÁÖ¼¼¿ä.
</P>
<sect1>(S3 VGAÄ«µå À¯Àú) ÄÄÇ»ÅͰ¡ ¾Æ¿¹ ¸ØÃç¹ö¸³´Ï´Ù.<p>
S3 ºñµð¿ÀÄ«µå¿¡¼ ¾²´Â Àü¿ë ¸Þ¸ð¸®¿µ¿ªÀÌ °ãÃÄÀÖÀ» °¡´É¼ºÀÌ
³ô½À´Ï´Ù. ÀÌ S3ÀÇ ¹®Á¦¿¡ ´ëÇÑ Á¤º¸¿Í ÆÐÄ¡´Â 3DfxÀ¥»çÀÌÆ®¿¡ ÀÖÁö¸¸
À©µµÁî¹öÀü¸¸ ³ª¿ÍÀÖ½À´Ï´Ù. ÇÊÀÚ°¡ ¾Ë±â·Î´Â ÀÌ ¸Þ¸ð¸® ¿À¹ö·¦ ¹®Á¦´Â
S3º¸µå (´ÙÀ̾Ƹóµå ½ºÅÚ½º S3 968ÀÇ ¿¾ °³Á¤ÆÇ)°¡ ½ÇÁ¦·Î »ç¿ëµÇ´Â
°Íº¸´Ù ´õ ¸¹ÀÌ ¸Þ¸ð¸®¸¦ ¿¹¾àÇØ ³õ±â ¶§¹®¿¡ ºÎµÎ±×·¡ÇÈ(tm)ÀÌ ´Ù¸¥
À§Ä¡¿¡ ¸ÅÇÎÀÌ µÇ¾Æ ÇÏ´Â Çö»óÀÌ »ý±é´Ï´Ù. ÇÏÁö¸¸ À̰ÍÀº ¸®´ª½º¿¡¼
¹®Á¦°¡ µÇ¾ú´Ù°í µéÀºÀûÀÌ ¾øÀ¸¸ç, À©µµÁî¿¡¼¸¸ ÇØ´çµÇ´Â °ÍÀÏÁöµµ
¸ð¸¨´Ï´Ù.
</P>
<sect1>¾îµå·¹½º Ãæµ¹Àº ¾øÁö¸¸ ÄÄÇ»ÅͰ¡ ¸ØÃç¹ö¸³´Ï´Ù.<p>
¸¸¾à »ç¿ëÇÏ´Â ¸¶´õº¸µå°¡ Ç¥ÁØÀ» µû¸£Áö ¾Ê´Â´Ù°Å³ª PCIºÒ¿ÏÀüÇϰÔ
Áö¿øÇÑ´Ù¸é º¸µåÀÇ ¼Â¾÷À» ¹Ù²Ù¾î º¸½Ê½Ã¿À. ÇÊÀÚÀÇ ASUS TP4XEº¸µå´Â
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